Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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» THIS FORUM IS NOW OBSOLETE
TODO LIST Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Application for Programmer
TODO LIST Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
TODO LIST Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 TODO LIST

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Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 34
Location : Australia

TODO LIST Empty
PostSubject: TODO LIST   TODO LIST EmptyMon Jul 12, 2010 2:51 am

This is the TODO: thread that outlines, and keeps track of, where I am in development.

It is in the form of:
[X] completed Item
[O] Item being currently worked on
[--] Item yet to be started


[X] Strip code of CEGUI -- Bashinerox
[X] Reimplement with AGAR -- Bashinerox
[X] Upload to sourceforge project page -- Bashinerox
[X] Implement new GUI element, Bone list -- Bashinerox
[X] Major refactoring -- Papergrape
[X] Implement Guimanager -- Papergrape


[X]Implement object list template class -- Bashinerox
[X] Implement ingame console. -- Bashinerox

[X] Implement the Game State manager. -- Papergrape
[X] Implement a more advanced Game State manager. -- Papergrape
[X] Move state-specific code to its associated section -- Bashinerox
[O]Implement falconPL scripting language which interfaces with GUI to create bone template generators

[--] Implement spline point dragging in 2D -- Bashinerox
[--] Implement Spline curve rendering -- Bashinerox
[--] Implement Spline curve saving and loading routines -- Either
[--] Implement manual file opening via a file dialog -- Either
[--] Implement auto-loading of a particular directory to the bone-list -- Either
[--] Implement view-change from 2D to 3D -- Bashinerox
[--] Implement BEAT system and 3d curve visualisation at BEAT intervals -- Bashinerox
[--] Implement Extrusion of spline curves to polygon. -- Bashinerox

[--] Bone Editor Protype 1.0 DONE

[--] Implement Auto-moulding of spline intervals By dragging spline curve points in 3D -- Bashinerox
[--] Implement Bone age system -- Bashinerox

[--] Improved Bone Editor Prototype 1.5 DONE

[--] Add new game state, Skeleton Structure editor -- Either
[--] Implement new GUI element, Skeleton Structure Tree -- Bashinerox
[--] implement dragging of bone from bonelist to skeleton list -- Either
[--] implement new GUI element, current bone properties -- Either
[--] implement "spine" system (select bone, check spine in bone properties, set amount of bones in spine) -- Bashinerox
[--] implement dragging out spine bones from structure editor -- Bashinerox
[--] implement bone position tweaking -- Bashinerox (joint sphere tweak)
[--] implement bone orientation limiting -- Either
[--] implement bone orientation dragging -- Bashinerox

[--] Bone Structure Editor 1.0 DONE

[--] implement new game state, Organics editor (muscles, organ shapes, anything not bone) -- Either
[--] implement muscle -- Bashinerox
[--] reimplement existing bone properties to also accomodate muscle properties -- Either
[--] implement muscle organics tagging (for things like organs later on) -- Either? (add lua at this stage?)




Last edited by Bashinerox on Thu Aug 19, 2010 12:47 am; edited 1 time in total
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eumesmo
Regular
eumesmo


Posts : 297
Reputation : 4
Join date : 2010-07-09

TODO LIST Empty
PostSubject: Re: TODO LIST   TODO LIST EmptySat Aug 07, 2010 4:24 am

seems good, but is it up to date?
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» List of abbreviations please
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» Thrive Task List
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