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 I'm back.....after years abscent

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Spartanman01
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PostSubject: I'm back.....after years abscent   Sun Aug 01, 2010 1:49 pm

hey everyone

it's been a long time since i was involved in Evolutions.......or i guess now Thrive. I've now chosen my future career of being a 3d modeller so i hope to get some practice
done on Thrive before i make it to the big leagues. I hope to be as much help as i can on this game.

P.S. I've only just started downloading some free 3d modelling programs and hope to start today.

Spartanman01, HAOOH, HAOOH, HAOOH!!!!!!
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Poisson
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 1:54 pm

Welcome back.
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Invader
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 6:07 pm

Welcome back, guy I vaguely remember!
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US_of_Alaska
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 6:20 pm

Welcome back, Spartan. I think i remember you... possibly... Long time ago now... Anyways, see you around.
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~sciocont
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 9:10 pm

It's always good to see new members, esp those willing to learn technical skills.
If you need help modeling, i'm pretty good with Sketchup.

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Spartanman01
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 9:24 pm

thanks ~sciocont

I'm going to use either True Space, or 3DVIA Shape until i get the hang of things, then i'll move on to an expensive modeller. So what shoould i work on first? Thanks for the warm welcomes
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~sciocont
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 9:30 pm

Spartanman01 wrote:
thanks ~sciocont

I'm going to use either True Space, or 3DVIA Shape until i get the hang of things, then i'll move on to an expensive modeller. So what shoould i work on first? Thanks for the warm welcomes
I'm not exactly sure what you should work on- since we have editors for just about anything, not a lot of our stuff will be pre-modeled. I'd say get a lot of practice in polygonal modeling for the moment.

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Spartanman01
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 10:43 pm

sounds good to me. What about pre modelled vegetation, like trees, so the player doesn't have to make their own at first, if we have a vegetation editor.
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PostSubject: Re: I'm back.....after years abscent   Sun Aug 01, 2010 11:10 pm

Spartanman01 wrote:
sounds good to me. What about pre modelled vegetation, like trees, so the player doesn't have to make their own at first, if we have a vegetation editor.


Vegetation will be handled in the Organism Editor. The plants will not be pre-modelled. They will evolve just as any creature would.
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Spartanman01
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PostSubject: Re: I'm back.....after years abscent   Mon Aug 02, 2010 12:18 pm

ooooh, i see. Well.......ya....
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~sciocont
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PostSubject: Re: I'm back.....after years abscent   Mon Aug 02, 2010 10:47 pm

Spartanman01 wrote:
ooooh, i see. Well.......ya....
What you could do is look into possible bases for our tech editor. We basically need a free 3d program that is modifiable, easy to use, and has many pre-built assets. I chose sketchup for my top pick.

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Remember our goals: simplicity, science, and playability. Keep them in mind always.
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GamerXA
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PostSubject: Re: I'm back.....after years abscent   Tue Aug 03, 2010 1:25 am

Hi.., I think I remember you a bit... So.., Welcome Back.
誰だろう。
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koiboi59
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PostSubject: Re: I'm back.....after years abscent   Tue Aug 03, 2010 11:44 am

I'll be honest, I have no clue who you are! but welcome back anyway (SCIOCONT! u can make a jester smiley but not a Godzilla smiley??? come on man)
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Spartanman01
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PostSubject: Re: I'm back.....after years abscent   Tue Aug 03, 2010 12:07 pm

i seem to remember most of you guys..... I'm using a free (I love free) program called True Space, it seems pretty easy and I believe it is modifiable.
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~sciocont
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PostSubject: Re: I'm back.....after years abscent   Tue Aug 03, 2010 5:48 pm

Spartanman01 wrote:
i seem to remember most of you guys..... I'm using a free (I love free) program called True Space, it seems pretty easy and I believe it is modifiable.
I'll look into it.

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Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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~sciocont
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PostSubject: Re: I'm back.....after years abscent   Tue Aug 03, 2010 5:56 pm

How easy is it to use? We need an average person to be able to pick it up and make something really cool with it, really fast.

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Spartanman01
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PostSubject: e busy lately on vacation, but i'll    Wed Aug 04, 2010 12:37 pm

well....... that's a good question....... i haven't tried it yet but it looks quite easier than blender. They also have helpful tutorial viedeos and one has to do with creating a scary fishy thing with all the programs tools. I've been quite busy on vacation, but i'll try to see what i can do on the laptop.

Now i haven't been following for a year so i was wondering what the the tech editor would be about?
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~sciocont
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PostSubject: Re: I'm back.....after years abscent   Wed Aug 04, 2010 12:47 pm

Spartanman01 wrote:
well....... that's a good question....... i haven't tried it yet but it looks quite easier than blender. They also have helpful tutorial viedeos and one has to do with creating a scary fishy thing with all the programs tools. I've been quite busy on vacation, but i'll try to see what i can do on the laptop.

Now i haven't been following for a year so i was wondering what the the tech editor would be about?
Tech editor is for creating technology- building weapons, any sort of technology you could think of, from a pencil to a spaceship.
It will have "function parts" such as engines, hydraulics, computer chips o that the player can make technology with those things.

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Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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