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 General terms lookup dictionary

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Posts : 726
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Join date : 2012-10-10
Age : 22
Location : Spain

PostSubject: General terms lookup dictionary   Tue Dec 18, 2012 12:13 pm

Here in the forums, we use some terms that we might consider obvious, but some people might have problems following them. And as they are not Thive-ish things, but general knowledge, they dont fit anywhere else.

So i decided to make this lookup dictionary to make things easier to understaund. For now, its mostly WIP, but let me know anything you see its missing.

Algorithm: In general terms, a way of doing something. In programming, we add some restrictions to it: It needs to be able to be written in code. It needs to be finite (it needs to end). it cant be ambiguous.

Eukaryote: Cell with nucleus

Fractal: A kind of algorithm that generates an infinitely complex of big structure out of a simple equation or piece of code. It can be used to generate terrain, for example.

Heightmap: A way of storing surfaces. The easiest way of understaunding it is to have an image, where the darkness of each part represents the height on that part. Doesent allow for caves or hanging parts.

Hydrostatic skeleton: A type of suporting structure present in some terrestrial animals. It consists in a ring of muscles surrounding some liquid, where the muscles can make the "bone" be more rigid or more elastical.

Organelle: In cells, each enclosed structure. Organelles perform a function, like for example assimilating sugar.

Prokaryote: Cell that doesent have a nucleus

Reaction (Chemistry): The transformation between chemical compounds. Here we use it at microbe stage. A reaction's formula looks like: 6CO₂ + 6H₂O + Energy (Light) → C₆H₁₂O₆ + 6O₂ (Photosynthesis)

Reaction (AI): In AI, a reaction is an action that is taken given the current state of the word, without simulating the future. In opposition to a Planning agent, which runs simulations of the game in order to choose the best possible option (or the least-bad)

Voxel: A way of storing physical structures that encodes every part of it by the position respective to neightbour parts, rather than normal coordinates. We could use them to encode the planet surface, for example.
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