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 Greetings. am a simple 3d modeller

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tentacleface762
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PostSubject: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 3:38 am

got linked here from reddit. looked interesting cos, like everyone, Spore.

anyways, what can i do for you? i dabble in 3d modelling and i thought i might offer my assistance. modelling for games is kind of an addiction to me and i have been looking for a fix ever since i graduated few months ago.

just as a note. i am getting conscripted in few weeks. my stay here is a very temporary one.

so. do you guys need anything to be 3D modelled in the next...few weeks? i have no access to a sculpting program so i cant sculpt you fancy models but i can provide you with animated low poly models. just wondering cos i dont see an art dev section here. or maybe i missed it.
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NickTheNick
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 3:42 am

Welcome to the Thrive forums tentacleface!

Here is the best thread for Microbe Stage modelling.
http://thrivegame.canadaboard.net/t1036-microbe-models-images-textures

The list of what to model is all there. What do you use to model?

Also, conscription? What country, if you don't mind me asking?

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tentacleface762
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 4:00 am

oh jesus. that was a super quick reply. thanks.

anyways, i use Maya 2012. if i remember correctly, i used maya and exported it as an fbx for a friend to use in Ogre but it looks like your models are in .blend. is that blender? and is that going to be a problem? also. how does ogre handle transparencies? does the texture need an alpha channel or is there a separate transparency texture?

and i am a South Korean. All male South Koreans must undergo 2 years compulsory military training. used to live in Australia.
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NickTheNick
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 4:13 am

Yup, thats blender. It shouldnt be a problem.

Your following question, I dont know. I would think that Sciocont would know something of that, or maybe one of the other artists.

Ahh, interesting, I would have guessed Israel.

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tentacleface762
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 4:26 am

hmm i see. well i'll bug Sciocont about it later when i have something substantial to show. the transparency thing isnt a big issue anyways. could be edited after modelling. will also ask about normals and etc.

i am able to start on the models in about 1 or 2 hours and i should (hopefully) be able to give you something by the end of the day(about 12 hrs from now).
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 4:31 am

as someone who just came through reddit too. You can export from maya as an obj and import that into blender. It will carry uv mapping too. Materials / shaders wouldn't work but shading would be done by the game engine anyway, texture files are a seperate entity that would be handled by the game engine though you'd probably have to put the textures on the model in blender if the game engine is using blend files. You should be able to find a tutorial that covers doing just that.
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tentacleface762
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 4:45 am

i've had a bit of stroll through

Daniferrito wrote:
Oh, and to any modelers, if you upload your work on ogre format (.mesh) it would be great. It has to be converted anyway, and most of the times the native programm is required so the one that made the model is the best suited to do so.

The list of utilities to go from a very wide variety of formats to ogre format is here: ogre3d.org/tikiwiki/OGRE+Exporters

looks like, in the end, the format needed is .mesh so i'll just put the plugin on my maya. and it says it exports animated mesh so that's good. and worst comes to worst, i also have milkshape 3d so that should work somewhat.
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Daniferrito
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 6:09 am

You shouldn't need to convert it to blender format. The format we need is the one suported by Ogre, which i believe is .mesh. I have no idea about the transparency. I never though of textures for models having transparencies, i imagine them completely covered.

I alredy poked the artists to convert the models to .mesh (as far as i know you need the Maya to convert from maya format, blender to convert from blender format...) but noone did so. Probably putting any model other than a sphere into the release would push people into converting their stuff. I'll se what i can do.

We don't have an urgent need for the models, so dont feel rushed. There is no need to have them inmediatly. However, if you give me something other than a sphere in ogre format, i'll make my best to introduce it as fast as possible. That would be the end of today if there are no problems. However, i'm sure there will be problems. There are always problems with coding.

Edit: Oh, you alredy found out. Nevermind.
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tentacleface762
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 8:08 am

well. these are cells so i thought they would be naturally a bit see-through. are your art direction for the cells to be completely non-transparent? would need to know so i dont have to model the insides.
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Daniferrito
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PostSubject: Re: Greetings. am a simple 3d modeller   Mon Mar 18, 2013 8:13 am

Actually yes, the outside of the cell (cell membrane/wall) needs to be translucid to be able to see the organelles on the inside. I believe each organelle must be a separate model, which will allow us to mix and match them on runtime. However, seeing the inside of models is not the most usual thing to find, so i didnt through of it.
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