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 Microbe Prototype #2

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untrustedlife
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PostSubject: Microbe Prototype #2   Fri Mar 29, 2013 12:36 am

This prototype has ceased development. Things came up, I got a new computer, have no time to work on it and lost the source code when i got my new computer.

All right My current prototype includes the following: (It is written in GML) (which is used often for rapid prototyping)

A readme File which replaces what I used to have here


The initial world includes:
Spoiler:
 
--------------------------------------------------------------------------------

Reasoning
I am doing this so we can see what kinds of procedural instincts* (for lack of a better term) cells do
I am doing this as a bit of a time killer
I am doing this to test game-play
The systems i use for this (including the idea of cells automatically placing organelles in good locations, may be able to be used later for our auto-evo)
---------------
personalities that i have seen arise from our/my rule-set (all procedural and not hard coded)


1 creature seems to get flagella and eat as much as it can as fast as it can as aggressively as it can and does well at first before flattening out, they tend to stay in groups of 1 or 2, usually 1

Another class i seem to get is creatures that do not have flagella, that just follow current and because they follow the current get things out of the current, and tend to create colonies of 7-14 microbes all in one location filtering the water, and eating each other when they die. These creatures last a long time and the flagella type creatures tend to arise from them.

Note: If you seem to get a nitch that does not appear in this list notify me and I will add it (give a screenshot if possible) This will be important once I implement microbes actually being able to use thermo and chloroplasts and add eaters.
New classes that I have found include:

Grazers, these guys stay on light spots sucking up all the chloroplast and transforming the chloroplast into atp.

Grazing colonies
These are colonies of grazers that stay in and around light spots eating chloroplast they tend to swim in and out of it

A third class i get seems to be creature that gets a single flagella and  a few mitochondria, and follows the current a little, taking food from the filter-ers (sometimes out competing colonies), the aggressive ones always arise from this class, it takes awhile but they do.

Screenshots (none from the current version right now):
Spoiler:
 



------


Previous version (from march)
Oops version
Current Version


(Fixed version, by NickTheNick)
http://www.mediafire.com/folder/eqnq133gofk18/untrustedlife

Please post bugs/ideas/feedback (especially feedback)

Note that when you start you have no flagella so you wont be able to move very well, i suggest speeding up the game and controlling your cell that way (until you gain 2 flagella)
Also note that this is designed to be a watch and observe type simulation, not  a game (though I will call it that) so the game-play isn't very well developed. I prefer watching to see what evolves on fast speed then play.
------
Things i need to add:
Spoiler:
 

Recent Update:
Spoiler:
 

Older Updates:
Spoiler:
 


Last edited by untrustedlife on Fri Nov 08, 2013 10:38 am; edited 27 times in total
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 9:10 am

Moved this to its own thread. Tell me if you want a different title.

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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 9:12 am

Thank you, what do you think of it?
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 9:46 am

Excellent, excellent work. I really like how the niches naturally formed. Also, since you did it in 2D, you can use the sprites that have been collected in this thread.

Edit: There is also ambient aound to be found here, in case you want to add it in.
http://thrivegame.canadaboard.net/t930p30-ambient-sounds-microbe-stage

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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 10:11 am

NickTheNick wrote:
Excellent, excellent work. I really like how the niches naturally formed. Also, since you did it in 2D, you can use the sprites that have been collected in this thread.

Edit: There is also ambient aound to be found here, in case you want to add it in.
http://thrivegame.canadaboard.net/t930p30-ambient-sounds-microbe-stage

I'll go ahead and check that out. Thank you also, its been awhile since I've done an evolution sim, good to see that its helpful.
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 12:14 pm

Oh, if you want, you could also use the backgrounds on that thread. Use whatever assets you need.

Also, why did the class two microbes stay in groups? What was the benefit?

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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 1:08 pm


Wow great job! Congratulations! I think this could be the version 0.1.0! However, if you want you can use one of my song like this:

If you prefer i send u mp3 format so the quality is better than what you can get by downloading it from youtube.

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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 8:18 pm

Thanks Doggit, i would like a download link for the mp3 if you wouldn't mind. Your music is amazing. THis could be what that 0.1.0 ends up looking like, but that is not this Trust me, 0.1.0 will be much better then this little prototype. (and 3d)

@NickTheNick, The class 2 microbes seem to stay in groups because of the fact that when a microbe dies it turns into biomass (which can be consumed for ATPs), also they follow the current, so when the current takes them in a direction they tend to clump together, and since they are following the current all the food will be going where they are.

I noticed when i was playing that my cell (when i lack flagella) tended to end up in these groups as-well if it didn't, it died (from lack of atp).
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 8:31 pm

untrustedlife wrote:
Thanks Doggit, i would like a download link for the mp3 if you wouldn't mind. Your music is amazing. THis could be what that 0.1.0 ends up looking like, but that is not this Trust me, 0.1.0 will be much better then this little prototype. (and 3d)

@NickTheNick, The class 2 microbes seem to stay in groups because of the fact that when a microbe dies it turns into biomass (which can be consumed for ATPs), also they follow the current, so when the current takes them in a direction they tend to clump together, and since they are following the current all the food will be going where they are.

I noticed when i was playing that my cell (when i lack flagella) tended to end up in these groups as-well if it didn't, it died (from lack of atp).

read my private message;)

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You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 8:34 pm

Doggit wrote:
untrustedlife wrote:
Thanks Doggit, i would like a download link for the mp3 if you wouldn't mind. Your music is amazing. THis could be what that 0.1.0 ends up looking like, but that is not this Trust me, 0.1.0 will be much better then this little prototype. (and 3d)

@NickTheNick, The class 2 microbes seem to stay in groups because of the fact that when a microbe dies it turns into biomass (which can be consumed for ATPs), also they follow the current, so when the current takes them in a direction they tend to clump together, and since they are following the current all the food will be going where they are.

I noticed when i was playing that my cell (when i lack flagella) tended to end up in these groups as-well if it didn't, it died (from lack of atp).

read my private message;)
What is the best website to use to host this?
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 8:50 pm

untrustedlife wrote:
Doggit wrote:
untrustedlife wrote:
Thanks Doggit, i would like a download link for the mp3 if you wouldn't mind. Your music is amazing. THis could be what that 0.1.0 ends up looking like, but that is not this Trust me, 0.1.0 will be much better then this little prototype. (and 3d)

@NickTheNick, The class 2 microbes seem to stay in groups because of the fact that when a microbe dies it turns into biomass (which can be consumed for ATPs), also they follow the current, so when the current takes them in a direction they tend to clump together, and since they are following the current all the food will be going where they are.

I noticed when i was playing that my cell (when i lack flagella) tended to end up in these groups as-well if it didn't, it died (from lack of atp).

read my private message;)
What is the best website to use to host this?
did not receive it?

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You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Prototype #2   Fri Mar 29, 2013 8:57 pm

Doggit wrote:
untrustedlife wrote:
Doggit wrote:
untrustedlife wrote:
Thanks Doggit, i would like a download link for the mp3 if you wouldn't mind. Your music is amazing. THis could be what that 0.1.0 ends up looking like, but that is not this Trust me, 0.1.0 will be much better then this little prototype. (and 3d)

@NickTheNick, The class 2 microbes seem to stay in groups because of the fact that when a microbe dies it turns into biomass (which can be consumed for ATPs), also they follow the current, so when the current takes them in a direction they tend to clump together, and since they are following the current all the food will be going where they are.

I noticed when i was playing that my cell (when i lack flagella) tended to end up in these groups as-well if it didn't, it died (from lack of atp).

read my private message;)
What is the best website to use to host this?
did not receive it?
You mean your message, i have 1 message from you. (im not good at this whole forum thing ugh), what is a good website to host it?
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 1:00 am

That's pretty cool! Can't wait to try it out. This will definitely be useful,

If you just want to host the game itself, making a dropbox public link is one of the easiest way i can think of. It would be cool to give your code aswell. Otherwise, the prototype isn't as much useful because we can't know how it works.

Keep going!
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 7:06 am

I can use these for upload your prototype:

https://rapidshare.com/

http://www.4shared.com/

http://www.filedropper.com/


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You are a music composer and you can help us? Three simple rules:
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Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 12:46 pm

can u host it?

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You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
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Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 8:20 pm

all righty then, got a download finally.
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PostSubject: Permission Denied   Sat Mar 30, 2013 9:03 pm

When trying to download the prototype, RapidShare says "Download permission denied by uploader. (0b67c2f5)"

Any idea how to fix that?

BTW, I am new here.
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 9:47 pm

rainwaffles wrote:
When trying to download the prototype, RapidShare says "Download permission denied by uploader. (0b67c2f5)"

Any idea how to fix that?

BTW, I am new here.
Ill look into it (new to file-sharing)

Also, welcome to thrive

edit: Ok I fixed it try again
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 10:00 pm

So Mike, what causes the cells to group together? What benefit do they get out of it?

Also, I really like the addition of water flow, it adds a lot to the gameplay.

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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 10:03 pm

NickTheNick wrote:
So Mike, what causes the cells to group together? What benefit do they get out of it?

Also, I really like the addition of water flow, it adds a lot to the gameplay.

I've put in my channel as version 0.1.0. Is that okay?

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You are a music composer and you can help us? Three simple rules:
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Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 10:07 pm

Doggit wrote:
NickTheNick wrote:
So Mike, what causes the cells to group together? What benefit do they get out of it?

Also, I really like the addition of water flow, it adds a lot to the gameplay.

I've put in my channel as version 0.1.0. Is that okay?

Nope, it is simply a prototype to see how niches form, not made off of the game.
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 10:13 pm

untrustedlife wrote:
Doggit wrote:
NickTheNick wrote:
So Mike, what causes the cells to group together? What benefit do they get out of it?

Also, I really like the addition of water flow, it adds a lot to the gameplay.

I've put in my channel as version 0.1.0. Is that okay?

Nope, it is simply a prototype to see how niches form, not made off of the game.

Ah ok..next prototype can u add my music? (now i remove it)

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You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 10:14 pm

Doggit wrote:
untrustedlife wrote:
Doggit wrote:
NickTheNick wrote:
So Mike, what causes the cells to group together? What benefit do they get out of it?

Also, I really like the addition of water flow, it adds a lot to the gameplay.

I've put in my channel as version 0.1.0. Is that okay?

Nope, it is simply a prototype to see how niches form, not made off of the game.

Ah ok..next prototype can u add my music? (now i remove it)

I will definetly add your music. , sorry about the confusion.
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PostSubject: Re: Microbe Prototype #2   Sat Mar 30, 2013 10:31 pm

Thanks, it works now.
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PostSubject: Re: Microbe Prototype #2   Sun Mar 31, 2013 9:18 am

Doggit wrote:
NickTheNick wrote:
So Mike, what causes the cells to group together? What benefit do they get out of it?

Also, I really like the addition of water flow, it adds a lot to the gameplay.

I've put in my channel as version 0.1.0. Is that okay?
No, it's a prototype, not a release. The x.x.x nomenclature is only for official releases (the ones written in C++)

I've played this for a while, and there's a couple of things I want to discuss. First, it's a great simulation of competition, since limited resources mean that species get crowded out. I think with more species added initially there will be a much more interesting ecosystem, especially once you enable chloroplasts. I think your prototype and RodGame's prototype are excellent companions. Rod's is faithful to the compound system and will soon be simulating compounds pretty accurately. In terms of the dynamics of a single cell, that's what we're looking for. Your prototype is an excellent ecosystem simulator, and that's what we need to make the game environment interesting and dynamic.
I'd like to see more diverse resources in your prototype to increase realism. I'd put in bacterial colonies- you can implement these easily as clumps of sprites that have a fixed position. Keep up the good work.

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