Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
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 New guy here

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Monstahart
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PostSubject: New guy here   Fri Apr 05, 2013 3:55 am

Hey everyone, I've been watching these forums for a few months now and I've finally decided to try and get involved. I'm currently studying product design/concept art so thats my 'talent' (And I say that loosely :P) but im also happy to contribute ideas if at all possible I also know some very basic programming so I might be able to learn a few things here.
I'm happy to get to work straight away developing some concepts as soon as you guys say so, I can work digitally or traditionally, which ever suits your needs better. I can't post external links yet but my DeviantArt username is Monstahart if you feel like looking me up

Also, just a note, I will work on any designs you ask me to, however I prefer to stay away from landscape concepts, I dont think I have the skill to do those well enough

Anyway, thanks for reading and I look forward to meeting you all.
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Oliveriver
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PostSubject: Re: New guy here   Sat Apr 06, 2013 10:11 am

Welcome, Monstahart!

Send me a message once you've made some concept art and I can add it to the gallery page of the new website. Most of the concept art so far has been of alien organisms, so I suggest that's where you should start. If you're really stuck on what to design, have a look at the concept race thread - maybe you could either create an image of someone else's creature, or make your own. I certainly need a better image of my concept race, the Litorv. See my post on the concept race thread if you need a more detailed description.

Spoiler:
 

I'm sure you'll be a very welcome addition to the team!

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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 10:17 am

Thanks for the kind welcome

Im currently going to start working on some mock-up 'in-game' microbe stage concepts, but I'll happily have a go at your 'Litorv' creature when I have the time It's nice to meet you, I'm looking forward to getting involved with the rest of the team.
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WJacobC
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PostSubject: Re: New guy here   Sat Apr 06, 2013 10:25 am

Nice to meet you, Monstahart! Artists are always welcome here and concept art never fails to draw attention to the Thrive project. I don't speak with authority here, but I think digital concepts would be more helpful. However, if you know how to use blender, the thing we need most from artists now are cell models/backgrounds for the microbe stage. You should see a Global Annoucement that says "GET INVOLVED" and in that post should be a link explaining what artists can do to help!

Anyway, glad to see you on the Thrive team!

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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 10:52 am

Hi Jacob, good to meet you.
And sure, Im getting started on some digital microbe stage concepts as we speak. As for 3d modeling, I have done it in the past, but I've never actually used Blender. I'll be sure to take a look at it anyway
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WJacobC
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PostSubject: Re: New guy here   Sat Apr 06, 2013 10:55 am

Nice to hear. I'm not sure if you can only use blender, anything in a .mesh format will be compatible with our current microbe stage environment. I'm looking forward to seeing your artwork!

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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 11:11 am

Thanks, I'm looking forward to working with you and the others!
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WJacobC
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PostSubject: Re: New guy here   Sat Apr 06, 2013 11:17 am

One last thing, you mentioned in your first post you can't post links. That's true, you have to wait 7 days as an anti-spam measure. You can just omit the the http/www part and just have the URL- ex. google.com/translate. Looking forward to working with you too.
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Daniferrito
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PostSubject: Re: New guy here   Sat Apr 06, 2013 11:38 am

Yes, please, PLEASE, somebody post any type of cell model (and textures if possible) in .mesh format. That way we'll be able to get rid of the strange-man shaped cell.
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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 12:21 pm

Working on it as we speak
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Daniferrito
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PostSubject: Re: New guy here   Sat Apr 06, 2013 12:42 pm

I'll add it next wensday, when i get back. Unless someone does it before (it is not too dificult if someone wants to give it a try)
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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:19 pm

I made a really quick model in blender, just as a placeholder, bearing in mind I've never used it before Ive got a pic of the rendered model here, I'll give you the link to the model if you like it

Spoiler:
 
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WJacobC
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:21 pm

Looks fantastic! At any rate, better than the current ogre model. Hopefully one of the developers can add it in soon. Great work!

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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:23 pm

Thankyou
I'll get the model exported and get it up on the forums ASAP
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~sciocont
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:39 pm

Looks great!

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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:45 pm

Thanks for all the support guys
I've got the link to the download here, unfortunately I don't know how to export it into a .mesh file, sorry :/ So it's just a blender file at the moment, I hope thats okay :S

Spoiler:
 

Also, I didnt know how to group the parts so its still just a set of objeccts instead of one big one at the moment, sorry :/ Like I said it's my first time :S
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WJacobC
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:48 pm

This link may be of help: stackoverflow.com/questions/8893056/blender-2-6-1-export-to-ogre (I've never done this myself, just a quick google search)

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Monstahart
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PostSubject: Re: New guy here   Sat Apr 06, 2013 1:50 pm

WJacobC wrote:
This link may be of help: stackoverflow.com/questions/8893056/blender-2-6-1-export-to-ogre (I've never done this myself, just a quick google search)

I already took a quick look at that, only problem is that exports all of the parts as separate meshes because for some reason it wont let me group them :/ Still, thanks anyway, I'll take a closer look
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NickTheNick
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PostSubject: Re: New guy here   Sun Apr 07, 2013 8:29 pm

Welcome to Thrive Monstahart!

Sorry for the belated reply, but it is great to see a new artist join. That model you did was great. If you can model, model cells, and if you can do concept art, do it for cells, organelles, and the Microbe GUI, like said on the other thread.

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Thriving Cheese
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PostSubject: Re: New guy here   Thu Apr 11, 2013 1:53 am

Hi great to see ya!
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