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 Thrive Abbreviations Dictionary

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Invader
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PostSubject: Thrive Abbreviations Dictionary   Sat Aug 21, 2010 5:50 am

Hello, new and returning members.


I'm sure you have seen many abbreviations on the forums, and wonder what they mean. In this thread, I willl lay all the abbreviations and their meanings out for you.

(Stickied by scio.)

A
AutoEvo- the system in game which controls organic, planetary, or technical evolution

B
Behavior Editor- part of the OE or TE where a player sets up AI and special animationsfor a tech or organism.

Belgium- Someone tried to swear, an the censors turned it into Belgium

C
CE- Culture editor

D
Darwinian- refers to the current theory of evolution through natural selection.

Direct Edit- a controversial action, constantly under debate, in which a player can make a small change to their organism by accessing the Organism Editor during gameplay.

E
Editor- Any in-game content editor such as the OE, TE, PE, CE, etc

ETO- Environmentally Transient Organism- an animal that moves in between biomes regularly.

F
FP- Function Part. See below

Function Part - Something that adds function or abilities to a Tech Object. Think of a car. The Function Parts in a car would be the engine, wheels, axles, fuel container and control mechanisms. The rest of the car is simply structural or aesthetical, but do not add function or abilities to the car. Function Parts are included in the game to allow for objects that are too complex for players to create or for the Tech Editor engine to understand to be included in Tech Objects. There will need to be a variety of Function Parts, and they will need to be able to be textured with different materials and have shape and size changes applicable to them.

G
God tools- a panel of tools which give the player God-like abilities which are unlocked over the course of gameplay.

GM or God mode- once a separate mode with god tools (see above). The concept of God Mode has been dropped, in favor of simply using the God Tools mentioned above, but God Mode is often referenced.

H

I
Invention - This is a minor, more specific breakthrough by your people. Inventions spring off of Researches. For instance, the Research Athletics leads to the Inventions of Combat Sports, Field Sports, Team Sports and Water Sports. Not all civilisations will invent all of these types of sports, thus Inventions help to diversify nations.

J

K

L
Lamarckian- refers to lamarckian evolution, an outdated theory of evolution that assumed mutations were created by an animal's actions and passed on from there.

LAWK- Life As We Know it

Levelling - Levelling up a Research or invention is where the player improves the technologies or discoveries they have made. The related Function Parts will become more efficient, powerful, durable or otherwise improved for their purpose. Related bonuses to SCs or nations will be increased.

M
Manakin- A poseable "manakin" representing an organism that can be loaded into the Tech editor to provide a template to build around. A common typo, actually spelled "mannequin".

MC: Military Center. Like a Society Center, except that it is for the express use of the military.
N
NPC- Non=Playable Character (organism)

NPN- Non-playable Nation (faction)

O
OE- Organism editor

OP- Original post, aka the first post on a thread

Org.- Organism in gameplay

Org. Mode- organism mode, the mode of gameplay in which a player controls a single organism.

P
PE- planet editor

PPG- Procedural Planet Generator, an engine in the game that decides what a planet can be like.

Procedurals- pieces of code that use algorithims or formulas to approximate real-world results, used for textures, gaits of animals, evolution, etc.

Q
QFT- Quote For Truth- someone has quoted a post because they agree with it.

R
RTS mode- strategy mode

Research - This is a major breakthrough by your people. Researches can be thought of as technologies in other games, however the word technology or tech is too similar to Tech Object, and could more easily lead to confusion.

Research Points - Research Points are used by the game to know when a Research or Invention will be discovered. Researches and Inventions will be discovered when the player reaches a certain quota of Research Points or by chance after a slightly lower quota.

S
SC- society center (a staple of Strategy Mode gameplay) Basically, any city or town your species lives in.

Share Code - A string of text which can be read by the game to create an organism, or anything else made in the game's editors*. To a person reading it, it will ideally be fairly clear which sections represent what part of the organism/object. The name ‘share code’ refers to its use as a way of sharing an in-game object in a way that can be easily copied and pasted via a forum or similar website from one game to another, as well as, of course, its code-like appearance.


Strat. Mode- stategy mode, the mode of gameplay which is much like an RTS

T
TE- technology editor

Tech- Technology used in gameplay

Test mode/test grounds/test space- referring to the area/mode inside an editor in which organisms, AI, and technology can be tested.

TO - Tech Object. See below.

Tech Object - Something used by the people to perform or help perform a task. Tech Objects can be anything from weapons to buildings to spaceships. Tech objects are created by the player in the Tech Editor or selected from premade Tech Objects and run through some manner of evolution algorithm that is yet to be determined. Tech Objects are granted abilities through their construction and Function Parts and are given tags by the player or AI in order to show what they should be used for. This will stop the AI trying to go to sea on a furnace.

U

V

W

X

Y

Z


Last edited by InvaderZim on Fri Dec 10, 2010 6:15 pm; edited 4 times in total
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YourBreakfast
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PostSubject: Re: Thrive Abbreviations Dictionary   Sat Aug 21, 2010 8:21 am

FPs: Function Parts
TOs: Tech Objects
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Sat Aug 21, 2010 1:06 pm

Stickied.

Change the name to something less specific and start alphabetizing things while we still can.

Here's some more.

Org.- organism in gameplay

Tech- Technology used in gameplay

CE- Culture editor

Test mode/test grounds/test space- referring to the area/mode inside an editor in which organisms, AI, and technology can be tested.

Manakin- A poseable "manakin" representing an organism that can be loaded into the Tech editor to provide a template to build around

AutoEvo- the system in game which controls organic, planetary, or technical evolution

Strat. Mode- stategy mode, the mode of gameplay which is much like an RTS

Org. Mode- organism mode, the mode of gameplay in which a player controls a single organism.

There's more coming.

Edit- added a bunch and put in an alphabet for easy organization.

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Invader
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PostSubject: Re: Thrive Abbreviations Dictionary   Sat Aug 21, 2010 4:16 pm

It's spelled mannequin, not "manikin". Added that "manikin" is actually just a common typo to the end of that entry.


Also, I'll delete the first few unalphabetised entries at the top, which are already in the alphabetised section, and are duplicates.
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Sat Aug 21, 2010 4:33 pm

Thanks.

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Noitulove
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 6:19 am

InvaderZim wrote:
It's spelled mannequin, not "manikin". Added that "manikin" is actually just a common typo to the end of that entry.


Also, I'll delete the first few unalphabetised entries at the top, which are already in the alphabetised section, and are duplicates.

Quote :
Manakin- A poseable "manakin" representing an organism that can be loaded into the Tech editor to provide a template to build around.

Actually I'm pretty sure it's the other way around in the article- that is, mannequin is the actual spelling and manakin is a typo.

The way you put it at the end sounds like Manakin is the right word and that the typo is spelled 'mannequin', AKA 'mannequin' is the wrong way to spell it whereas it actually is the right way.
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The Uteen
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 11:31 am

Planet Editor- Allows editing of planets, asteroids, stars, etc.

It can edit things other than planets, can't it? I thought we decided on a editor to edit all these things, correct me if I'm wrong.
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 11:33 am

The Uteen wrote:
Planet Editor- Allows editing of planets, asteroids, stars, etc.

It can edit things other than planets, can't it? I thought we decided on a editor to edit all these things, correct me if I'm wrong.
It's just for planets and their satellites. You can't really edit stars. and asteroids are just big chunks of rock and metal, so I don't really see any reason to edit them.

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The Uteen
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 11:40 am

~sciocont wrote:
The Uteen wrote:
Planet Editor- Allows editing of planets, asteroids, stars, etc.

It can edit things other than planets, can't it? I thought we decided on a editor to edit all these things, correct me if I'm wrong.
It's just for planets and their satellites. You can't really edit stars. and asteroids are just big chunks of rock and metal, so I don't really see any reason to edit them.

You can edit stars: Life span, heat, age, colour, size, and type.
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 11:46 am

The Uteen wrote:
~sciocont wrote:
The Uteen wrote:
Planet Editor- Allows editing of planets, asteroids, stars, etc.

It can edit things other than planets, can't it? I thought we decided on a editor to edit all these things, correct me if I'm wrong.
It's just for planets and their satellites. You can't really edit stars. and asteroids are just big chunks of rock and metal, so I don't really see any reason to edit them.

You can edit stars: Life span, heat, age, colour, size, and type.

Life span is dependant on type, which controls color, heat, and size, which differ with age. They're all dependant on the same thing, and many stars go through all the possible colors, sizes and heats in their life.

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The Uteen
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 12:00 pm

Type and age could probably be changed in god mode with god tools.
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Aug 25, 2010 12:11 pm

The Uteen wrote:
Type and age could probably be changed in god mode with god tools.
Sure.

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Commander Keen
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PostSubject: Re: Thrive Abbreviations Dictionary   Thu Dec 09, 2010 3:00 pm

We should really update the OP and put it on the Wiki.
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Invader
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PostSubject: Re: Thrive Abbreviations Dictionary   Thu Dec 09, 2010 10:02 pm

Commander Keen wrote:
We should really update the OP and put it on the Wiki.

Agreed. One of the Wiki genies should get it up.
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Commander Keen
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PostSubject: Re: Thrive Abbreviations Dictionary   Fri Dec 10, 2010 11:52 am

I will put it on the Wiki, but I need you to update the thread! (Uncle Sam strikes again!)

You can start with changing the description of God mode and God tools.
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Invader
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PostSubject: Re: Thrive Abbreviations Dictionary   Fri Dec 10, 2010 6:15 pm

Commander Keen wrote:
I will put it on the Wiki, but I need you to update the thread! (Uncle Sam strikes again!)

You can start with changing the description of God mode and God tools.

Done. Everyone, tell me if you can think of any more things that should be added to the dictionary.
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Commander Keen
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Dec 29, 2010 6:23 pm

The dictionary is now on the wiki.
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Dec 29, 2010 6:48 pm

Commander Keen wrote:
The dictionary is now on the wiki.
Good work

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PostSubject: Re: Thrive Abbreviations Dictionary   Tue May 24, 2011 5:59 pm

Not to Necro this at all, but
LAWK = life as we know it.

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The Uteen
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PostSubject: Re: Thrive Abbreviations Dictionary   Thu Dec 06, 2012 12:22 pm

Share Code - A string of text which can be read by the game to create an organism, or anything else made in the game's editors*. To a person reading it, it will ideally be fairly clear which sections represent what part of the organism/object. The name ‘share code’ refers to its use as a way of sharing an in-game object in a way that can be easily copied and pasted via a forum or similar website from one game to another, as well as, of course, its code-like appearance.

An possible layout of a section of the code, an second arm with a grasper of type 3 positioned on it: appendage[type:1,instance:2](15,6,120){grasper[type:3,instance:1](40,6,9)}

Warning - Do not abbreviate to Share Code to SC, as this may cause confusion with Society Center, which is an unrelated post-sapience game object which has already nicked this abbreviation for itself. Share Code really isn't that long, you'll be fine.



TAD - Thrive Abbreviations Dictionary
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Daniferrito
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PostSubject: Re: Thrive Abbreviations Dictionary   Tue Dec 11, 2012 5:59 pm

I don't think the share code will be readable at all. At least not the real one, as making it readable means adding tons of useless stuff, like the word "appendage", whigh could be coded as a single byte, but is instead using nine.

Maybe something like you wrote could be done, but i don't think it is worth to write an algorithm to make it readable and still have all its details.

Just so you see how long a spore creature would be if you wrote the description (if you want to make it readable, you would need to make it like 3 times longer at least)

Spoiler:
 

Now take into account they limited the complexity because they didn't want their servers to explode, and we are talking about alowing creatures as complex as we make them, so our creatures could be much much larger.

I still like the definition "Share Code - A string of text which can be read by the game to create an organism, or anything else made in the game's editors", but the aspect of making it human readable I dont like. Sharing it as plain text could get messy, but its still possible.
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Tue Dec 11, 2012 11:28 pm

Yeah we've known it wouldn't be readable, Uteen was just making an example. Also, the emoticons the site read out of that share code made my day.

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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Dec 12, 2012 1:24 pm

~sciocont wrote:
Yeah we've known it wouldn't be readable, Uteen was just making an example.
Oh yes, I knew all along. I'm totally an expert in these things.



Ooh, is an emoticon-based share code patented? Fufufu… I think have just triggered the beginnings of a revolution.

And if anyone else tries to take the credit, I'll unleash my pet on you…
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Dec 12, 2012 2:45 pm

Emoticons actually screw things up. Where a ": D" (without the space) goes, when copying it back from the forum places a "Very Happy", so the code i pasted can't even be copied back to load from spore. (unless you hunt down the emoticons, and change them manually)
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~sciocont
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PostSubject: Re: Thrive Abbreviations Dictionary   Wed Dec 12, 2012 7:22 pm

Daniferrito wrote:
Emoticons actually screw things up. Where a ": D" (without the space) goes, when copying it back from the forum places a "Very Happy", so the code i pasted can't even be copied back to load from spore. (unless you hunt down the emoticons, and change them manually)
Yeah that's what the
Code:
code
tag is for, but you were right to put that in a spoiler because it's gigantic.

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