Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
General terms lookup dictionary Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
General terms lookup dictionary Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
General terms lookup dictionary Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
General terms lookup dictionary Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
General terms lookup dictionary Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
General terms lookup dictionary Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
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» Application of Sorts
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» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» Want to be promoter or project manager
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» A new round of Forum Revamps!
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 General terms lookup dictionary

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AuthorMessage
Daniferrito
Experienced
Daniferrito


Posts : 726
Reputation : 70
Join date : 2012-10-10
Age : 29
Location : Spain

General terms lookup dictionary Empty
PostSubject: General terms lookup dictionary   General terms lookup dictionary EmptyTue Dec 18, 2012 12:13 pm

Here in the forums, we use some terms that we might consider obvious, but some people might have problems following them. And as they are not Thive-ish things, but general knowledge, they dont fit anywhere else.

So i decided to make this lookup dictionary to make things easier to understaund. For now, its mostly WIP, but let me know anything you see its missing.

A
Algorithm: In general terms, a way of doing something. In programming, we add some restrictions to it: It needs to be able to be written in code. It needs to be finite (it needs to end). it cant be ambiguous.

E
Eukaryote: Cell with nucleus

F
Fractal: A kind of algorithm that generates an infinitely complex of big structure out of a simple equation or piece of code. It can be used to generate terrain, for example.

H
Heightmap: A way of storing surfaces. The easiest way of understaunding it is to have an image, where the darkness of each part represents the height on that part. Doesent allow for caves or hanging parts.

Hydrostatic skeleton: A type of suporting structure present in some terrestrial animals. It consists in a ring of muscles surrounding some liquid, where the muscles can make the "bone" be more rigid or more elastical.

O
Organelle: In cells, each enclosed structure. Organelles perform a function, like for example assimilating sugar.

P
Prokaryote: Cell that doesent have a nucleus

R
Reaction (Chemistry): The transformation between chemical compounds. Here we use it at microbe stage. A reaction's formula looks like: 6CO₂ + 6H₂O + Energy (Light) → C₆H₁₂O₆ + 6O₂ (Photosynthesis)

Reaction (AI): In AI, a reaction is an action that is taken given the current state of the word, without simulating the future. In opposition to a Planning agent, which runs simulations of the game in order to choose the best possible option (or the least-bad)

V
Voxel: A way of storing physical structures that encodes every part of it by the position respective to neightbour parts, rather than normal coordinates. We could use them to encode the planet surface, for example.
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