Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 im new too!

View previous topic View next topic Go down 
AuthorMessage
hypoxanthine
Newcomer


Posts : 25
Reputation : 0
Join date : 2013-05-21
Age : 21

PostSubject: im new too!   Tue May 21, 2013 9:45 am

I'd like to contribute, so here are some ways I can if you have anything I could do:

Hey Doggit I have a lot of experience composing music (using FL studio 8), though not the 'ambient/spore-ish' kind (well maybe occasionally). I play the piano though and I noticed you were looking for someone with that skill (although im not sure how up to date that is now).

I'm also an experienced photoshop power-user, so if anyone wants any 2-D art, ask away.

I have some programming knowledge but i hardly ever use OOP nowadays so I dont think id be much help there.

Lastly, I'm good with wikis so I could manage the thrive developer wiki and keep it very up to date. I noticed that a lot of the info on the forum isnt on the wiki and it should be, so I could work on that if nothing else.
Back to top Go down
View user profile
WilliamstheJohn
Regular


Posts : 409
Reputation : 10
Join date : 2012-12-26
Age : 23
Location : Third Rock from Sol

PostSubject: im new too!   Tue May 21, 2013 11:24 am

hypoxanthine wrote:
I'd like to contribute, so here are some ways I can if you have anything I could do:

Hey Doggit I have a lot of experience composing music (using FL studio 8), though not the 'ambient/spore-ish' kind (well maybe occasionally). I play the piano though and I noticed you were looking for someone with that skill (although im not sure how up to date that is now).

I'm also an experienced photoshop power-user, so if anyone wants any 2-D art, ask away.

I have some programming knowledge but i hardly ever use OOP nowadays so I dont think id be much help there.

Lastly, I'm good with wikis so I could manage the thrive developer wiki and keep it very up to date. I noticed that a lot of the info on the forum isnt on the wiki and it should be, so I could work on that if nothing else.

Welcome to team, but you should post this in your welcome thread.
Welcome, i dont want to be hard on you!
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: im new too!   Wed May 22, 2013 12:12 am

FIXED

Welcome to Thrive hypoxanthine!

There are a lot of tasks available for what you offer. Like you already did, contact Doggit for music. You can also create concept art with your Photoshopping skills. Some good things to create is just basic art, or even images of cells, organelles, environments, or the Game Interface for the different stages.

If you can help with the wiki that would be great. Check out this thread.
Looks like you already did.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: im new too!   Wed May 22, 2013 11:11 am

Welcome hypoxanthine!

Doggit and I are in charge of music, and it's great to have another composer on the team. If you've already composed anything that you think may be suitable for Thrive, I would really like to hear it. If not, visit these links for some inspiration:

http://thrivegame.wikidot.com/soundtrack
http://www.youtube.com/playlist?list=PL1xZFxatUbjMTzgTTI6FRxxhnS4h7hT1x

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
hypoxanthine
Newcomer


Posts : 25
Reputation : 0
Join date : 2013-05-21
Age : 21

PostSubject: Re: im new too!   Wed May 22, 2013 12:01 pm

thanks for the warm welcome! Ive listened to some of the tracks and they are really good, you've all certainly done well. The way I feel though is that they all sound very similar, which is ok, except that I fell each one should have some main theme. I absolutely loved the spore music, it was brilliant, and even though it was procedurally generated (which I have no intention of trying to mimic) it still had distinct themes, and i think thrive music should too. It kind of almost does right now but it all seems...a bit one-dimensional. I was planning a series of animations years and years ago which I never got round to doing because me and the rest of the team couldnt decide on any finalized scripts but I got lots of the music done and most of it is designed to loop which might make it suitable so Ill make a youtube account, upload and you can let me know what you think.
Back to top Go down
View user profile
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: im new too!   Wed May 22, 2013 12:28 pm

I think Doggit wants to keep most of the music ambient rather than melodic, which I have to agree with as most of the time it'll be in the background. However, I'm not too good at composing purely ambient music myself, so most of my themes have a bigger focus on melody. To be honest I don't notice Spore's music much at all when I play it, which for ambient music is perfect, but most of the Spore themes were a little too . . . how should I put this? . . . bright. What I mean to say is that Spore's music fitted its friendly cartoonish style, but we want Thrive to be far more realistic than Spore, and will therefore need both major and minor pieces throughout the game, not just major ones like Spore.

I would argue that despite a focus on ambient music most of the themes composed for Thrive so far are widely varied, although I suppose everyone has their own opinion. The microbe themes may all sound similar, but since the gameplay of the microbe stage won't change much you don't need much variation in music, only enough to prevent the listener from becoming bored. From the organism stage onwards the player will visit many different environments and will be in many different situations, so the music at that point should get just as varied. Listen, for instance, to these two themes: http://www.youtube.com/watch?v=JriFsd_O2Y0&list=PL1xZFxatUbjMTzgTTI6FRxxhnS4h7hT1x&index=63 and http://www.youtube.com/watch?v=MP5vQIW6Asc&list=PL1xZFxatUbjMTzgTTI6FRxxhnS4h7hT1x . Both are meant to be played during the organism stage, but they're completely different. I could have picked several different combinations of themes for that comparison. Then of course there's the main theme, which the player is certianly meant to take notice of: http://www.youtube.com/watch?v=mzORDb5U5Bc&list=PL1xZFxatUbjMTzgTTI6FRxxhnS4h7hT1x .

Yes, it would be great if you make a Youtube account to show us your music! I'm looking forward to listening to it, and I'm sure many others are too.

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
hypoxanthine
Newcomer


Posts : 25
Reputation : 0
Join date : 2013-05-21
Age : 21

PostSubject: Re: im new too!   Wed May 22, 2013 12:59 pm

yeah i would agree a lot of the music was a little too upbeat, especially in the GA expansion pack, but some of it was good. yeah, about 3/4 of my music is in a minor key.

ok, i set up a soundcloud and ive uploaded some that I think would suit the game.

I think that since thrive is basically going to be a darker adult scientific version of spore, the main theme should show this, so ive based my main theme for thrive on what i think is the most iconic little tune in spore but made it more serious and 'space-i-er'. Ive also put on some others so see what you think.

soundcloud.com/hypoxanthine
Back to top Go down
View user profile
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: im new too!   Wed May 22, 2013 1:14 pm

I actually really enjoyed some of your themes (and I'm not even that big a fan of heavily synthesized music like that). However, they're probably too upbeat or synth-y for actual gameplay sequences. I don't want to be hard on you, but listening to them made me feel as if I was playing something like an arcade game. Your main theme especially, though, I thought was very good, so it'd be a shame to let it go to waste. Maybe if you tone down the percussion sounds and slow it down a tad it would make a good loading screen theme for one of the later eras. Doggit will of course have to be the final judge on anything, though.

Again, don't feel downhearted by what I've said. Whatever I say can be overruled by any of the major members or Doggit anyway, so they may find a way to get them in. You're obviously a talented composer, and I have no doubt you'll be a great asset to the team either way.

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
Doggit
Regular


Posts : 444
Reputation : 36
Join date : 2012-04-28
Location : Italy

PostSubject: Re: im new too!   Wed May 22, 2013 1:30 pm

Objectively, yours songs is very nice, but the style must remain very "ambient".

_________________

My Themes: Here

You are a music composer and you can help us? Three simple rules:
1) Have or create a youtube channel
2) Publish the music on youtube (with a picture that relates to the song)
3) Publish it in the appropriate section of the forum.

Then I and Oliveriver will evaluate the song. :)
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: im new too!   Wed May 22, 2013 9:12 pm

hypoxanthine wrote:
yeah i would agree a lot of the music was a little too upbeat, especially in the GA expansion pack, but some of it was good. yeah, about 3/4 of my music is in a minor key.

ok, i set up a soundcloud and ive uploaded some that I think would suit the game.

I think that since thrive is basically going to be a darker adult scientific version of spore, the main theme should show this, so ive based my main theme for thrive on what i think is the most iconic little tune in spore but made it more serious and 'space-i-er'. Ive also put on some others so see what you think.

soundcloud.com/hypoxanthine

Honestly, your second theme could have passed off as a Sim City 4 theme. However, I agree with what Oliver said.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Thriving Cheese
Art Team Lead


Posts : 321
Reputation : 9
Join date : 2013-01-06
Age : 17
Location : Sweden

PostSubject: Re: im new too!   Thu May 23, 2013 2:18 am

Welcome to the team Hypoxanthine!
Loved your themes altough as Doggit said, they probably should be more "ambient".
And for what 2d art needs to be done, go here http://thrivegame.canadaboard.net/t1131-art-team-we-need-you#22204
Back to top Go down
View user profile http://thrive-game.deviantart.com/
hypoxanthine
Newcomer


Posts : 25
Reputation : 0
Join date : 2013-05-21
Age : 21

PostSubject: Re: im new too!   Thu May 23, 2013 9:46 am

when you say 'microbe GUI', what exactly do you want? how is it supposed to look? What elements need designing for it? What size and shape must these elements be? Information please?
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: im new too!   Thu May 23, 2013 1:08 pm

Hi there, I see our resident music board has already found you.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
Daniferrito
Experienced


Posts : 726
Reputation : 70
Join date : 2012-10-10
Age : 22
Location : Spain

PostSubject: Re: im new too!   Thu May 23, 2013 3:30 pm

hypoxanthine wrote:
when you say 'microbe GUI', what exactly do you want? how is it supposed to look? What elements need designing for it? What size and shape must these elements be? Information please?

We the programmers wonder the exact same thing. A Concept for how the general UI should look like would be greatly apreciated, if you can do something like that.
Back to top Go down
View user profile
hypoxanthine
Newcomer


Posts : 25
Reputation : 0
Join date : 2013-05-21
Age : 21

PostSubject: Re: im new too!   Thu May 23, 2013 3:51 pm

great! what size window should i design it for (dimensions in px would be nice)? Should I PM you a few basic layout designs or post here? i cant be bothered moving to another thread here is fine.
Back to top Go down
View user profile
Daniferrito
Experienced


Posts : 726
Reputation : 70
Join date : 2012-10-10
Age : 22
Location : Spain

PostSubject: Re: im new too!   Thu May 23, 2013 4:34 pm

Screen size ist actually really important, as scaling can be done quite easily. For the proportion, 16:9 or 16:10 is what i believe most people use nowadays. (My screen is 1360x768, that would probably be about the size most people use)

Posting them here is probably the best thing to do, so people can look at them and maybe improve upon your concept, give opinions,...
Back to top Go down
View user profile
Nimbal
Programming Team lead


Posts : 258
Reputation : 24
Join date : 2013-03-17
Age : 32
Location : Ratingen, Germany

PostSubject: Re: im new too!   Thu May 23, 2013 4:37 pm

As far as I can tell, designing a consistent, appealing art concept for the visual side of Thrive is a task that is still up for grabs. If you would like to take this upon yourself, a good start may be the Microbe Stage Specification we are working on right now in the Building Microbe Stage thread (the current discussion is a few pages in).

The specification includes some ideas on the visual style, but nothing of that is set in stone. Also, the microbe editor is a major part that already seems fairly well specified, or at least I like to think so. If you find anything that's unclear or inconsistent, please point it out so it can be corrected.

Screen size depends on the user's preferences, of course. The Wikipedia article on display resolutions lists some statistics for common resolutions. I think the statistics gathered by Steam are most applicable to us. Almost 50% of their users seem to have a 16:9 (or close to it) display, another 25% use 16:10. I'm not sure if we want to support 4:3, as it's a radically different aspect ratio which could require extensive changes to display everything properly.

As a starting point, 1920x1080 or 1920x1200 would serve. But keep in mind that the final game may run in a lower resolution for some users.
Back to top Go down
View user profile
Daniferrito
Experienced


Posts : 726
Reputation : 70
Join date : 2012-10-10
Age : 22
Location : Spain

PostSubject: Re: im new too!   Thu May 23, 2013 4:51 pm

We can always stretch things for 4:3. Everything will look taller and thiner, but it would be still playable.
Back to top Go down
View user profile
untrustedlife
Regular


Posts : 252
Reputation : 19
Join date : 2013-03-26
Location : [Classified]

PostSubject: Re: im new too!   Thu May 23, 2013 10:47 pm

Welcome to the team hypo. Also stretching the screen isn't too difficult. Me and my friend started making a interesting 2d god game and I added a zoom system to it.
Back to top Go down
View user profile
hypoxanthine
Newcomer


Posts : 25
Reputation : 0
Join date : 2013-05-21
Age : 21

PostSubject: Re: im new too!   Fri May 24, 2013 1:30 pm

screw my exams, im making a gui concept right now. whats the final list of compounds?
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: im new too!   Fri May 24, 2013 2:29 pm

hypoxanthine wrote:
screw my exams, im making a gui concept right now. whats the final list of compounds?
It's going to vary from cell to cell, but you'll need
ATP (energy)
Glucose
Carbon Dioxide
Oxygen
Light (treated as a compound by chloroplasts)
RpAse (may or may not be included)
Toxin A, B, C, etc.

If you have any questions on compounds, this thread is the ultimate source.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: im new too!   Fri May 24, 2013 6:28 pm

~sciocont wrote:
Toxin A, B, C, etc.

How about calling them enzymes, so there is no denotation of strictly negative effects?

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: im new too!   Fri May 24, 2013 6:41 pm

NickTheNick wrote:
~sciocont wrote:
Toxin A, B, C, etc.

How about calling them enzymes, so there is no denotation of strictly negative effects?
Enzymes are protein (or RNA) catalysts, so it doesn't quite fit agents that the cell is excreting into the environment to affect other cells.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: im new too!   Today at 11:55 pm

Back to top Go down
 
im new too!
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved :: Applications-
Jump to: