Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
 Clothing Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
 Clothing Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
 Clothing Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
 Clothing Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
 Clothing Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
 Clothing Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
 Clothing Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
 Clothing Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
 Clothing Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
 Clothing Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
 Clothing Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
 Clothing Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
 Clothing Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
 Clothing Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
 Clothing Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
 Clothing Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
 Clothing Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
 Clothing Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
 Clothing Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
 Clothing Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

  Clothing

Go down 
+9
Tenebrarum
Commander Keen
eumesmo
Bashinerox
roadkillguy
Chameleonsushi580
~sciocont
US_of_Alaska
Invader
13 posters
Go to page : 1, 2  Next
AuthorMessage
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Clothing Empty
PostSubject: Clothing    Clothing EmptySun Aug 22, 2010 3:49 am

I... hope this is the right place for this. Per Alaska's request, here is a clothing discussion thread.


Discuss. Now.
Back to top Go down
US_of_Alaska
Overall Team Co-Lead
US_of_Alaska


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 30
Location : Australia

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Aug 22, 2010 4:03 am

InvaderZim wrote:
I... hope this is the right place for this. Per Alaska's request, here is a clothing discussion thread.

Discuss. Now.
Thankyou. Mind you, i don't have much to say other than Clothing should be handled in the Tech Editor, with physics acting on cloth if possible.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Aug 22, 2010 4:08 am

US_of_Alaska wrote:

Thankyou. Mind you, i don't have much to say other than Clothing should be handled in the Tech Editor, with physics acting on cloth if possible.

I agree. Also, no physics on cloth= weird and unrealistic looking. So yes, if possible.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Aug 22, 2010 1:25 pm

InvaderZim wrote:
US_of_Alaska wrote:

Thankyou. Mind you, i don't have much to say other than Clothing should be handled in the Tech Editor, with physics acting on cloth if possible.

I agree. Also, no physics on cloth= weird and unrealistic looking. So yes, if possible.
We can probably handle clothing as a soft body, but then it will only fold along polygonal creases. However, it may be possible to designate it as a material which has a "net" form, meaning flat surfaces will actually be a grid of square polys that can bend easily. Bring it up next time Bashi comes around.
Back to top Go down
Chameleonsushi580
Newcomer



Posts : 14
Reputation : 0
Join date : 2010-09-06
Age : 29
Location : Rhode Island (Eastern Standard Time)

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 7:25 pm

Hrrmmm........What if....

As it's already been suggested, clothing is "painted" on with a white layer. After said clothing is painted on, the player can take their
mouse can tug on it in certain areas, making it drape on the creatures's body. This would be a way to make tight vs loose clothing.

Colors could just be painted on, or randomized.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 7:34 pm

Chameleonsushi580 wrote:
Hrrmmm........What if....

As it's already been suggested, clothing is "painted" on with a white layer. After said clothing is painted on, the player can take their
mouse can tug on it in certain areas, making it drape on the creatures's body. This would be a way to make tight vs loose clothing.

Colors could just be painted on, or randomized.

That's pretty cool. As for randomised paint schemes, how about clothes will also sometimes choose important colors, like the colors of your country- think American flag pants. Also, what if your species cannot see color? What'd that do to art and the color of clothes?
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 7:45 pm

Physics? On hundreds of articles of clothing??? That's got to be the...

What kind of physics?

Why is it needed?


Last edited by roadkillguy on Mon Sep 06, 2010 7:52 pm; edited 1 time in total
Back to top Go down
Chameleonsushi580
Newcomer



Posts : 14
Reputation : 0
Join date : 2010-09-06
Age : 29
Location : Rhode Island (Eastern Standard Time)

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 7:48 pm

InvaderZim wrote:
Chameleonsushi580 wrote:
Hrrmmm........What if....

As it's already been suggested, clothing is "painted" on with a white layer. After said clothing is painted on, the player can take their
mouse can tug on it in certain areas, making it drape on the creatures's body. This would be a way to make tight vs loose clothing.

Colors could just be painted on, or randomized.

That's pretty cool. As for randomised paint schemes, how about clothes will also sometimes choose important colors, like the colors of your country- think American flag pants. Also, what if your species cannot see color? What'd that do to art and the color of clothes?

Mmmmm....I like that~....

If they couldn't see, maybe the clothing would be scented to represent "colors" on the player's screen? Sweet scents being pink, etc...
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 9:11 pm

roadkillguy wrote:
Physics? On hundreds of articles of clothing??? That's got to be the...

What kind of physics?

Why is it needed?
Basically, I was thinking of having clothing that is made of a cloth a very flexible soft body, so it would be affected by physics in a way similar to regular clothing. However, LOD could probably disregard clothing physics from a certain distance to keep things simple.
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 9:21 pm

~sciocont wrote:
roadkillguy wrote:
Physics? On hundreds of articles of clothing??? That's got to be the...

What kind of physics?

Why is it needed?
Basically, I was thinking of having clothing that is made of a cloth a very flexible soft body, so it would be affected by physics in a way similar to regular clothing. However, LOD could probably disregard clothing physics from a certain distance to keep things simple.


That makes sense. It'd probably go away from around... fifty yards' distance?
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyMon Sep 06, 2010 10:05 pm

So essentially we have to emulate baggy clothing? I guess we'll see.. Do we HAVE to zoom in that close to begin with?
Back to top Go down
Bashinerox
Programming Team lead
Bashinerox


Posts : 238
Reputation : 8
Join date : 2010-07-07
Age : 34
Location : Australia

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyTue Sep 07, 2010 12:13 am

Let's see.

Soft-body physics. with full collisions on the body everywhere.

We could simulate maybe..... 1 creature at a time before the cpu catches fire?

Soft-body physics in games will almost never collide with anything. you know, like bandanas on characters and whatnot.

Clothing movements would have to be precalculated and baked into the animations.
Back to top Go down
eumesmo
Regular
eumesmo


Posts : 297
Reputation : 4
Join date : 2010-07-09

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyTue Sep 07, 2010 6:03 am

InvaderZim wrote:


That makes sense. It'd probably go away from around... fifty yards' distance?

50 yards = to ? meters??

please use measurements in the SI( International System of Units)... unless you don't want to
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyTue Sep 07, 2010 5:58 pm

eumesmo wrote:
InvaderZim wrote:


That makes sense. It'd probably go away from around... fifty yards' distance?

50 yards = to ? meters??

please use measurements in the SI( International System of Units)... unless you don't want to

I think yards and meters are pretty dang close, but I'm not very good with the metric system.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyTue Sep 07, 2010 7:09 pm

InvaderZim wrote:
eumesmo wrote:
InvaderZim wrote:


That makes sense. It'd probably go away from around... fifty yards' distance?

50 yards = to ? meters??

please use measurements in the SI( International System of Units)... unless you don't want to

I think yards and meters are pretty dang close, but I'm not very good with the metric system.

I think you guys are missing the point.

Bashinerox wrote:

We could simulate maybe..... 1 creature at a time before the cpu catches fire?
Back to top Go down
Invader
Experienced
Invader


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyTue Sep 07, 2010 10:52 pm

Bashinerox wrote:

We could simulate maybe..... 1 creature at a time before the cpu catches fire?

It'd probably go away from around... 50 centimeters' distance? :/
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyWed Sep 08, 2010 12:30 pm

InvaderZim wrote:
Bashinerox wrote:

We could simulate maybe..... 1 creature at a time before the cpu catches fire?

It'd probably go away from around... 50 centimeters' distance? :/

Then we can remove it alltogether and do it like how Bashi said.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Oct 10, 2010 3:10 pm

Bashinerox wrote:
Clothing movements would have to be precalculated and baked into the animations.

That's actually a really good idea.

Lets say, once the player makes clothing, the system runs through all the different animations most creatures are going through during their life cycles, then adds the clothing. It records these new animations as being attached to the clothing.

Only a couple problems I forsee:

1. Physics might look a bit wonky if say, it's horridly blustery and the clothes blow in the wrong direction. Minor issue.

2. Even after sentience is gained, the critters still have auto-evo running, to my knowledge. What happens when a peice of clothing no longer fits?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Oct 10, 2010 3:20 pm

If you have sapient species, the rate at they evolve is so slow it's not actually visible.

Other than that, I agree.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Oct 10, 2010 3:32 pm

Commander Keen wrote:
If you have sapient species, the rate at they evolve is so slow it's not actually visible.

Other than that, I agree.

Perhaps, but my question still stands. What happens if the clothing no longer fits? Like if you merely have a really fat critter?
Back to top Go down
Commander Keen
Industrial Team Lead
Commander Keen


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Oct 10, 2010 4:06 pm

Yeah, it's a problem. Simply scaling up the clothes don't work, because the critter is fatter but not taller.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptySun Oct 10, 2010 6:49 pm

InvaderZim wrote:
Bashinerox wrote:

We could simulate maybe..... 1 creature at a time before the cpu catches fire?

It'd probably go away from around... 50 centimeters' distance? :/
We could just not bother with clothing physics. Is it possible to have them define a few different motions in the TE test environment and then have the clothing simulated in there and its movements imported into the game?
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyFri Aug 03, 2012 10:30 am

~sciocont wrote:
InvaderZim wrote:
Bashinerox wrote:

We could simulate maybe..... 1 creature at a time before the cpu catches fire?

It'd probably go away from around... 50 centimeters' distance? :/
We could just not bother with clothing physics. Is it possible to have them define a few different motions in the TE test environment and then have the clothing simulated in there and its movements imported into the game?
Sure.
Back to top Go down
PTFace
Learner
PTFace


Posts : 139
Reputation : 7
Join date : 2012-04-24

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyFri Aug 03, 2012 5:17 pm

I think an easy way to make clothes fit you creature is to have have select option, where you place lines on where you would like the sleeves of the clothes to end, and choose the color and texture

Like for a tiger, you would put the select thing on the knees, the neck and the tail.
Back to top Go down
Deathbite42
Regular



Posts : 212
Reputation : -3
Join date : 2012-07-27

 Clothing Empty
PostSubject: Re: Clothing    Clothing EmptyFri Aug 03, 2012 6:39 pm

Cool idea.
Back to top Go down
Sponsored content





 Clothing Empty
PostSubject: Re: Clothing    Clothing Empty

Back to top Go down
 
Clothing
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Tool suggestions-Clothing

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Organism-
Jump to: