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 Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

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WilliamstheJohn
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PostSubject: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 2:05 am

---
Sorry to hijack your post WilliamsTheJohn, but with the strange splitting of this thread we need an OP to explain what this thread is about to newbies.

Here is TheUteen's original introduction from the original thread:

Spoiler:
 


-NickTheNick
---

I hope destructability of envirnoment will be at least like in worms. I really want to make a giant hole and throw everyone in.


Also, i have suggestion for switching betwen RTS and organism mode:
Similiar to ''Dungeon Kepper'', what has a spell for becoming a creature player chooses, in Thrive, there could be a button called ''Switch to organism mode'', and when player presses it, cursor becomes a small circle. Then, player can click on any creature, and he becomes that creature.
To get back in RTS mode, he can just press ''Switch to RTS mode'' button, and he is back.
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NickTheNick
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 3:19 am

I don't think that was ever an issue. Its quite easy to handle the transition from RTS to 1st/3rd person.

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M3rox
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 6:30 am

After some research I've found another formula (btw I don't know what the last part means):



Sb = armor thickness/penetration (mm)
mG = projectile's mass (kg)
v = impact velocity (m/s)
d = caliber (dm)
A is an empiric factor, which describes the structure and material of the projectile.
A = 1400 to 1800 for APCR projectiles, 
A = 2000 to 2500 for standard projectiles (couldn't translate the name)

I hope that this formula is more useful than the other one.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 7:00 am

WilliamstheJohn wrote:
I hope destructability of envirnoment will be at least like in worms. I really want to make a giant hole and throw everyone in.


Also, i have suggestion for switching betwen RTS and organism mode:
Similiar to ''Dungeon Kepper'', what has a spell for becoming a creature player chooses, in Thrive, there could be a button called ''Switch to organism mode'', and when player presses it, cursor becomes a small circle. Then, player can click on any creature, and he becomes that creature.
To get back in RTS mode, he can just press ''Switch to RTS mode'' button, and he is back.
But what if the player cheats like this? For example, he chooses the ruler of a rival nation and commits suicide?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 7:14 am

Tarpy wrote:
WilliamstheJohn wrote:
I hope destructability of envirnoment will be at least like in worms. I really want to make a giant hole and throw everyone in.


Also, i have suggestion for switching betwen RTS and organism mode:
Similiar to ''Dungeon Kepper'', what has a spell for becoming a creature player chooses, in Thrive, there could be a button called ''Switch to organism mode'', and when player presses it, cursor becomes a small circle. Then, player can click on any creature, and he becomes that creature.
To get back in RTS mode, he can just press ''Switch to RTS mode'' button, and he is back.
But what if the player cheats like this? For example, he chooses the ruler of a rival nation and commits suicide?
I think that Williams propably meant that you could click on one of your own creatures.
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WilliamstheJohn
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 8:59 am

Thriving Cheese wrote:
Tarpy wrote:
WilliamstheJohn wrote:
I hope destructability of envirnoment will be at least like in worms. I really want to make a giant hole and throw everyone in.


Also, i have suggestion for switching betwen RTS and organism mode:
Similiar to ''Dungeon Kepper'', what has a spell for becoming a creature player chooses, in Thrive, there could be a button called ''Switch to organism mode'', and when player presses it, cursor becomes a small circle. Then, player can click on any creature, and he becomes that creature.
To get back in RTS mode, he can just press ''Switch to RTS mode'' button, and he is back.
But what if the player cheats like this? For example, he chooses the ruler of a rival nation and commits suicide?
I think that Williams propably meant that you could click on one of your own creatures.

Yep i did.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 10:02 am

M3rox wrote:
After some research I've found another formula (btw I don't know what the last part means):



Sb = armor thickness/penetration (mm)
mG = projectile's mass (kg)
v = impact velocity (m/s)
d = caliber (dm)
A is an empiric factor, which describes the structure and material of the projectile.
A = 1400 to 1800 for APCR projectiles, 
A = 2000 to 2500 for standard projectiles (couldn't translate the name)

I hope that this formula is more useful than the other one.

I did some more research, and now I'm sure that we don't need the last part of the formula (after the second "=").
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Aiosian_Doctor_Xenox
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 12:14 pm

Just a quick question, how might one procure a boomerang(preferably the hunting kind) for his species in Thrive?
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untrustedlife
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jun 25, 2013 6:04 pm

http://thrivegame.canadaboard.net/t1210-agents-discussion#24824
Agent discussion Thread is Up Let us discuss
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jun 26, 2013 8:26 pm

Okay, how about this, cannibalism.

Simply put, it is consuming another of the same species. So what is everyone's position on it being in Thrive? If my guess is correct, then it would be a choice left up to the player, and the AI members of the player's species will emulate it after time, such as a thread I saw on migration behaviors.

Discuss, I hope.:?:
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jun 26, 2013 8:31 pm

Okay for my megapost on the last page, few if any of the topics were addressed, so I will take some of them on to their own threads to not stifle discussion here.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 11:45 am

I think I might've have found a way for underwater civilisations (besides from uplifting and being amphibic), that hasn't been spoken of in the underwater civilizatins thread (yes, I did read through it).
In a swedish science magazine called "Illustrated Science", there were an article in one journal about high underwater sounds. In that article they wrote about some kind of crayfish that would combine their claws with very great force and extreme speed (less than a second), a action that somehow produces an extremely hot (around 5000oC (As a reference, most of the sun's surface's approximately 6000oC.) ) ball, wich's fired while it is formed. :study: 
And I looked up on a tabel about different metals melting points, and what I saw there was that there was only 2 metals (Osmium, Rhenium and Tungsten) that needed 3000 - 3400oC, all the other ones melting points was under 3000oC, meaning that 5000oC would be more than enough. And these crayfishes DO exist on Earth/IRL.
So think if you could get some claws similiar to these. Imagine.
You could melt all known metals.
Metal-melting problem fixed. :D(hopefully)
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 1:07 pm

Thriving Cheese wrote:
I think I might've have found a way for underwater civilisations (besides from uplifting and being amphibic), that hasn't been spoken of in the underwater civilizatins thread (yes, I did read through it).
In a swedish science magazine called "Illustrated Science", there were an article in one journal about high underwater sounds. In that article they wrote about some kind of crayfish that would combine their claws with very great force and extreme speed (less than a second), a action that somehow produces an extremely hot (around 5000oC (As a reference, most of the sun's surface's approximately 6000oC.) ) ball, wich's fired while it is formed. :study: 
And I looked up on a tabel about different metals melting points, and what I saw there was that there was only 2 metals (Osmium, Rhenium and Tungsten) that needed 3000 - 3400oC, all the other ones melting points was under 3000oC, meaning that 5000oC would be more than enough. And these crayfishes DO exist on Earth/IRL.
So think if you could get some claws similiar to these. Imagine.
You could melt all known metals.
Metal-melting problem fixed. :D(hopefully)
It's not that simple, but I commend you for thinking outside of the box. I believe what you're referring to are the all-mighty mantis shrimp, which are pretty much the coolest little animals on Earth. Mantis shrimp can accelerate their claws forward to stun a prey animal with more force than a .22 bullet, and this creates a cavitation bubble behind the claw- the bubble is simply a vacuum where water is too viscous to flow into immediately. As the bubble closes, it creates extreme heat and a tiny burst of light- but it lasts for just fractions of a second. On any scalelarger than the mantis shrimp, drag would make such a fast movement almost impossible, and the heat would still not be around for long enough to make a difference.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 1:51 pm

~sciocont wrote:
Thriving Cheese wrote:
I think I might've have found a way for underwater civilisations (besides from uplifting and being amphibic), that hasn't been spoken of in the underwater civilizatins thread (yes, I did read through it).
In a swedish science magazine called "Illustrated Science", there were an article in one journal about high underwater sounds. In that article they wrote about some kind of crayfish that would combine their claws with very great force and extreme speed (less than a second), a action that somehow produces an extremely hot (around 5000oC (As a reference, most of the sun's surface's approximately 6000oC.) ) ball, wich's fired while it is formed. :study: 
And I looked up on a tabel about different metals melting points, and what I saw there was that there was only 2 metals (Osmium, Rhenium and Tungsten) that needed 3000 - 3400oC, all the other ones melting points was under 3000oC, meaning that 5000oC would be more than enough. And these crayfishes DO exist on Earth/IRL.
So think if you could get some claws similiar to these. Imagine.
You could melt all known metals.
Metal-melting problem fixed. :D(hopefully)
It's not that simple, but I commend you for thinking outside of the box. I believe what you're referring to are the all-mighty mantis shrimp, which are pretty much the coolest little animals on Earth. Mantis shrimp can accelerate their claws forward to stun a prey animal with more force than a .22 bullet, and this creates a cavitation bubble behind the claw- the bubble is simply a vacuum where water is too viscous to flow into immediately. As the bubble closes, it creates extreme heat and a tiny burst of light- but it lasts for just fractions of a second.
Thanks for filling me in ~Scio, it was some time sincer Iread that article, and I didn't remember exactly everything.
~sciocont wrote:
On any scalelarger than the mantis shrimp, drag would make such a fast movement almost impossible, and the heat would still not be around for long enough to make a difference.
But what if you had a real LOT of these guys who could be like taking turns to keep the metal hot, maybe? In the beginning this would propably be a very big venture, but as you gained better technology this might become easier and easier.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 3:07 pm

It's just not feasible. Just as an estimate, I'd say you'd have to create that sort of cavitation about once a second for several minutes (hell, possibly hours) to make metals at all workable. It's jut like a superpowered version of yelling at your coffee cup.

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Daniferrito
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 3:25 pm

Well, if you shout at your coffee for enough time, it will eventually heat up. If you keep shouting at it continuously, in about 5 years it will have gained a degree of temparature (Celsius)
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 4:11 pm

~sciocont wrote:
It's just not feasible. Just as an estimate, I'd say you'd have to create that sort of cavitation about once a second for several minutes (hell, possibly hours) to make metals at all workable. It's jut like a superpowered version of yelling at your coffee cup.
OK, that was my last arguement, guess I'll have to give up on that theory. :P 


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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 4:34 pm

Besides, water conducts heat very fast if you heat up space of water the surrounding water would also heat up killing you in the process.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 6:23 pm

Tritium wrote:
Besides, water conducts heat very fast if you heat up space of water the surrounding water would also heat up killing you in the process.

Unless you evolved from extremophile bacteria. .3.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jun 28, 2013 6:26 pm

Well, if you evolved from extremophile bacteria, what would you need the mechanism for, couldn't you just go to the right environment to melt it and let the location do the work for you?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jun 30, 2013 1:24 pm

Hey, before I say anything here, I cannot seem to find any discussion on diurnal, nocturnal, crepuscular, etc behaviors, has that been discussed?

Also, I would like to know if there has been any discussion about zygodactyl feet and the possibility of them replacing the need of hands to use tools (some birds have them and use them for tools) so that creatures without hands can reach sapience

Thanks for reading, I searched around and cannot seem to find those things.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 01, 2013 12:45 pm

Well, the opinion of someone more knowledgeable on this than me will likely be needed, but I think this is covered by changes to the times a species is active. Nocturnal, diurnal are obvious, but crepuscular is whenever the light is low, so I'm not sure. Maybe for those it would depend on the day/night cycles of the planet?

For the zygodactyl feet, I would suggest looking here or wait for scio or alaska to answer your post.

Just my two cents, if it means anything.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 01, 2013 1:41 pm

Omnomnomable wrote:
Hey, before I say anything here, I cannot seem to find any discussion on diurnal, nocturnal, crepuscular, etc behaviors, has that been discussed?

Also, I would like to know if there has been any discussion about zygodactyl feet and the possibility of them replacing the need of hands to use tools (some birds have them and use them for tools) so that creatures without hands can reach sapience

Thanks for reading, I searched around and cannot seem to find those things.
Immortal pointed you in the right direction. Circadian rhythms can be handled easily in the behavior editor, and the OE can handle all manner of feet and graspers.

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PostSubject: Strategy mode questions   Mon Jul 01, 2013 2:18 pm

:?: :?: Will the strategy mode look like the Age of Empires series???

-Would we need to gather resources like wood, stone, etc.?
-Is there going to be specific units like: Worker, soldier, war machine, etc.?
If yes:
-Will the worker gather resources and build things?
-Will these units be created from specific buildings?
and
-Can you ally or declare war to another nation?

That's all i wanted to say, sorry for my english, i'm Spanish. :?: :?: 
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PostSubject: Re:Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 01, 2013 2:46 pm

Well, the strategy mode will look like the rest of the game, which is how the graphics people will decide it will look I guess. I would suggest looking at the threads under Graphics if you want an idea of how it will look.

I can't find anything on resource gathering specifically on the strategy mode threads, but scio or someone may have something.

Yes, there are different jobs that your citizens can have in your society, Laborers and Artisans are two examples.

To my knowledge, the assignment of jobs are handled automatically at your Society Center, which is the city/town.

And as far as I know, allying and declaring war are in the books.

With information regarding the strategy mode and the like, I would suggest looking here and here.

I would recommend reading around a bit, I have found that to be helpful.

OT: Thanks for the compliment scio.
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