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 Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

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WJacobC
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jul 11, 2013 8:53 pm

We already have a thread basically for that, called Concept Race. That might work for my stories you come up with. I'm not sure however. In my case I'm against the idea of a dedicated Fanfiction thread.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jul 11, 2013 9:56 pm

Actually, on to something I spontaneously remembered :!: :cheers: 

Thunder Wells, or something like that, I watched a documentary on defending Earth in the event of alien invasion, and these popped up as ways to strike at the orbiting mothership.

They are essentially metal discs over big holes in the ground that have nuclear devices at the bottom, when the bomb is detonated, it sends the disc into orbit! It would actually work better than the nuclear missiles themselves since they don't rely on the blast wave for damage.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 12, 2013 1:24 am

Inca wrote:
It would be nice if changes to planets would remain. I think though, after a length of time, if the area has not been revisited, the change can be forgotten. This is because after a length of time, the terrain would adapt.

Another thought is if we just generate the landscape and then randomly generate the trees and fauna etc each time?

Ideally we want to remember as much as what was there last time the user was in the area.

I think planetary defense shields are a must. There must be a counter to such space attacks. I also think we should have space defense stations which you can build either as satellites, or on natural satellites, which can stop enemy ships entering orbit around your planet. This can stop them from launching drop pods, or whatever to land on your planet, and stop orbital bombardments.

I have a few questions that I want to clear up.

First is on supply lines in the more tribal stages. Are there actually going to be supply carts that have to travel to where your armies are to replenish them? Because this would make for some interesting dynamic game play where you have to protect your lines and ambush people.

Am I also right in thinking that the society centre is not a whole contained city like in spore, but rather the centre of your town that you build around?

So a after a set time certain aspects of the changelogs are undone and are randomly generated again?

Defenses against orbital attacks will of course be in. Some will cover whole planets, while others will only cover specific areas.

Yes, there will be units that will be automated to carry fuel and food to MC's near your armies. These will be similar to trade units that are automated in games like Age of Empires and Empire Earth.

Society Centers are general cities, that can grow, shrink, and adapt. The player designates new ones and can alter old ones.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 13, 2013 6:36 am

Yeah I think, that way we don't have to remember everything all the time. Also over time the landscapes will adapt and return to a more normal look. Which is close enough to just generate it again. Especially considering the timescale in the space stage.

Sounds good.

Sweet, I really like this idea.

So like you don't build barracks and stuff like that, like in normal RTSs? You just edit it in the SC? Or am I not understanding this?
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PostSubject: Storm Systems   Sat Jul 13, 2013 3:14 pm

In thrive will there be a specific way in which clouds, hurricanes, thunder/rain storms will move. Like for example how weather moves around here on Earth. I know storms will have a specific place to start.
Hurricanes:Equator
Rain/thunderstorms: everywhere except for poles
Snow/blizzards: Far north or far south
Tornadoes: Dry areas
Waterspouts:Sea/lakes
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 13, 2013 4:29 pm

No offense, but you could have posted this on the misc thread, and this thread in my opinion is unnecessary.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 13, 2013 5:09 pm

Sorry if I am derailling the current topic, but I would like to bring up a question.

How are other societies in the later stages of the game going to design their own TOs? I didnt find a thread regarding this, so should I create one so we can discuss this specifically?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 13, 2013 9:05 pm

I just moved PerfectOrganismil miscelaneous question that didnt deserve its own thread here. As a side effect, it now seems like if Tarpy doubleposted. My fault.

For AI creating their own TOs, they will probably take them from an alredy created database, as spore did. With some modifications to create variations and to suit their needs (like rescaling to make bigger organisms hold bigger weapons and smaller ones, smaller weapons)
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 13, 2013 10:11 pm

Hmmm, bringing the above into the picture, how will the AI's building style be brought into the picture? In the spore demos from 2005 to 2007 (2008 saw this interesting picture thrown out), the non-player civilizations (even that third one in the 2005 trailer that didn't get interacted with) each had their own building style; the Dr. Seuss and Industrial Star Wars styles for the Willosaurs, and the Crystal, Medieval, and Futuristic styles for the Screebles. This is like in real life, since areas of population density often have similar building designs (pueblos, angular skyscrapers, etc). In Thrive, I think the best solution is for every single stock tech object to be placed into their own groups for particular styles (huts, tanks, skyscrapers, airplanes, spaceships, etc.)

However, is this correct, and will such a thing as architectural styles be implemented in the first place?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 5:07 am

Inca wrote:
Yeah I think, that way we don't have to remember everything all the time. Also over time the landscapes will adapt and return to a more normal look. Which is close enough to just generate it again. Especially considering the timescale in the space stage.

Sounds good.

Sweet, I really like this idea.

So like you don't build barracks and stuff like that, like in normal RTSs? You just edit it in the SC? Or am I not understanding this?

Oh no you do build buildings just like in regular RTS games. By alter SC's I mean like change their names or change which buildings belong to which SC.

Construction of buildings takes place in three ways.

A) The conventional method, in which you select a group of workers and order them to build something from a menu of options.

B) You open the Interface Panel of an SC, and there will be a list of Building TO's somewhere in the interface. You can select the TO's and they get queued up in the construction list at the bottom corner of the interface. The SC will automatically task any idle workers in the area to construct that building. Priority goes to closer workers. 

C) Merchants can automatically start construction of buildings free of charge (aka private investment), but still costing the same number of resources. They will construct buildings the AI deems best suited for the city. For example, in a city with a high demand for textiles, they would build a textile manufactory. This is something only available later in the game, unlocked with "Investment", so at the beginning it's not an option.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 5:10 am

Is it just me or did a BUNCH of pages of this thread disappear?

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 5:40 am

Uh...Let me think about while I read over the eight pages that were once seventy...
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 6:04 am

NickTheNick wrote:
Is it just me or did a BUNCH of pages of this thread disappear?
It seems they're now in a separate thread, also titled Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread: http://thrivegame.canadaboard.net/t680-miscellaneous-bugs-and-questions-that-don-t-deserve-their-own-thread-thread

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 7:54 am

Shouldnt that be in the archive subforum? Also, i would place a post in the first position so the function of the thread is better clarified to anyone lookoing at it, even though it is explained in the name.
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PostSubject: I just remembered something...   Sun Jul 14, 2013 11:38 am

I have one question and about 50 ideas xD

QUESTION:
Shouldn't the Star System Editor (Sorry if it's not the name :| ) be on the start (before cell stage <_>) because as I see we haven't done anything with it so far <_>

I was hoping we could do a From Dust/Universe Sandbox mix
http://www.youtube.com/watch?v=gk4hRWD6BT8
                                +
http://www.youtube.com/watch?v=C8OdhwbGdAc
with the stars distance and what you do on the surface effecting the look of the planet from space if it's large enough.

IDEAS:

1.Cross Galactic Empires???
Could a civ if advanced enough go to other galaxies via wormhole or warp

or

Cross between galaxies while they are colliding because they're so close they're virtualy the same galaxy <_>

2.Ammunition Editor
All ammunition would be of the same material but teh player could sculp it like in Sculptris ( http://www.youtube.com/watch?v=XBra1iUzSFw ) (Sry it's some peace of meat I think :suspect:  but you get the point) (This works cause I :suspect:  that we will use infantry and guns and also this could be used for vehicles 2)

3.Black Holes?
Will there be Black Holes <_>
And What happens when you get sucked into one...

4.Piloting Spacecraft?
Will we pilot our spacecraft and move around in teh interior or will we just say GO THERE AND THERE and it moves acordingly

5.Dynamic Orbits?
Could the orbits of planets change from impacts?

6.Binary Stars and Collisons
Will Binary systems collide with time if there will be any

7.Making custom armor for your troops (if were using infantry in the game)

8.Re-entry causes heat that causes damage and if you crash onto the planet you don't just explode into nothing like in Kerbal but you crash like in reality
(turn,bend,break,etc...)

OTHER IDEAS WILL COME SOON SO I DO NOT HAVE TO PUT THEM ALL HERE (I found no topics that I could post this on <_>)


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PostSubject: Sry   Sun Jul 14, 2013 11:38 am

Sry I was off Topic
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 12:35 pm

Actually, you're not off-topic. This thread is for questions like this.

1. I think the Planet Editor and the like is going to be left to the sandbox mode. And I think the galactic collision is going to be a 'game over' disaster, and you have to try again.

2. I think customizing ammunition might be too complex, but the devs might think otherwise.

3. I am sure black holes will be simulated, but I wouldn't recommend going near them, being stretched out like spaghetti by gravity doesn't appeal to me.

4. Space stage will most likely be using the strategy mode, but in organism mode you can control vehicles once you get them, I think.

5. I don't know.

6. Binary star systems I have confidence that they may be in, collisions involving them I don't know.

7. Yes, there will be infantry for a long time at awakening and after, so custom armor is in, look at the earlier pages of this thread or the other one of the same name.

8. I think a link to a physics thread would suffice, but I can't find one.

Just trying to give an answer to the best of my ability.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 12:55 pm

Is there a link to a thread about blackholes? I'd like to discuss the idea of black holes teleporting you to another blackhole or something. Or has that been decided against? I know its not entirely realistic.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 1:18 pm

NikolaAnicic007 wrote:
I have one question and about 50 ideas xD

QUESTION:
Shouldn't the Star System Editor (Sorry if it's not the name :| ) be on the start (before cell stage <_>) because as I see we haven't done anything with it so far <_>

I was hoping we could do a From Dust/Universe Sandbox mix
http://www.youtube.com/watch?v=gk4hRWD6BT8
                                +
http://www.youtube.com/watch?v=C8OdhwbGdAc
with the stars distance and what you do on the surface effecting the look of the planet from space if it's large enough.

This will only be available in god mode, whilst the star system you spawn in will be randomized.


NikolaAnicic007 wrote:

1.Cross Galactic Empires???
Could a civ if advanced enough go to other galaxies via wormhole or warp

or

Cross between galaxies while they are colliding because they're so close they're virtualy the same galaxy <_>

I think we already agreed that there will only be one galaxy
NikolaAnicic007 wrote:


2.Ammunition Editor
All ammunition would be of the same material but teh player could sculp it like in Sculptris ( http://www.youtube.com/watch?v=XBra1iUzSFw ) (Sry it's some peace of meat I think :suspect:  but you get the point) (This works cause I :suspect:  that we will use infantry and guns and also this could be used for vehicles 2)

Ammunition will not be customizable

NikolaAnicic007 wrote:


3.Black Holes?
Will there be Black Holes <_>
And What happens when you get sucked into one...

Of course black holes will be in the game. In most cases, you get obliterated if you get too close, however, I'm not sure about that wormhole travel thing (also, wormholes and black holes aren't the same)
NikolaAnicic007 wrote:

4.Piloting Spacecraft?
Will we pilot our spacecraft and move around in teh interior or will we just say GO THERE AND THERE and it moves acordingly

I think no

NikolaAnicic007 wrote:


5.Dynamic Orbits?
Could the orbits of planets change from impacts?


This should definetely be implemented

NikolaAnicic007 wrote:

6.Binary Stars and Collisons
Will Binary systems collide with time if there will be any

Of course there will be not only binary, but even more than two stars. Systems with more than one star are very common, our nearest neighbour is a three star system! Also, they won't collide since they are already in a stable orbit.
NikolaAnicic007 wrote:

7.Making custom armor for your troops (if were using infantry in the game)

8.Re-entry causes heat that causes damage and if you crash onto the planet you don't just explode into nothing like in Kerbal but you crash like in reality
(turn,bend,break,etc...)

7.Yes you will and

8.If the game actually had that, when a ship would fall, it wouldn't be the only thing to crash, but the whole game would.

Also, I would also like to suggest an idea of my own.

The current concept of the players galaxy that it would simply be a spiral galaxy, like spore. Now, in my opinion it would be much more interesting that, instead of having a preset galaxy, the type of galaxy you get is random, so you can have say oval galaxies, irregular galaxies and even colliding galaxies, do you like the idea?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 4:19 pm

When I wrote down some concepts for a Sim Earth-inspired game (fat chance it'll ever come to fruit) last night, one of the things I wrote down was a concept for how the rock-magma-volcano cycle would work.

1. Rock up to the lowest part of the mantle melts due to the heat, and some of this heat is transferred to the upper layers of rock, causing it to melt.

2. To prevent the whole planet from melting, the non-melted rock directly above sinks onto the magma, and then melts, and gets sunk on, etc.

3. The core can't handle the rocks sinking and becoming more magma due to the limited space, so it starts to flow upward through gaps in the rock layer (these will become the boundaries of the new shelves), against rock that didn't get the opportunity to melt, relieving the core of pressure but causing rock to melt on all sides, and the magma has to burst and flow upward some more to relieve pressure.

4. Eventually, the magma finds its way to the surface and the pressure down below causes the magma to seep out, becoming lava and freezing into rock. The exit, blocked, erupts and more lava becomes rock, steadily forming a volcano when the core's pressure must be relieved (I trust that you haven't made jokes at this point).

Now, is this accurate, and, more to the point, is this how Thrive will handle the subject?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 4:33 pm

I was going to answer, and then i saw all those other answers. Well, i'll add my own answers as well:

0) There will be a solar system editor, but as it wont matter at all for microbe stage, we are skipping it for now.
1) One galaxy is big enough, we wont simulate more
2) No
3) Yes. Anything that gets sucked into it will get destroyed.
4) First one.
5) Yes
6) There will be binary systems, but they wont probably colide (unless the player manages to make them colide)
7) Yes
9) Yes

Of course, this is just planned. I'm sure KSP has planned to have the dervis crash realistically instead of destroying it inmediatly.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 8:06 pm

Onward to another question, planets vary in size, and smaller planets would be easier to simulate I guess. Is Thrive going to simulate different sized planets, or are they all going to be of the same size?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 9:07 pm

Hmm, I would lean towards all the same size, because I'm not sure how much this would impact gameplay to be honest. Though it would be good to come across some huge planets to explore in space stage, but this could just be one off or scripted?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 14, 2013 9:30 pm

It does affect gameplay as the size will affect gravity. The further you are from the planet's core the less gravity has an effect, there was an equation I used for a science project once to calculate gravity but I don't know where it is. It also takes the mass of the planet into consideration as well, but calculating the mass of a planet is probably a lot for a computer.

Regardless, the size of a planet does affect gameplay through affecting gravity.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 15, 2013 5:07 am

Most of the time, a bigger planet means more gravity. Given the density of a planet and its radius, it is trivial to calculate the gravity in the surface.
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