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 Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

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Daniferrito
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 01, 2013 3:33 pm

@Madnesia: Moreorless yes, it will be similar in some aspects. However, the concept is not completelly finished yet (neither it should be, as we are still a long way untill we reach it)
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 01, 2013 10:02 pm

On genitalia, when it's done, we should have a limit on how much an organism can have, so we don't have creatures that look like they're from a bad hentai.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 12:00 am

I believe we decided to leave that out. It was just too controversial to be a good fit into Thrive. I know I personally wouldn't like it, and my age group is supposed to be the most inappropriate :roll: 

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 3:05 am

Thats true.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 4:08 am

Indeed...
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 6:49 am

Mixotroph wrote:
On genitalia, when it's done, we should have a limit on how much an organism can have, so we don't have creatures that look like they're from a bad hentai.
Hentai bad....HAHA! Oh you seriously though we do need a check system here there should be no need for a nine assed monkey slug , Or 10 penised frogfish. If you're wondering how we stop people from doing this...we don't people our just going to mod around it , why try people shouldn't be so uptight anyway . Now my question, is it possible to have a creature that every time it dies releases a number of spores into the air that take root and make new creatures and have the cycle repeat endlessly having the spore spread planet by planet with only a few transports to spread the spore. this could work by having a creature die on a ship flying elsewhere the spore our released,take root and invade slowly taking over our galaxy.However in order to prevent tolat fighting the creature are always fighting among themselves different clans fighting over nothing always making sure the toughest survive,And in the off chance a few clans band together the whole galaxy goes awol trying to stop them. So good idea no. we edit as needed
edit = also there made for fighting 'n' winning

scenarios:  >hanging out on my planet
>suddenly a mass on the horizon
>"huehuehuehueHueHueHueHueHUEHUEHUEHUEHUEHUE"
>"GIBE DAKKA OR I KRUMP YOU"
>most of them are fighting each other
>led by a huge leader



Last edited by Jimexmore on Tue Jul 02, 2013 6:10 pm; edited 2 times in total
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Immortal_Dragon
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 7:01 am

Okay, now I can be relevant.:lol!:

I think on genitalia the player would be assumed to have some sense, genitalia are usually sensitive organs that hurt a lot when damaged, so having a lot would make the organism vulnerable. I think scio or someone should answer that specifically.

Jim, I think the releasing spores would be possible, as the OE can make hybrid creatures that are part plant. The rest of that situation, I don't really know.

(I know the reference to the Greenskins when I see it)
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 1:05 pm

You'd think having lots of genitalia would be pretty advantageous, since more genitalia=>more gametes=> more reproductive potential. And plenty if organisms use that model- plants have to, since they can't actually move to each other and copulate. The reason highly iteroparous animals don't have tons of genitalia is probably because one is enough, and it's more efficient to protect what you have than grow more. Also, growing more in some other place would be an extremely rare mutation, since it requires development to place the genitals in some region where there was previously no signal to place them at all. Of course, If an animal carried genitals in an area where development repeats a pattern a lot (on a limb or in the equivalent of a highly Hox- controlled zone in Earth animals) there would be a higher chance of it mutating repeated genitals.
Genital evolution is an extremely important concept. Genitals are the most important organ, evolutionarily speaking, and therefore they often evolve very quickly and in very strange forms. The fact that (at least to my knowledge) no Earth animal has evolved many genitals all over its body suggests that I am correct in one or any combination of these statements:


  • Having multiple genitals has a low impact on fitness. (seems counter-intuitive, but really, there's only a need for one if there are two sexes*)
  • Mutating multiple genitals is unlikely.
  • It is more efficient to protect existing genitals than to grow new ones. (quite likely)
  • Sexual selection has high pressure against extremely novel genital mutations.

*If we assume more than two sexes, which should be possible in Thrive, the logic of genitals becomes different.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 6:00 pm

This, and three more points:

- Genitals tend to be near the body cavity and must be in a position where they can be fairly easily brought into contact with compatible genitals. (Assuming that the organism has to have intercourse to reproduce.)

- Any part of genitalia or the reproductive system that can be internal will be.

- Multiple genitalia would, on female organisms, mean redundant orifices leading to the same body cavity, or multiple arrangements of ovaries and uteri. On males there would be a bloodflow issue. It's just not efficient to have multiple genitalia, or inconveniently large genitalia.

Hmmm... have we discussed secondary sexual characteristics yet, or is that too complicated to be a thing?

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 6:33 pm

I think the caste editor part of the OE would allow this, making one gender bigger/stronger or some such would pretty much simulate that effectively enough wouldn't it? If not, then I'm wrong. :lol: 
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 7:38 pm

Also, will we be able to have things like this:

http://en.wikipedia.org/wiki/Bombardier_beetle

http://en.wikipedia.org/wiki/Camponotus_saundersi

And finally, will we be able to have something similar to spore's sporepedia?
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Aiosian_Doctor_Xenox
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 7:50 pm

Immortal_Dragon wrote:
I think the caste editor part of the OE would allow this, making one gender bigger/stronger or some such would pretty much simulate that effectively enough wouldn't it? If not, then I'm wrong. :lol: 

Because I can't resist;
Said on Page 69. .3.

Anyway, in all seriousness, how might one share their creations with other players, as simple 'import and export' system, or what?

Edit: Ninja'd by the bacterium...
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Daniferrito
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 8:06 pm

Nothing directly from in-game, as that would need a server, which would need to be payed for. However, you will be able to share your creatures, saves, or anything just by saving them, uploading them and sharing the link. How individual creatures would be used other than in sandbox mode is still dubious.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 8:11 pm

Aiosian_Doctor_Xenox wrote:
.3.

[OT]I have been wondering this for a while, what does that mean? Is that an emoticon? You end many of your sentences with that.[/OT]

EDIT: As far as I am aware, content sharing would be via a main website, or an in-game host called the Thrive Content Library (Which I always prefer to call the Thrive Archive).

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 9:01 pm

Will we still be able to evolve our race once we build civilization? Because in spore, we couldn't do so, and I would like to see that in thrive.

Also, will we be able to have ancient aliens/astronauts esque scenarios?

And what about scenarios similar to the one in Nemo Ramjet's All Tommorows? If anyone dosen't know what I'm talking about, here is what I mean: http://www.sivatherium.narod.ru/library/Ramjet/01_en.htm Basically, an alien race comes along, and destroys humanity, and reverts us to genetically modified monstrosities, but some of us manage to regain sentience.

And finally, will our solar system, or any other real star systems be included?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jul 02, 2013 11:05 pm

Mysterious_Calligrapher wrote:
This, and three more points:

- Genitals tend to be near the body cavity and must be in a position where they can be fairly easily brought into contact with compatible genitals. (Assuming that the organism has to have intercourse to reproduce.)

- Any part of genitalia or the reproductive system that can be internal will be.

- Multiple genitalia would, on female organisms, mean redundant orifices leading to the same body cavity, or multiple arrangements of ovaries and uteri. On males there would be a bloodflow issue. It's just not efficient to have multiple genitalia, or inconveniently large genitalia.

Hmmm... have we discussed secondary sexual characteristics yet, or is that too complicated to be a thing?
-The first point only applies to a sex system like that of Earth animals. I can think of no reason for universal pressure on genitals tending to be towards the rear of the creature- in fact, genital placement is a pain when you're a large sauropod dinosaur, since there are two huge legs and a huge tail blocking copulation. Genitals at the end of limbs or near the head would be more advantageous from a mechanical standpoint.
-"Any part of genitalia or the reproductive system that can be internal will be." This is untrue, because there can be high sexual pressure for visible genitals, and it's defied by many animals, including humans.
-The last point on bloodflow only applies to humans, since human males don't have a baculum like most other mammals.

The TCL plan is to have a content browser for all of your game creations and for us to eventually host a forum where people can exchange their flies freely. The development team will accept submissions and comb through content to find the best content from our users, which we will gather and release periodically. So players can start threads to share their content, download other peoples' content, and choose to download the"developers' choice" content packages, all of which will be hosted by not us.

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dinoman9877
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PostSubject: Two Questions   Wed Jul 03, 2013 8:43 pm

I haven't seen anything on these, but if they've been discussed before, let me know please.

1. Determining the movement of a creature
This is a question that had been bugging me since Spore came out. The willosaur in 2005 moves his legs in a pattern going from left, to middle, to right, based on the leg design. Most bipeds move one leg, then the other. But there's one animal who is biped when it's running, and walks on four legs. The kangaroo. I believe the hip bones are roughly connected, meaning that both legs move in unison when the animal walks or runs, that's why they crawl on all fours, bringing up another point.

In short, how will the animal's movement be determined? Will it be based on the structure of the creature, like Spore? Or can the player determine how it would move? (So if anyone wanted to make a giant frog thing, they could.)

Could the animals at least adopt multiple stances, even if some just for a temporary time? Example: Hadrosaurs, which walked on four legs, but would stand on just hind legs to reach the leaves of trees out of their grasp at ground level.

2. Can intelligent life evolve without your creature becoming intelligent?
(It might seem like something for another game mode, and it possibly is, but it also has to do with you remaining a less than sentient animal.)

I like Spore, I'll like this game more. (Heh. Rhyme.) But one thing I was a bit annoyed with, besides the downgrade to becoming cartoony, was that the ultimate goal of the game was to evolve sentience and eventually go to space. I just want to live my creature's life as a feral animal, and if something else wants to grab the role of sentient creature, go ahead and take it!

So how about it? Can you face the onslaught of intelligent beings, without you yourself being required to evolve intelligence? The way I see it: Player determines whether intelligence will evolve at all before starting a game, and if they select yes, some point late in the game, you or something else can grab the spot of intelligent species.

But what if something else gets to it first? I think it would be interesting to see if you can survive the perils of a more intelligent animal. First, they'd be able to attack you with rocks or sticks, doing extra damage. After a while, spears and other weaponry shows up, making you vulnerable even at a distance. Then the mother of all destruction: Fire. After many generations, the intelligent species would most likely do as we did: domesticate and settle down. Then they begin to grow in number, and go through a societal development possibly similar to humans. (Multiple civilizations, using the landscape and available animals). Eventually, they would get near where we are today.

And all along the way, YOU have to manage to keep you and your species alive as they become more and more advanced. Now, in every game it might be different. Some civilizations may believe in a balance between them and nature, therefore, no actual danger from the intelligent beings after a while and for a while. Then there are those who think that the grass looks much better buried under pavement. In other words, you have to deal with habitat loss, and loss of food sources. This would be for those who want a challenge.

Are either of these at all possible, or being planned?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jul 03, 2013 9:19 pm

I believe I can answer your second question, in Thrive, it is planned to be non-linear. So yes you can have another species take up the mantle of sapience, or being intelligent as you termed it. You could stay the feral creature if you so wanted, no need to be the first to become evolved.

In terms of the first question, I can't answer that, sorry.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jul 03, 2013 9:27 pm

Actually, the second scenario poses quite a problem, because the time-scale between those two stages are so different. A couple days in the Aware Stage would be thousands if not millions of years for the sentient species. It would mean that by sunrise a species has invented fire, by noon they have covered the earth with cities, and by sunset they are launching into space.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jul 03, 2013 9:40 pm

Idea for ascension: Being able to create physical bodies for your god like beings at will. I need to stop getting ideas.

And on a side note, did anyone look at darwinbots? It simulates single celled organisms, however.

http://wiki.darwinbots.com/w/Main_Page

http://forum.darwinbots.com/index.php
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PostSubject: From shows?   Wed Jul 03, 2013 10:16 pm

Well i don't know if this is the right topic or has been covered already. But can i make my creature look like a Sayian from Dragon Ball Z? Like make it look human and give it a furry tail and make the ships pods? No ki blast's or anything though i think i could make it's muscles big to give it strength. :confused: :lol!: 
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jul 03, 2013 10:19 pm

Narnobie123 wrote:
Well i don't know if this is the right topic or has been covered already. But can i make my creature look like a Sayian from Dragon Ball Z? Like make it look human and give it a furry tail and make the ships pods? No ki blast's or anything though i think i could make it's muscles big to give it strength. :confused: :lol!: 

I'm sure you could make a humanoid. I plan to make some humanoid types as well, and some cryptids. And maybe seed entire planets with humanoids. The ship could work as well.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Thu Jul 04, 2013 8:37 pm

Mixotroph wrote:
Narnobie123 wrote:
Well i don't know if this is the right topic or has been covered already. But can i make my creature look like a Sayian from Dragon Ball Z? Like make it look human and give it a furry tail and make the ships pods? No ki blast's or anything though i think i could make it's muscles big to give it strength. :confused: :lol!: 

I'm sure you could make a humanoid. I plan to make some humanoid types as well, and some cryptids. And maybe seed entire planets with humanoids. The ship could work as well.
Nice! Thanks. :D 
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 05, 2013 10:58 am

Here's a question that I've been wondering about.

I know that there will be no online Sporepedia-type database on a website of any kind, but will there be an in-game database listing the procedurally generated creations and ones made by the player? As in one that isn't linked to any kind of online network and each player has their own one exclusively?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 05, 2013 11:06 am

Actually, there will be a user-created and shared database of creations that you can download. You can download individual creations or "staff-picked packs" filled with the best creations. That being said I'm sure there will be an in-game database of your creations.

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