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 Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

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Oliveriver
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 05, 2013 11:12 am

If I remember rightly (and if it hasn't been otherwise decided on), not all of your creations will be automatically saved. Imagine if all your creature's generations were saved - there'd be so many of them and most of them would be extremely similar. Instead, if you either like your current creature or see a creature you want to save, you can fossilise it. This will mean it shows up in your own database (and the online one Jacob explained) and can be used later.

Someone correct me if this decision has been changed.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 05, 2013 7:56 pm

Oliveriver wrote:
If I remember rightly (and if it hasn't been otherwise decided on), not all of your creations will be automatically saved. Imagine if all your creature's generations were saved - there'd be so many of them and most of them would be extremely similar. Instead, if you either like your current creature or see a creature you want to save, you can fossilise it. This will mean it shows up in your own database (and the online one Jacob explained) and can be used later.

Someone correct me if this decision has been changed.
This is correct.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 05, 2013 9:06 pm

Didn't know if this has been discussed or already done, but what about a "liquivore" diet, as seen in the Alien Planet documentary with the daggerwrist and skewer creatures. The creature used an appendage that pierced the prey, and ended with sucking out all of the fluids.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jul 05, 2013 10:58 pm

Immortal_Dragon wrote:
Didn't know if this has been discussed or already done, but what about a "liquivore" diet, as seen in the Alien Planet documentary with the daggerwrist and skewer creatures. The creature used an appendage that pierced the prey, and ended with sucking out all of the fluids.
Any type of diet is possible, so long as the diet consists of other organisms or their remains/tissues/excretions.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 8:12 am

Ok, wasn't sure where this would go to be relevant, but the misc. thread seemed the safest bet. In the Syfy original movie, Arachnoquake, giant spiders were disturbed from underground. They had been living in natural gas deposits and stored the gas in their bodies somehow, and their palps were evolved to actually ignite the gas at will, allowing them to project fire, I was wondering if this would allow a feasible fire breathing ability in thrive or not.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 10:28 am

Immortal_Dragon wrote:
Ok, wasn't sure where this would go to be relevant, but the misc. thread seemed the safest bet. In the Syfy original movie, Arachnoquake, giant spiders were disturbed from underground. They had been living in natural gas deposits and stored the gas in their bodies somehow, and their palps were evolved to actually ignite the gas at will, allowing them to project fire, I was wondering if this would allow a feasible fire breathing ability in thrive or not.
I know we've discussed firebreathing before, and i believe we came up with a good mechanism for it.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 8:30 pm

Fire-breathing spiders a go, cool.

To resurrect my unanswered question, what about cannibalism. Is that going to be left up to the player to decide a specific behavior that the AI of the player's species would emulate, or would it be in the behavior editor?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 8:51 pm

Immortal_Dragon wrote:
Fire-breathing spiders a go, cool.

To resurrect my unanswered question, what about cannibalism. Is that going to be left up to the player to decide a specific behavior that the AI of the player's species would emulate, or would it be in the behavior editor?
Yeah, that's just part of the dietary AI

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 10:15 pm

How will creatures that can see in other wavelengths, such as ultraviolet and infrared, be done?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 10:32 pm

I'm fairly sure there's a picture on ModDB that shows this. If look it up myself but I'm on my phone.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jul 06, 2013 10:47 pm

I think I found the picture. http://media.moddb.com/cache/images/games/1/13/12364/thumb_620x2000/rendermethodsmall.jpg

And also, what about the blood pigments, will we be able to have different blood pigments, or will they all be hemoglobin or something?

Here is a list of what I've found:

Hemoglobin
Chlorocruorin
Hemocyanin
Coboglobin (Not found in any earthly creature, made in labs, but, could work on another planet)
Hemerythrin
Pinnaglobin (Only found in the pinna genus of mollusks.)
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 10:06 am

Good question. Blood color will change with the pigments used, which will change as you upgrade the efficiency of your circulatory system.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 10:59 am

Such things should be decided in the early multicellular stages i think, when you lay the basics of your systems and organs an easy solution i can think of right now is - blood color dependant on most common metal in the surroundings.
On a side note is the multicellular stage part of the microbe or the creature stage?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 12:35 pm

~sciocont wrote:
Good question. Blood color will change with the pigments used, which will change as you upgrade the efficiency of your circulatory system.

So all the pigments I said could be used?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 1:26 pm

Again I have to ask somethig: How will damage/health be handled?
I couldn't find anything about this, so I thought I should post this here.

However, these are my ideas for it:

In vehicles, every module could have it's own health points that will be added together to calculate the health of the vehicle. The health could be for example the mass in kg.

If we use the mass as health the damage a projectile does could be calculated like this:

mass (kg)*penetration (cm)

What do you think?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 8:54 pm

today was the 3rd time I clicked on a link to mediafire and it doesn't let me download unless I join, so I click the free one but nothing happens. I clicked "join" and still nothing, And I right-clicked the free one and it said it was an IMAGE! What am I supposed to do?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 8:58 pm

Um... Was it a thrive file on Mediafire? If not, I'm not sure what that has to do with Thrive...
I've never had a problem with having to sign up for Mediafire. Sure you're clicking the proper link and not one of the million lookalike ads they try and make you click.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 9:05 pm

M3rox wrote:
Again I have to ask somethig: How will damage/health be handled?
I couldn't find anything about this, so I thought I should post this here.

However, these are my ideas for it:

In vehicles, every module could have it's own health points that will be added together to calculate the health of the vehicle. The health could be for example the mass in kg.

If we use the mass as health the damage a projectile does could be calculated like this:

mass (kg)*penetration (cm)

What do you think?

That sounds like a very good idea. Does anyone see any problems with using mass for health? If not, I suggest we use it, and then we could model all our weapon damages accordingly.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 9:11 pm

In terms of mass=health
Sounds like a good idea to me, this coming from a gamer. My two cents.

A question
Maybe this belongs in a Space stage thread, but how is orbital bombardment going to be handled, the simplest thing I would think of would be a tag used on a TO/spaceship to designate that use.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Jul 07, 2013 9:25 pm

I will say that using Mass = Health is not very realistic. A tank may be mostly intact but everything inside has been sabotaged. From a gameplay standpoint I guess it's ok, but not from a realism point of view.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 08, 2013 2:01 am

But the thing is, even if we don't use mass=health the internal systems of vehicles are unlikely to be simulated. As was discussed in another thread, units will have only one health mesh, so I assume it will be the same for vehicles. I'm trying to think of a simple and easy way to implement individual system malfunctions.

By this I mean each attack to a vehicle having a random chance to not destroy the vehicle but maybe just knock out the tracks, or bust the turret, or damage the engine, aka to disable the vehicle. I will be able to post more on this later when I flesh it out more, but regardless that still means no internal sabotage for vehicles, so I think mass=health is our best bet.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 08, 2013 3:43 am

How about a "weak spot" system? Has anyone here played Star Wars: Empire at War? Well, each large starship has numerous weak points, each which represents a specific system on the ship, like the shields or the engines, and they can be individually targeted and damaged. This would take away from overall health, and if the weak spot was destroyed, that ship system (such as the weapons) would no longer function. Would it be possible to do something like that?
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 08, 2013 4:16 am

Mixotroph wrote:
I think I found the picture. http://media.moddb.com/cache/images/games/1/13/12364/thumb_620x2000/rendermethodsmall.jpg

And also, what about the blood pigments, will we be able to have different blood pigments, or will they all be hemoglobin or something?

Here is a list of what I've found:

Hemoglobin
Chlorocruorin
Hemocyanin
Coboglobin (Not found in any earthly creature, made in labs, but, could work on another planet)
Hemerythrin
Pinnaglobin (Only found in the pinna genus of mollusks.)
I've found something that might shed light on how to smooth out the genetic differences in the blood pigments
here.
It's an article about the reason why Octopods are able to survive in extreme temperatures: their blood pigment.
This blue blood pigment, hemocyanin, allows the octopods' blood to efficiently transport oxygen throughout the body in temperatures from -1°C to 30°C.

So, it is possible to judge the blood pigment a creature may have based upon the biome/climatic temperature of where they live.

This was found on July 5th.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jul 08, 2013 5:03 am

It seems only deep water marine species prefer hemocyanin as it is 1/4 as efficient as hemoglobin.
http://hemocyanin.blogspot.com/
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PostSubject: Hey! hey   Tue Jul 09, 2013 12:24 am

I found this game called Natural selection : http://en.wikipedia.org/wiki/Natural_Selection_2
It has several dynamics that could help with Hive building and Infections. Am playing it right now Maybe we could check it out,
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