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 Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

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Psych0Ch3f
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jan 15, 2014 1:59 am

There will be an evolutionary tree, and I'm sure a simple feature of taking a snapshot of your creature in every generation to monitor evolution can be added.
Also, there's something I'd like to bring up again, since there seem to be some new additions to our conversations on the Misc thread.
As much as we enjoy the enthusiasm and questions asked by supporters of the project, please try and keep questions that are irrelevant to the current stage (microbe) being programmed to a minimum. Unless it's some question that WILL BE OF DIRECT importance in the *near* future of thrive, it would be best if you kept it to yourself, read the wiki, PM'ed someone you think who'd know (just look at who seems to be answering all the questions, or a mod).
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Immortal_Dragon
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jan 15, 2014 10:00 am

In the Microbe Stage, is the pilum part/organelle still viable for implementation? (As a method for injecting venom/cloning material) Or has this been replaced by producing agents? I didn't notice that it was in the table that's floating around here somewhere in the list of possible parts.
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Thriving Cheese
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jan 15, 2014 1:16 pm

@Immortal_Dragon:
I believe the venom was indeed replaced by some agents that can be produced from your vacuole, although I'm not a 100% sure about the clone injection thing.
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Immortal_Dragon
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jan 15, 2014 6:04 pm

Well what about a pilum to use similarly to how one of my microbe ideas on the concept race thread, where it uses a pilum to vacuum out the victim's cytosol for sustenance.
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The Creator
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jan 17, 2014 1:48 am

So I was just thinking, what if aside from flagellum/cilia we were able to put proteins (channels or identity) on the side of a cell membrane? The identity proteins will allow the player to play a disease in another organism, he would have to fight the opposing immune system. And the channel ones would be used to allow passage for particular compounds that are to big to be absorbed through normal means, engulfing another cell nucleus or chloroplast for example.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jan 17, 2014 9:05 am

The problem then becomes simulating the inside of another organism though. Not to mention at this time we aren't going to have organisms more evolved than the player due to differig timescales between stages. (Unless that is only for the change between the Aware Stage and the Awakening Stage onwards)
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PostSubject: Customs Editor   Fri Jan 17, 2014 4:56 pm

I have seen many awesome editor ideas over a span of time,
I wonder if anyone else had made a thread about a customs editor of sorts?
Types of behavior expected (or just complimentary) of the different castes.
Which could also mean the types of outfits and buildings each caste would prefer or be forced into.
I imagine it could be much more in depth than that, but just tossing a thought.
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NickTheNick
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Jan 17, 2014 5:11 pm

Please do not make a new thread for minor suggestions. It says so on the READ BEFORE POSTING thread. Also, please do not necropost, as you did on the other thread.

Customs, individuals' behaviours, and other intricate details of your civilization are superfluous and not worth adding into the game, for they add little towards gameplay.

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Lightning_Scarz
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jan 18, 2014 12:35 am

NickTheNick wrote:

Customs, individuals' behaviours, and other intricate details of your civilization are superfluous and not worth adding into the game, for they add little towards gameplay.

Will clothing option be added? I know things like customs and behaviors would be hard to implement (and pointless really for anything other than aesthetics) but it would give your species some character and it would be cool to just watch your species go about their daily lives.
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amymist
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jan 18, 2014 3:21 am

Lightning_Scarz wrote:

Will clothing option be added? I know things like customs and behaviors would be hard to implement (and pointless really for anything other than aesthetics) but it would give your species some character and it would be cool to just watch your species go about their daily lives.

I like the idea of a clothing editor, but it might be too  much work to implement in a satisfactory way. Creatures will have really wide variety of possible shapes, and making clothing flexible enough to actually fit all of them might be a crazy undertaking. Most games have different base clothing meshes just for male and female versions, when you get into things like differing numbers of limbs and different spinal cord shapes... Eep.

Edit: is there any way for me to swap around the models of compounds in the Christmas release? I've seen images of compounds over on Github, and I'd like to see them in context.
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Tarpy
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jan 18, 2014 5:25 pm

I just noticed something that looks like a forum UI bug. The private message button says MP instead of PM
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NickTheNick
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jan 20, 2014 2:51 am

Lightning_Scarz wrote:
NickTheNick wrote:

Customs, individuals' behaviours, and other intricate details of your civilization are superfluous and not worth adding into the game, for they add little towards gameplay.

Will clothing option be added? I know things like customs and behaviors would be hard to implement (and pointless really for anything other than aesthetics) but it would give your species some character and it would be cool to just watch your species go about their daily lives.

Clothing will have to be something the player can brush onto their units as an aesthetic addition. It won't be very complex or detailed.

Simulating individuals' lives in your society would needlessly slow down your computer and the game, and is completely unnecessary for us to have to go through the trouble of in producing. Hence, units in cities will either be automated (like trade carts or vehicles carrying resources from building to building) or given random pathing patterns to make the city look busy.

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PostSubject: Tribes in Underwater?   Mon Jan 20, 2014 3:59 pm

I went through the FAQ, and it said no advanced civilizations under water because it is impossible to cast metal underwater. How about a Underwater Tribe? They could use the bones of dead fish for spears, some plants for hafts of tools, and underwater caves as homes, ect. ect.
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AwesomeSiebren
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PostSubject: .   Mon Jan 20, 2014 4:08 pm

Yes, that is possible.
Note: this is like the ...(Didn't count) time this is asked, you would expect it clear by now.
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The Creator
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jan 20, 2014 6:11 pm

You probably could do underwater civilization as long as your creature is an amphibian and is able to climb out onto land and create fire.
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Tarpy
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jan 20, 2014 7:10 pm

AwesomeSiebren wrote:
Yes, that is possible.
Note: this is like the ...(Didn't count) time this is asked, you would expect it clear by now.

Don't want to sound rude, but this isn't the ∞ time someone asked a question like this. People ask about civilizations underwater, Scolder asked for simple tribes.

Scolder123, please post small questions on the misc. bugs and questions thread.
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NickTheNick
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Jan 20, 2014 7:56 pm

Listen to Tarpy. Merged it with this thread.

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penumbra espinosa
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jan 21, 2014 12:19 pm

for those asking, there was a thread about underwater civilizations, the game will allow you to live as a fully underwater race, but dont expect to make spaceships, you'll be locked to stone age developments unless you get uplifted by another race or unless you come out of the water from time to time to develop the rest of technology.

the reason is that you cant make fire underwater and this limits technological development. and no, it has been discussed several times, and many solutions have been given, that will be the answer, you either become amphibian or you stick to your society based in seashells and spears.
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AwesomeSiebren
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PostSubject: .   Tue Jan 21, 2014 4:30 pm

Sorry, but I meant that it has been said that tribes are possible, but advanced civilizations aren't.
(My word choice was rather poor.)
I didn't mean it like that...
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Epickitty
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Jan 21, 2014 8:08 pm

This question popped up in my mind when I thought about how Thrive stages are going to released one at time. If each Thrive stage is released separately how will beta-players be able to move their progress to the next stages when they are released. I would like to move progress because I don't want to start over when each Thrive stage is released. Plz forgive me if this question has been answered I couldn't find the answer to my question.




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NickTheNick
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Jan 22, 2014 12:54 am

That is something that the programmers need to figure out among themselves.

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PostSubject: Idea for Multiplayer Mode   Sat Jan 25, 2014 7:06 am

Hi to all the Thrive team, I have an idea which I reckon could make the game a fair bit funner. Like a lot of shooter games, I reckon it would be fun if the game had servers of different terrains where players can join and face off against each other. hanks for listening
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Tarpy
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jan 25, 2014 8:02 am

You didn't read the "Read before posting" thread at all, did you? It clearly says you should look around a bit before you post to see if the suggestion has been covered so far. If you have looked around, you would have noticed that multiplayer has already been suggested a lot and will probably never happen.

It also says that any suggestions should first go to the misc. bugs and questions thread.

I think that this thread should be merged with the misc. bugs and questions thread or locked.
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PropTheRedstoner
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jan 25, 2014 2:05 pm

Quick idea/question:

Can't lifeforms be based on different chemicals then those on earth? Say, species A is based on... I dunno, Carbon, and Species B is based on ammonia or something. The Definition of a habitable planet would change from Species A to Species B.

This could be an advantage or disadvantage. If a species is based on something that is common on many planets, they could survive easily on different planets, but if a species is based on something that isn't common, they would have a harder time colonizing other planets. Maybe, depending on difficulty, there could be more variables to a species, such as what they can breath and ingest, if they need certain air pressure to survive, etc. Just an idea, but it would make it a lot more realistic.
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Jan 25, 2014 3:11 pm

PropTheRedstoner wrote:
Can't lifeforms be based on different chemicals then those on earth?

No, as far as I know all life in Thrive will be carbon-based. It would be too difficult for both programmers and players.
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