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Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
PPG- Procedural Planet Generator - Page 3 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
PPG- Procedural Planet Generator - Page 3 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
PPG- Procedural Planet Generator - Page 3 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
PPG- Procedural Planet Generator - Page 3 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
PPG- Procedural Planet Generator - Page 3 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
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» Presentation
PPG- Procedural Planet Generator - Page 3 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
PPG- Procedural Planet Generator - Page 3 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
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» Music List Thread (Post New Themes Here)
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» Application: English-Spanish translator
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» A new round of Forum Revamps!
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 PPG- Procedural Planet Generator

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Invader
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyMon Sep 06, 2010 10:44 pm

~sciocont wrote:
InvaderZim wrote:
~sciocont wrote:
He's talking about computer crashes, I think.

Oh. Why would your computer crash from entering the atmosphere? I guess from all the planet loading at one time?
He said "When visiting a planet"

Well, yeah... Now, I beleive the obvious answer is to load the planet quality in layers, slowly getting more detailed as you get closer to the ground, rather than just BANG! Full quality! Would most likely be easiest on the 'puter.


Just statin' the obvious.
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Bashinerox
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyTue Sep 07, 2010 12:00 am

InvaderZim wrote:
~sciocont wrote:
InvaderZim wrote:
~sciocont wrote:
He's talking about computer crashes, I think.

Oh. Why would your computer crash from entering the atmosphere? I guess from all the planet loading at one time?
He said "When visiting a planet"

Well, yeah... Now, I beleive the obvious answer is to load the planet quality in layers, slowly getting more detailed as you get closer to the ground, rather than just BANG! Full quality! Would most likely be easiest on the 'puter.


Just statin' the obvious.

We are discussing exactly this in

Planetary coordinates
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Mysterious_Calligrapher
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Jan 29, 2011 1:29 am

PPG:
Plants, pollen and Biomes. (Crossed over from a thread in Programming.)
1) Biome is determined by environment factors (temp/temp variation, precipitation, geographical location.)
2) Different types of biomes will have different categories of autotrophs. Extremely quick-growing autotrophs will thrive in areas frequently disturbed. (By fire, avalanche, whatever.) Whereas if there is an opportunity for longer-growth organisms and greater biodiversity, it will be taken.
3) Airborne pollination (or pollination in general) is pretty darn important for terrestrial plants, and, along with the other things, will be getting it's own thread over here when I get around to it.
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Jan 29, 2011 10:37 am

Why do we need to keep track of pollen?
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The Uteen
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 11:02 am

~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 11:33 am

The Uteen wrote:
~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
I don't think we need to actually simulate indirect insemination processes such as pollination.
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Poisson
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 2:53 pm

~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
I don't think we need to actually simulate indirect insemination processes such as pollination.
So what about pollination organisms like bees? Would we allow those to evolve?
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 4:03 pm

Poisson wrote:
~sciocont wrote:
The Uteen wrote:
~sciocont wrote:
Why do we need to keep track of pollen?

I don't think it needs tracking, but we are going to have to simulate it, probably something random, but more likely in areas of trees (possibly taking into account wind, too, which should already exist for flying organisms).

Pollen should also have effects on creatures sometimes.
I don't think we need to actually simulate indirect insemination processes such as pollination.
So what about pollination organisms like bees? Would we allow those to evolve?
We can have a pollinator slot in every biome with flowering plants.
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roadkillguy
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Jan 30, 2011 5:48 pm

That's the beauty of the niche system

Anyway, have we come up with how will planets be stored? It's hard to store spherical data without artifacts.
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Dr_Chillgood
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyWed Oct 26, 2011 11:49 pm

I've actually recently downloaded a program called space engine that procedural generates the universe. Before I continue I would like to make it clear that I don't intend for thrive to simply use this program. I wanted to bring it up because its an open source program, so if we want to work out our PPG we may want to consult the one programmer of space engine. If you do a quick google you should find it quickly, I wish I could post the direct link but I can't yet. (although the url is eu(dot) spaceengine(dot)org) Its a new program in terms of development, so it requires a mostly decent comp to run due to a lack of efficiency.

It has a bit less to do with planet generation then it does celestial generation, however I thought it may be a good starting point. ( I can create a separate thread for this if you all want.) The man behind this program has expanded a bit on planet surface generation for the next update of the program so it may not be too much out of question to look at Space engine's programming as a starting point.

(like I said, not saying we should use this program exactly as it is, but learning from it would be better then making one from scratch. And take a look at some youtube videos of it, which I can't post links of them, but I can't sorry.)
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ido66667
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyFri Oct 28, 2011 3:24 pm

Dr_Chillgood wrote:
so if we want to work out our PPG we may want to consult the one programmer of space engine.


Maybe We can Offer Him to join The Team.
I think He can Help.
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Pezzalis
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 7:56 am

So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
https://www.youtube.com/watch?v=68YK2FHkFjw
https://www.youtube.com/watch?v=xpnucN12uBQ
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 7:48 pm

Pezzalis wrote:
So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
https://www.youtube.com/watch?v=68YK2FHkFjw
https://www.youtube.com/watch?v=xpnucN12uBQ

That is immensely impressive. They've built basically everything we would need for large scale simulation of the milky way, I'm going to look into this.

edit:
THIS IS ABSOULTELY FANTASTIC. Thrive is essentially an extrapolation of this, since we're adding life into the universe. The beautiful graphics and high levels of detail are really getting me excited. With thrive, we can essentially just add localized details to a planet as you keep zooming in. We can basically base our game off of this engine. In fact, we could essentially give every player a different galaxy to live in. Which would be utterly, stupefyingly cool.

also, 2000 posts
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Pezzalis
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 9:25 pm

~sciocont wrote:
Pezzalis wrote:
So basically this space engine contains astronomical preset data for the know universe, and procedurally generates everywhere else, including planetary surfaces? Wow. It does so with impressive visuals too, take a look:
https://www.youtube.com/watch?v=68YK2FHkFjw
https://www.youtube.com/watch?v=xpnucN12uBQ

That is immensely impressive. They've built basically everything we would need for large scale simulation of the milky way, I'm going to look into this.

edit:
THIS IS ABSOULTELY FANTASTIC. Thrive is essentially an extrapolation of this, since we're adding life into the universe. The beautiful graphics and high levels of detail are really getting me excited. With thrive, we can essentially just add localized details to a planet as you keep zooming in. We can basically base our game off of this engine. In fact, we could essentially give every player a different galaxy to live in. Which would be utterly, stupefyingly cool.

also, 2000 posts

Can't agree more,
Its open source isn't it? I think you should contact the creator(s) and see if he/she could join us or allow us to take a look at some of the juicy code. The specs are quite demanding but by the time we are done they will be the norm.
I've downloaded it and have been browsing a few galaxies
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySat Oct 29, 2011 10:04 pm

I shot the developer a PM. I'll be checking in on the site regularly for his reply.
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Tenebrarum
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Oct 30, 2011 10:14 am

As impressive as this is, remember that buy end-game we'll be asking it to remember where the player parked his car. Can it handle it?
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Dr_Chillgood
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Oct 30, 2011 1:09 pm

Probibily can, the enginge works like the file browser on your computer. Galaxy>star>planet>planet mesh. As long as we're careful what we render all at once, there should be no problem what so ever. (At least that's what I assume.)
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Oct 30, 2011 2:15 pm

Tenebrarum wrote:
As impressive as this is, remember that buy end-game we'll be asking it to remember where the player parked his car. Can it handle it?
Considering that we're only making one galaxy, complexity is reduced. After all, since everything is procedurally generated in space engine, we'd only need to keep track of things you've already seen. For most of the game you'll be in one biome, on one planet, so there will be much less complexity on the large scale.
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Deathbite42
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 12:05 pm

US_of_Alaska wrote:
~sciocont wrote:
It's plausible, and it will make the game quite interesting.
It may be plausible, but would they really return the same results? i mean, anything that has to photosynthesize to survive could only survive in the goldilocks zone, a Gas Giant moon would be too far from the sun and would have a long period of being eclipsed.
Even out of the goldilocks zone, life can photosynthesize. Europa is outside it, yet there is a range where plants can photosynthesize without getting blasted with radiation.
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 1:06 pm

US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
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GamerXA
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 6:59 pm

Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
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Deathbite42
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 8:17 pm

GamerXA wrote:
Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Wouldn't far away gas giants produce a better effect due to a bigger orbit?
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptySun Aug 05, 2012 9:47 pm

Deathbite42 wrote:
GamerXA wrote:
Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Wouldn't far away gas giants produce a better effect due to a bigger orbit?
I am not an expert on this subject, however I believe that the method used is the amount of wobble a star has because of the gas giant's gravity. Which is greater the closer it is to the star, in accordance with Fg = Gm1m2 / r2.
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyMon Aug 06, 2012 10:13 am

GamerXA wrote:
Deathbite42 wrote:
GamerXA wrote:
Deathbite42 wrote:
US_of_Alaska wrote:
~sciocont wrote:
The Uteen wrote:
But will planets have similar materials if they are next to each other, or is that more 'in the next ten years' realisticness of programming?
We can probably define likely materials through position, but it doesn't really matter that much. Theoretically, any planet could get any element, and therefore make just about any sort of material.
I think it's important for us to stick to the generally accepted science of star systems, being that more dense, rocky planets are closer to the star than the large gas giants.
STOP USING KINDERGARTEN ASTRONOMY! You're wrong, our star is actually the exception to the rule, normally gas giants are closer.
Not necessarily, many of the close orbiting gas giants we have found are only located because they cause more of the effect that allows us to find extrasolar planets. For all we know, these Hot Jupiters may be relatively rare and only appear common because that's all we could find for many years.
Wouldn't far away gas giants produce a better effect due to a bigger orbit?
I am not an expert on this subject, however I believe that the method used is the amount of wobble a star has because of the gas giant's gravity. Which is greater the closer it is to the star, in accordance with Fg = Gm1m2 / r2.
But the farther it is, the farther it'll "try" to pull.
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~sciocont
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PostSubject: Re: PPG- Procedural Planet Generator   PPG- Procedural Planet Generator - Page 3 EmptyMon Aug 06, 2012 10:58 am

Incorrect, its pull is weaker, and the star exerts a much larger force than any planet orbiting it will.
the closer the planet is, the more force it exerts. It's some of the most basic physics out there.
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