Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Boarding (Space Stage)

View previous topic View next topic Go down 
AuthorMessage
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Boarding (Space Stage)   Wed Jul 31, 2013 8:00 pm

It will be possible for boarding to take place between spaceships. I propose to have this happen off camera. Each ship will have a boarding party which can be customised with different units and different tactics. This is then compared against the enemy ships defense team & security.

Boarding & Defense Teams are made by the user in the squad editor and then tagged as "Spaceship Boarding Team" and "Spaceship Defense Team" respectively.

Internal security:
Droids
Turrets

Tactics:

Prerequisites for boarding:



So first we should decide what comes under each heading. Or if you have an alternate system or anything, I'm all ears.


Last edited by Inca on Fri Aug 02, 2013 7:48 am; edited 1 time in total
Back to top Go down
View user profile http://soundcloud.com/inca_uk
Immortal_Dragon
Regular


Posts : 425
Reputation : 19
Join date : 2013-06-18
Age : 23
Location : Throne of the Immortal Dragon

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 8:09 pm

Ok, so these will just be generic units that are arbitrary in nature when it is possible for such variety in Thrive. But in order to save processors I don't have a problem with it.

Of course, the target ship shouldn't be falling apart at the seams, so maybe a minimum percentage of health for valid targets? Plus maybe a "Universal Boarding Dock" FP that allows the craft to execute boarding attacks, so players can specialize their designs.
Back to top Go down
View user profile
Jimexmore
Newcomer


Posts : 89
Reputation : -40
Join date : 2013-05-21
Age : 23

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 8:14 pm

So your telling me you don't want to watch your men take over a ship,battlefront style?
Why don't you like the battles. maybe it the engine could handle it, Maybe even hold meetings ,mass effect style,
Back to top Go down
View user profile
Jimexmore
Newcomer


Posts : 89
Reputation : -40
Join date : 2013-05-21
Age : 23

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 8:19 pm

Immortal_Dragon wrote:
Ok, so these will just be generic units that are arbitrary in nature when it is possible for such variety in Thrive. But in order to save processors I don't have a problem with it.

Of course, the target ship shouldn't be falling apart at the seams, so maybe a minimum percentage of health for valid targets? Plus maybe a "Universal Boarding Dock" FP that allows the craft to execute boarding attacks, so players can specialize their designs.
Or we could edit those are just placeholders. maybe make custom classes like a one species "heavy" unit is half the size of another species "light" unit.
Back to top Go down
View user profile
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 8:27 pm

@Imortal_Dragon: Hmm we could actually leave it up to the user to create units in the squad editor and build their boarding teams that way. Make a squad and tag it as "boarding party"?

@Jimexmore: While I would like to see that, I think that would really slow the game down in terms of pace as you will be playing this section more as an RTS, no? Meetings would just be handled through diplomacy. Though you have given me an idea. Maybe we should discuss actions that boarding party could take, such as capture commanding officers.
Back to top Go down
View user profile http://soundcloud.com/inca_uk
Immortal_Dragon
Regular


Posts : 425
Reputation : 19
Join date : 2013-06-18
Age : 23
Location : Throne of the Immortal Dragon

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 8:46 pm

Boarding Party tag sounds good to me.
Back to top Go down
View user profile
Jimexmore
Newcomer


Posts : 89
Reputation : -40
Join date : 2013-05-21
Age : 23

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 9:27 pm

Inca wrote:
@Imortal_Dragon: Hmm we could actually leave it up to the user to create units in the squad editor and build their boarding teams that way. Make a squad and tag it as "boarding party"?

@Jimexmore: While I would like to see that, I think that would really slow the game down in terms of pace as you will be playing this section more as an RTS, no? Meetings would just be handled through diplomacy. Though you have given me an idea. Maybe we should discuss actions that boarding party could take, such as capture commanding officers.
Maybe loading the ship with explosives and ramming it into another ship.Or maybe we could make the game survival horror be aboard a large ship with it gets attacked or something.
Back to top Go down
View user profile
penumbra espinosa
Learner


Posts : 139
Reputation : 5
Join date : 2010-09-10
Age : 24

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 9:30 pm

i say boarding mechanics are viable for Thrive. but as i said in the miscellanious thread, it has to be tied to how spaceships are designed in the game, and by that extension, vehicles and buildings, in the case players can actually get inside them.

i dont know how doest the building system works in Thrive so i can only speculate, but taking in account it comes from the tech editor, i can guess that it is modular to certain degree, in the case it has de depth of a system like that of games like Minecraft, Starmade, Blockade Runner, Planet Explorers, Starforge or the like, it can actually be possible to make a modular system for vehicles that allow players to actually board them.

ship boarding means that spaceships have an actual inside use, so we have to think in function components inside the ship, like those used for navigation, life support, combat, engines, energy grid, etcetera. this means a ship is more like a mobile building than a vehicle for itself.

i proposed a system for spaceship construction that would serve as a base:

1. the player creates the ship's interior layout, including the powergrid, fuel, life support, etcetera.

2. the player builds the ship's main form using things like scaffolding, frames, wings, windows, etcetera.

3. the player adds the aesthetics, coloring and lights for example
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Boarding (Space Stage)   Wed Jul 31, 2013 11:36 pm

Vehicles will on the first releases not be able to be entered. However, later on it development its definitely viable to add that in.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Jimexmore
Newcomer


Posts : 89
Reputation : -40
Join date : 2013-05-21
Age : 23

PostSubject: Re: Boarding (Space Stage)   Thu Aug 01, 2013 2:17 am

NickTheNick wrote:
Vehicles will on the first releases not be able to be entered. However, later on it development its definitely viable to add that in.
Mighty Nick !!, I really want some carnage, pure craziness, guys getting sucked into space, boarding pods and,
EXPLOSIVES!! Technorganic infections
Please see:
 
Back to top Go down
View user profile
penumbra espinosa
Learner


Posts : 139
Reputation : 5
Join date : 2010-09-10
Age : 24

PostSubject: Re: Boarding (Space Stage)   Thu Aug 01, 2013 7:35 pm

that puts me to think, if it would be possible to design a pod system like that of EVE, i mean, using the tech editor...jejejeje
Back to top Go down
View user profile
Zeyrock
Newcomer


Posts : 10
Reputation : 0
Join date : 2013-07-30
Age : 72
Location : Galactic Core

PostSubject: I agree.   Fri Aug 02, 2013 12:28 am

I agree with the Boarding idea, but those units are rather generic and no offense. Instead of those whynot use semi-realistic units like below.

> [InsertEmpireName] Marines
> [InsertEmpireName] Specialist Marines (Stronger version of regular Marines.)

I find the marine idea to be realistic, since marines are basically there for that exact reason. Like they were in real life.
Back to top Go down
View user profile
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 7:51 am

Ok I've updated the OP with the new way that squads will work.
Back to top Go down
View user profile http://soundcloud.com/inca_uk
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 6:38 pm

Why differentiate between boarding marines and defending marines? Are they that different?

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 6:45 pm

I don't know, they might be, it depends how the user sets it up. They might want to build the squad differently for attack and defense.
Back to top Go down
View user profile http://soundcloud.com/inca_uk
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 7:01 pm

I think the tagging is unnecessary. All the player does is just assign a number of units to a vehicle in the squad editor, and when the vehicle enters boarding with another, their total stats are pitted against each other with some dice rolling, and one side emerges victorious.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 7:13 pm

Hmm, the way I imagined it is you would tag your teams, you could have multiple of each, and then you'd train them from the trip. I picture it as better a system, but if you don't think so.
Back to top Go down
View user profile http://soundcloud.com/inca_uk
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 7:18 pm

Well by teams, that is basically what squads are. And you could fit in as many squads as the vehicle's design would allow. They would start with some experience if they were recruited from a barracks with a training ground, and they would also gain experience from fighting on the field.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 7:23 pm

Ok, that makes sense.
Back to top Go down
View user profile http://soundcloud.com/inca_uk
Nie Tutaj



Posts : 1
Reputation : 0
Join date : 2013-08-02

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 8:01 pm

NickTheNick wrote:
I think the tagging is unnecessary. All the player does is just assign a number of units to a vehicle in the squad editor, and when the vehicle enters boarding with another, their total stats are pitted against each other with some dice rolling, and one side emerges victorious.

I think that there should be an upgrade for any vessel where it is given Pods that are shot at the enemy ship. The pods contain soldiers that, when the pod is attached, will enter the ship. A form of forced entry. Also, will it be possible to evolve a species so it can go into outer space without the need of technology?
Back to top Go down
View user profile
Aiosian_Doctor_Xenox
Learner


Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 26
Location : Kent

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 8:14 pm

Nie Tutaj wrote:
NickTheNick wrote:
I think the tagging is unnecessary. All the player does is just assign a number of units to a vehicle in the squad editor, and when the vehicle enters boarding with another, their total stats are pitted against each other with some dice rolling, and one side emerges victorious.

I think that there should be an upgrade for any vessel where it is given Pods that are shot at the enemy ship. The pods contain soldiers that, when the pod is attached, will enter the ship. A form of forced entry. Also, will it be possible to evolve a species so it can go into outer space without the need of technology?

I'm guessing, by that, you mean a species that has no need for gas exchange, and would have no problem going from the pressurized environment of their world, to the vacuum of space?

That sounds like a doozy...
Back to top Go down
View user profile http://s15.zetaboards.com/Xeno_Corporation/index/
Inca
Regular


Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 22
Location : England

PostSubject: Re: Boarding (Space Stage)   Fri Aug 02, 2013 8:34 pm

No I don't think that will be possible, It would require far too much work and isn't realistic.
Back to top Go down
View user profile http://soundcloud.com/inca_uk
Jimexmore
Newcomer


Posts : 89
Reputation : -40
Join date : 2013-05-21
Age : 23

PostSubject: Re: Boarding (Space Stage)   Sat Aug 03, 2013 1:03 am

Inca wrote:
No I don't think that will be possible, It would require far too much work and isn't realistic.
Someone will hopefully mods it in.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Boarding (Space Stage)   Today at 2:27 pm

Back to top Go down
 
Boarding (Space Stage)
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Gameplay Stages :: Space-
Jump to: