Thrive Game Development

Development of the evolution game Thrive.
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Log in automatically: 
:: I forgot my password
Quick Links
New Posts

Display results as :
Rechercher Advanced Search
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests


Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm

Share | 

 An apology, a response, and a belated introduction

View previous topic View next topic Go down 

Posts : 6
Reputation : 0
Join date : 2013-08-31

PostSubject: An apology, a response, and a belated introduction   Mon Sep 09, 2013 8:15 pm

So I guess I should start this off with an apology to Nick and scio, mostly Nick. I worded the ends of my posts to make myself sound like an arrogant belgium, and I have no clue why the belgium (I'm starting to like to say "belgium") I did that. I think I just wanted to prove people wrong and got carried away completely. I'm so sincerely sorry for that, and I'll be avoiding that path in the future.

I also apologize for posting like an idiot on that page, not really thinking deeply about how the ideas might not apply. If you used the double uplifting concept as uplifting, then it doesn't apply. If you use it as masters and pets, then the civilization becomes amphibious, and also doesn't apply. and the ledge idea was ruined by the fact that scio was using the word "amphibious" in game terms (capable of modifying both the land above and below water) instead of the real definition (capable of operating while on land or in water). I should've really thought about that before posting the idea. Hey, just be glad I at least read through the entire topic. Taking down that topic was probably a good idea because of all the bans resulting from people trying to prove you wrong. (Though I'll admit I was formulating an idea using submarine volcanoes, but there were a couple complications that could only be solved or proven impossible through discussion)

And now, after a week of waiting, you can finally know a little more about me. Firstly, I apologize a lot for little things (which you can likely figure out by the first 2 paragraphs) Secondly, I like to try to prove people wrong, but generally give up quickly if I don't have a "Eureka" moment. I tend to like to be a little sarcastic sometimes, and also tend to attempt to not be too mean (though my 1st posts I sort of failed at that). Yes, I dwell on my mistakes. How could you tell? I also try to stay somewhat intelligent with my posts and do my research (which is both why I'm starting to like my submarine volcano idea). Oh, I do also get a little crazy with continuing on jokes.

Now for the reason I'm taking a look at thrive. No, it's not for the creature evolution; it's for the strategy and vehicle construction. I've been playing Spore since January, 2010, and have spent probably less than 1% of my time actually going through the stages and completing others adventures. I've spent most of those 3 years constructing vehicles, fine tuning my construction skill and posing them in pictures in the galactic adventures editor. I'm curious on how the vehicle editors will wind up and how much more I'll be able to do with them than Spore's, and to the strategy of using your creations in the industrial (maybe also society) age. I could easily give recommendations on them, and I could see thrive potentially breaking into the strategy market if the "civilization" stages aren't dumbed down much. If you need help creating vanilla units, give me an editor and I could likely build you tanks, ships, and aircraft of different eras for the opponent nations to use. I also have connections (no, not the hitman types who will go into your house and try to shoot you. Well, actually, I don't know if any of them ARE hitmen who would go into your house and try to shoot you. You may just have to take a chance if you want other good vehicle builders to help out)

Qualification picture:

large version of the image:

PS: I get really competitive about music and slightly about youtubers. If you ask about either you will get a long and detailed list as a response, and possibly an insult if I dislike what you like enough.

Last edited by noname117 on Tue Sep 10, 2013 4:57 pm; edited 1 time in total
Back to top Go down
View user profile

Posts : 425
Reputation : 19
Join date : 2013-06-18
Age : 23
Location : Throne of the Immortal Dragon

PostSubject: Re: An apology, a response, and a belated introduction   Mon Sep 09, 2013 8:44 pm

Hey man, we all make mistakes, what really matters is if we learn from them, and it seems to me that you have.

Plus, those ships look BELGIUMMING AWESOME!! What software did you use to make them, as far as I know Spore's editor can't make something like that, but why stretch out the page man?
Back to top Go down
View user profile

Posts : 6
Reputation : 0
Join date : 2013-08-31

PostSubject: Re: An apology, a response, and a belated introduction   Mon Sep 09, 2013 8:50 pm

well, the stretching out of the page was an unintentional effect of Spore taking large screenshots. I reduced it to 40% of its full size

Yes, those ships were built in spore with the complexity limitations. The entire thing was assembled in GA and I used the waterfall and water spray effects to create the moving effect. You can tell it is spore because of the slight curve of the planet adjusting the ships into a not quite straight line (which photoshop couldn't fix, so I just cropped the upper curve of the planet).
Back to top Go down
View user profile
Overall Team Co-Lead

Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: An apology, a response, and a belated introduction   Fri Sep 13, 2013 1:14 am

Welcome to the forums.

Thank you for apologizing, even though it wasn't necessary. Those images made on Spore look really nice, and quite a ways down the line when we have a full Tech Editor working and we have the Strategy Modes underway we are going to need people to create some preset models for players and AI to use in the game.

However, acknowledging that you may insult people doesn't justify it (regarding Youtube preferences or whatever it was), so please avoid doing so.

Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Sponsored content

PostSubject: Re: An apology, a response, and a belated introduction   Today at 4:14 am

Back to top Go down
An apology, a response, and a belated introduction
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved :: Applications-
Jump to: