Thrive Game Development

Development of the evolution game Thrive.
 
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 Graphics Team

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tjblazer85
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PostSubject: Re: Graphics Team   Sat Jan 04, 2014 12:05 am

NickTheNick wrote:

Speaking of which, I have far more free time nowadays, so i can try to help out with organizing any art development at the moment. Are there any assets we need for the next release that the artists can work on?

They are listed right here.
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AwesomeSiebren
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PostSubject: Extra   Thu Jan 09, 2014 4:57 pm

Are there any models needed ?
I think other modellers would like to know as well.
Maybe some textures, or something else?
(Just trying to stimulate here :P)
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tjblazer85
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PostSubject: Re: Graphics Team   Fri Jan 10, 2014 10:05 pm

AwesomeSiebren wrote:
Are there any models needed ?
I think other modellers would like to know as well.
Maybe some textures, or something else?
(Just trying to stimulate here :P)

Dude, it's right above your post xD

Here's the link: https://github.com/Revolutionary-Games/Thrive/issues/78
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AwesomeSiebren
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PostSubject: ...   Sat Jan 11, 2014 2:20 pm

I feel stupid...
I feel either stupid, or useless...
Oh well.
I'll get working right away.
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tjblazer85
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PostSubject: Re: Graphics Team   Fri Feb 07, 2014 9:45 pm

Hey Thriving Cheese can we add the 3D models from this issue in github to the list of thing needed for microbe stage?
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Thriving Cheese
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PostSubject: Re: Graphics Team   Mon Feb 10, 2014 5:47 am

yup
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tjblazer85
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PostSubject: Re: Graphics Team   Sat Mar 01, 2014 2:00 am

Hey, all artists we got some new work to do!

Click on these links to get to work:
https://github.com/Revolutionary-Games/Thrive/issues/102
https://github.com/Revolutionary-Games/Thrive/issues/103
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Tritium
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PostSubject: Re: Graphics Team   Sun Apr 27, 2014 5:45 pm


Just some sand grains i liked from Ymedron in the concept art thread.
https://www.dropbox.com/s/xd6pbvogcmx5ypq/SandGrains.rar
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moopli
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PostSubject: Re: Graphics Team   Sun Jul 06, 2014 10:35 am

So I was thinking about microbe concept art, and that led me to thinking about the overall Microbe visual theme -- it was settled some time ago (and I happen to agree) that the game should look much like it's playing out under a microscope. We already know what kinds of models we need to make, and so on. However, it isn't as simple as making models for organelles, and generating skins for microbes -- all that gives us is the overall geometry to render. If we want the game to look like it's under a microscope, then we have to write shaders. Gnarly ones too. This'll come later down the line, when we're doing our graphics overhauls, but for anyone who's interested, you can learn to write shaders (.material files, which are both shader and texture map) for Ogre in preparation, and tweak the .material files in the materials folder to see your materials in-game.
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PostSubject: Re: Graphics Team   Today at 1:44 am

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