Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
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Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Graphics Team - Page 4 Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Graphics Team - Page 4 Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Graphics Team - Page 4 Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Graphics Team - Page 4 Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Graphics Team - Page 4 Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Graphics Team - Page 4 Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Graphics Team - Page 4 Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Graphics Team - Page 4 Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Graphics Team - Page 4 Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Graphics Team - Page 4 Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Graphics Team - Page 4 Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Graphics Team - Page 4 Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Graphics Team - Page 4 Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Graphics Team - Page 4 Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Graphics Team - Page 4 Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Graphics Team - Page 4 Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Graphics Team - Page 4 Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Graphics Team - Page 4 Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Graphics Team - Page 4 Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Graphics Team - Page 4 Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Graphics Team

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crovea
Ymedron
Nimbal
Tritium
EVanimations
Psych0Ch3f
Immortal_Dragon
Aiosian_Doctor_Xenox
AwesomeSiebren
Falthron
FalmerbloodElixir
tjblazer85
Thriving Cheese
NickTheNick
18 posters
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AuthorMessage
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptySat Jan 04, 2014 12:05 am

NickTheNick wrote:

Speaking of which, I have far more free time nowadays, so i can try to help out with organizing any art development at the moment. Are there any assets we need for the next release that the artists can work on?

They are listed right here.
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AwesomeSiebren
Newcomer
AwesomeSiebren


Posts : 84
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Join date : 2013-07-20
Age : 24
Location : Netherlands

Graphics Team - Page 4 Empty
PostSubject: Extra   Graphics Team - Page 4 EmptyThu Jan 09, 2014 4:57 pm

Are there any models needed ?
I think other modellers would like to know as well.
Maybe some textures, or something else?
(Just trying to stimulate here :P)
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tjblazer85
Newcomer
tjblazer85


Posts : 53
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Age : 23

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptyFri Jan 10, 2014 10:05 pm

AwesomeSiebren wrote:
Are there any models needed ?
I think other modellers would like to know as well.
Maybe some textures, or something else?
(Just trying to stimulate here :P)

Dude, it's right above your post xD

Here's the link: https://github.com/Revolutionary-Games/Thrive/issues/78
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AwesomeSiebren
Newcomer
AwesomeSiebren


Posts : 84
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Age : 24
Location : Netherlands

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PostSubject: ...   Graphics Team - Page 4 EmptySat Jan 11, 2014 2:20 pm

I feel stupid...
I feel either stupid, or useless...
Oh well.
I'll get working right away.
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tjblazer85
Newcomer
tjblazer85


Posts : 53
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Join date : 2013-06-04
Age : 23

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptyFri Feb 07, 2014 9:45 pm

Hey Thriving Cheese can we add the 3D models from this issue in github to the list of thing needed for microbe stage?
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Thriving Cheese
Art Team Lead
Thriving Cheese


Posts : 321
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Join date : 2013-01-06
Age : 24
Location : Sweden

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptyMon Feb 10, 2014 5:47 am

yup
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http://thrive-game.deviantart.com/
tjblazer85
Newcomer
tjblazer85


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 23

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptySat Mar 01, 2014 2:00 am

Hey, all artists we got some new work to do!

Click on these links to get to work:
https://github.com/Revolutionary-Games/Thrive/issues/102
https://github.com/Revolutionary-Games/Thrive/issues/103
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Tritium
Newcomer
Tritium


Posts : 90
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Join date : 2013-03-18
Age : 34

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptySun Apr 27, 2014 5:45 pm

Graphics Team - Page 4 Sandpa11
Just some sand grains i liked from Ymedron in the concept art thread.
https://www.dropbox.com/s/xd6pbvogcmx5ypq/SandGrains.rar
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moopli
Developer
moopli


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 28
Location : hanging from the chandelier

Graphics Team - Page 4 Empty
PostSubject: Re: Graphics Team   Graphics Team - Page 4 EmptySun Jul 06, 2014 10:35 am

So I was thinking about microbe concept art, and that led me to thinking about the overall Microbe visual theme -- it was settled some time ago (and I happen to agree) that the game should look much like it's playing out under a microscope. We already know what kinds of models we need to make, and so on. However, it isn't as simple as making models for organelles, and generating skins for microbes -- all that gives us is the overall geometry to render. If we want the game to look like it's under a microscope, then we have to write shaders. Gnarly ones too. This'll come later down the line, when we're doing our graphics overhauls, but for anyone who's interested, you can learn to write shaders (.material files, which are both shader and texture map) for Ogre in preparation, and tweak the .material files in the materials folder to see your materials in-game.
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 Similar topics
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» Graphics for Thrive
» The Graphics
» How will graphics look like?
» Application for Graphics
»  Graphics Settings

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