Thrive Game Development

Development of the evolution game Thrive.
 
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 0.2.1 and Beyond

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AuthorMessage
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

20131230
Post0.2.1 and Beyond

Given my lackluster attendance on the forums here of late, it's difficult for me to say exactly how much has been going on in the latter half of this year. Since the last devblog, we've been making a lot of headway, and I'm quite pleased with the state of the project as it is now. However, if you download our latest release, you'll quickly find that it, ostensibly, is bafflingly incomplete.
Thrive has yet to become a game.
Despite this, I'm happy with where we're at. If you peel away the immediate simplicity of release 0.2.1, it becomes clear that the, if you will, cytoskeleton, of microbe stage is at its core strong. Major components of the eventual game are lying in wait, unused by this current iteration but ready to be implemented when we've built enough for them to be useful. At this point, building becomes easier, so long as our blueprints are clear, and each step forward is more noticeable. Soon, you won't open Thrive.exe and see yourself, compound emitters, and scattered identical AIs. You'll see AI cells of many shapes and sizes absorbing and emitting compounds, attacking each other and defending themselves. Further iterations will bring a microbe editor, procedural evolution and population dynamics, a dynamic background with competing bacterial colonies for you to feast upon or shy away from, and a complex environment of furrowed rock that restricts your movement across the plane of the game - unless you have the tools to destroy it. All this and more is planned.
While my vision for the microbe stage is grand, it's just a vision without the talent and hard work of the team here. To all of the programmers, artists and designers who have been working on building, shaping, and organizing work on the microbe stage, I owe a debt of gratitude. You've been doing a fantastic job this year, keeping the project strong and my spirits high.
As we look forward into the often inscrutable fog of the future, I'd like to take time to wish the whole development team a happy and productive 2014, ideally full of all the wonders I mentioned above. It's always a pleasure working with you all, as geographically and culturally dispersed as we are, and I hope our collaboration will yield even more positive results in the coming months. As always, keep soldiering on.

~scio

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]


Last edited by ~sciocont on Tue Dec 31, 2013 3:56 pm; edited 1 time in total
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0.2.1 and Beyond :: Comments

Re: 0.2.1 and Beyond
Post on Mon Dec 30, 2013 8:17 pm by NickTheNick
With what we have now I think it'll be much easier to start adding in things like organelles, evolution, agents, etc. Also, once we have a well-developed Microbe Stage, I think it's high time we start looking to other forums for game developers to come join us, for after the Microbe Stage comes the Multicellular and Aware stages, which are one of the main focuses of the game, but also much more challenging to make. Having the first stage to show them as proof of concept always makes it easier to get people to join.
Re: 0.2.1 and Beyond
Post on Tue Dec 31, 2013 6:02 am by Tarpy
NickTheNick wrote:
With what we have now I think it'll be much easier to start adding in things like organelles, evolution, agents, etc. Also, once we have a well-developed Microbe Stage, I think it's high time we start looking to other forums for game developers to come join us, for after the Microbe Stage comes the Multicellular and Aware stages, which are one of the main focuses of the game, but also much more challenging to make. Having the first stage to show them as proof of concept always makes it easier to get people to join.

I think that instead of just going to random forums and advertising ourselves, we should make a thread where we actually discuss on what forums we should advertise ourselves and in what way.
Re: 0.2.1 and Beyond
Post on Tue Dec 31, 2013 9:08 am by Oliveriver
I agree that we need to actually plan any marketing/advertising strategies we use, but as ~scio mentioned, Thrive still isn't what most people would consider a game, which will still make it difficult to attract attention. We should probably wait until most of the other features are implemented, at least in basic form, before going anywhere with this.
Re: 0.2.1 and Beyond
Post on Tue Dec 31, 2013 2:56 pm by NickTheNick
Yes that is my intention as well. Basically once we've gotten a full 1.0.0 released. By the way ~scio, the current release is 0.2.1.
Good luck:)
Post on Fri Jan 03, 2014 4:10 am by JackTheBlackWolf
I wish you good luck at this project guys :D 
Re: 0.2.1 and Beyond
Post on Mon Jan 13, 2014 7:21 am by WilliamstheJohn
I hope this is gonna go well.
Re: 0.2.1 and Beyond
Post Today at 11:58 am by Sponsored content
 

0.2.1 and Beyond

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