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 Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread

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Jupiter34
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PostSubject: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Feb 17, 2014 3:38 am

Sorry Jupiter to hijack your thread, but the Misc thread has split itself again so I'm going to include this here to explain things to newcomers.

Use this thread to make miscellaneous suggestions for the game or the forum that don't require much discussion. Consider going to the subreddit if you want a longer discussion.

-The Mods



---

Hi
I hope all is going well with the development
I was wondering about something.
Is it possible that when your a creature you're able to dig or make tunnels burrows etc.
Thanks
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crovea
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Feb 17, 2014 4:56 am

Jupitor34 wrote:
Is it possible that when your a creature you're able to dig or make tunnels burrows etc
While I'm not in a position to answer your question Jupiter34, It's certainly an interresting idea, I'm not sure if it has been addressed yet. Hopefully someone will chime in!

darwin.the.gamer wrote:
Do you think something like Native client or asm.js (Compile C++ into Javascript, so having "near" native performance, while running on web) its a viable option?
If you are asking in the context of us switching then honestly, personally, no. Mostly because I don't think we can afford to throw everything away at this point.
If we ignore that factor, I'm a lot less certain whether it's viable or not, The highest quality "semi-large" web-game i've ever seen is something a long the lines of runescape, which is not the quality i would want for this project, nor is it a fair comparison though, as I'm sure there is a lot I haven't seen and technologies have developed a lot. I have seen the crazy webGL presentations creating great 3D looking demos, but I have yet to see a finished game. I don't think we should be pioneering on the subject of technologies. I should have asked for this earlier, but what is the highest quality fairly large-scoped game you can show me, that I can try out? I'll try and do a bit more research on the subject so I can make a more educated statement.

darwin.the.gamer wrote:
its not only for paying bills/income
Yeah I understand, I was merely speaking to that one supporting argument, mentioning that it shouldn't be much of a factor in the decision.

darwin.the.gamer wrote:
I don't want to scale the project down to a smaller game, i want to divide it in smaller pieces to make it real.
How do you mean "divide"? We could split each stage of the game into it's own "game" I suppose, but the more we split it the less of an integrated experience it will feel, which is a sacrifice in itself. Regardless, on a mobile platform we have less to work with in terms of resources, storage, memory, processing power, so we would have to limit ourselves and I know that this will become a factor.

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darwin.the.gamer
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Feb 18, 2014 2:14 pm

crovea wrote:

I have seen the crazy webGL presentations creating great 3D looking demos, but I have yet to see a finished game.
This demo looks great, but probably it only has a map and not much data (therefore is not a good comparison):
http ://www . unrealengine . com/html5/

crovea wrote:

I don't think we should be pioneering on the subject of technologies.
To be honest, I'll love to pioneer, but I understand it could be too risky
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Jupiter34
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PostSubject: Another Question   Wed Feb 19, 2014 4:51 am

Hello
I just have another question on my mind.
Like spore, as a creature do you have to find parts to unlock them.
It would be great if someone could answer my inquiry.
Cheers Jupiter34 :geek:  :afro:
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Immortal_Dragon
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PostSubject: Re: Another Question   Wed Feb 19, 2014 7:30 am

Nope, you don't have to find specific parts. If you look at the OE CC, you'll find that pieces such as skulls, graspers, and feet will be specifically molded by the player. Otherwise I think they are all unlocked by a specific level of development, you have to have the lower levels of parts to get the higher levels. The second part I'm not so sure about.
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Diamond Pixel
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PostSubject: Semi-aquatic creatures   Fri Feb 21, 2014 7:31 am

My idea is this: once you reach the mid to late multicellular stage, after you you cells have specialized and you are no longer a colony, you should be able to grow legs so that walk but still be adapted for swimming. Similar to an alligator, your animal would be able to walk on land but still swim quickly in the water.
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tjblazer85
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Feb 21, 2014 8:52 am

Hey guys can anyone tell me why the Compound Models issue in the github repository is closed when it's not yet finished?
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crovea
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Feb 21, 2014 2:45 pm

I closed it yesterday as it is finished! Your awesome models are merged with the master branch tjblazer!

I think the next "model" we will need is a death animation kind of thing, but there is a lot of details about this that are not yet clear.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Fri Feb 21, 2014 3:11 pm

If I may share my opinion, all the cells have to do is go pop and sometimes release a nucleus and some other compounds. Spore actually did a good job with that in their cells releasing a cloud and the resources.
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tjblazer85
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Feb 22, 2014 10:04 am

crovea wrote:
I closed it yesterday as it is finished! Your awesome models are merged with the master branch tjblazer!

I think the next "model" we will need is a death animation kind of thing, but there is a lot of details about this that are not yet clear.

Thanks and also who will decide on what the next models should be?
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crovea
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sat Feb 22, 2014 10:23 am

Immortal_dragon wrote:
all the cells have to do is go pop
Exactly what I'm refering to! An animation for the pop, regardless the current microbe appearance isn't permanent anyway so maybe it's too early to animate/model anything too concrete!

tjblazer85 wrote:
Thanks and also who will decide on what the next models should be?
Well I guess the programmers can request temporary models on demand atleast, but I'm not sure if there is much more organization to it as it's currently unclear how the finished system will work, what kind of modularity for models we are looking at, if that makes any sense.

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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Feb 24, 2014 5:03 am

Is there a tutorial on how to program in Ogre and how to setup Ogre and any other programs I need to be able to program for Thrive?
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crovea
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Feb 24, 2014 2:49 pm

Hey tjblazer, glad to hear you are interrested!

I'm not sure if you already have any programming experience but from your message I will assume not. Correct me if I am mistaken.

Ogre is not the main thing to look at, it is simply the "library" we use for graphics! What you would want to learn is the programming languages C++ and/or Lua first. Lua being the easier one, and also what we use for most of the new and fun stuff!
There really is a lot to learn before you can make a significant contribution to the project, and neither C++ nor Lua are the best starting programmer languages. But if you're really interrested there is plenty resources on the web, and I can answer any questions you may have (Just PM me).

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Diamond Pixel
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PostSubject: Npc design   Mon Feb 24, 2014 6:45 pm

Once the game is done, what if challenges were held to create npc creatures, races, flora, etc. People would create some basic outlines/templates or even completed versions and the developers would pick the best ones. This may have already been discussed, but I thought i'd through it out there anyway.
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Jupiter34
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PostSubject: Big companies   Wed Feb 26, 2014 1:56 am

Hello, hope all is going well.
I am just wondering whether or not, the developers are actually trying to get a major game company to help develop this amazing game.
Thanks for your cooperation.
Jupiter34  :?: 
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MirrorMonkey2
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Feb 26, 2014 6:09 pm

Jupiter34 wrote:
I am just wondering whether or not, the developers are actually trying to get a major game company to help develop this amazing game.
Jupiter34  

No, we are a group of volunteers and since the game will be completly free it's highly unlikely that a major company or game studio will help us. They have to pay their employees and because they have to get the money spent on the workers back, they almost certainly won't be able or interessted in this project, as long as we aren't selling the rights (Wich we obviously aren't)
I hope I helped you!
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Diamond Pixel
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PostSubject: cold/warm blooded   Wed Feb 26, 2014 10:03 pm

In the game, should you be able to make your creature either warm or cold blooded? How would you control you temperature? Would your internal organs affect body temperature regulation? What if your creature could grow a sail or fin on its back to help it warm up? These are just my ideas, if you have anything relating to this, please reply. thanks. 
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Pantheon_Gamer
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PostSubject: Experience level?   Sat Mar 01, 2014 9:52 pm

Ok not sure if this the right thread but
What how much experience do you need? I have a very basic knowledge of biology and have what I think are great ideas and where would i post them because short of reading every thread to find out where would i post them
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Diamond Pixel
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Sun Mar 02, 2014 2:38 pm

Pantheon_Gamer wrote:
Ok not sure if this the right thread but
What how much experience do you need? I have a very basic knowledge of biology and have what I think are great ideas and where would i post them because short of reading every thread to find out where would i post them
yeah i'm not a professional, but I still want to contribute.
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Diamond Pixel
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PostSubject: concept sample    Sun Mar 02, 2014 3:40 pm

Please note: these are not my best work. I can do better then this. this is just a sample of some of my general work.

Concept parts:
 

Freshwater creature sample:
 


Last edited by Diamond Pixel on Sun Mar 02, 2014 5:35 pm; edited 1 time in total (Reason for editing : wanted to expand what I had previously written)
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Diamond Pixel
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PostSubject: Please answer this question   Sun Mar 02, 2014 6:03 pm

Will they be an option like a sandbox organism editor? Like a free-play thing where you can create whatever you want? I really want to know if this is possible
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NickTheNick
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Mar 03, 2014 4:22 am

Whoa, slow down there. Please do not multipost, especially 3 posts in a row that each have their own direction.

This thread isn't for concept/fan art. Concept art is only useful when we need an image, at that moment, of what something will look like, and one of the team's artists produces some work to fill that role. Creating art just for fun based on the game's ideas is more of just a fun hobby.

Yes, the player can use the organisms editor on its own, not part of a game run-through, through the tools button of the main menu, in which there will be no mutation point restrictions on what they create/edit.

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Diamond Pixel
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Mon Mar 03, 2014 7:55 am

NickTheNick wrote:
Whoa, slow down there. Please do not multipost, especially 3 posts in a row that each have their own direction.

This thread isn't for concept/fan art. Concept art is only useful when we need an image, at that moment, of what something will look like, and one of the team's artists produces some work to fill that role. Creating art just for fun based on the game's ideas is more of just a fun hobby.

Yes, the player can use the organisms editor on its own, not part of a game run-through, through the tools button of the main menu, in which there will be no mutation point restrictions on what they create/edit.

Thanks for the answer. And the art was just a sample to show what I do, but I will try to take it slow. Thanks for the tip.
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Armok: God of Blood
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Tue Mar 04, 2014 8:23 pm

I can see that I'm still able to post (yay!). So, I really want to get involved with the graphics end of this project. I would like to know where I can begin to help you out. I am a high school student, so the time that I can work on this is relatively limited, but I would still like to help out as much as I can. So, what specifically do you guys need done?
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tjblazer85
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PostSubject: Re: Miscellaneous Bugs And Questions That Don't Deserve Their Own Thread Thread   Wed Mar 05, 2014 5:10 am

Armok: God of Blood wrote:
I can see that I'm still able to post (yay!). So, I really want to get involved with the graphics end of this project. I would like to know where I can begin to help you out. I am a high school student, so the time that I can work on this is relatively limited, but I would still like to help out as much as I can. So, what specifically do you guys need done?

We have the Art Team thread here, so If you want to help in the graphics of the game then join us in the thread!
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