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Development of the evolution game Thrive.
 
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 My aplication

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Alexthe666
Newcomer


Posts : 17
Reputation : 1
Join date : 2014-04-23
Location : Westeros

PostSubject: My aplication   Thu May 08, 2014 7:52 pm

Hello everyone! I already made an application, but I was not pleased with it. I wanted to be able to post in many topics and help out newbies. I am learning 2D art and I am on the GitHub page to, trying to help as much as I can. I noticed that most newbies are lost when they join and ask questions that have been answered before and I can help answer their questions. I am also good at outreach. I don't have any Ideas to share because I have followed the game for a long time. I look forward to being accepted. :D 
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Scottnov
Learner


Posts : 111
Reputation : 13
Join date : 2014-04-04

PostSubject: Re: My aplication   Thu May 08, 2014 9:13 pm

Alexthe666 wrote:
Hello everyone! I already made an application, but I was not pleased with it. I wanted to be able to post in many topics and help out newbies. I am learning 2D art and I am on the GitHub page to, trying to help as much as I can. I noticed that most newbies are lost when they join and ask questions that have been answered before and I can help answer their questions. I am also good at outreach. I don't have any Ideas to share because I have followed the game for a long time. I look forward to being accepted. :D 
You should have edited your old one, but that's still fine.
I do some of the same things, post here, keep it active, answer questions that have already been answered, ect. But this isn't about me.
Welcome to the forums, again!
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Alexthe666
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Posts : 17
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Join date : 2014-04-23
Location : Westeros

PostSubject: Re: My aplication   Thu May 08, 2014 10:30 pm

Scottnov wrote:
Alexthe666 wrote:
Hello everyone! I already made an application, but I was not pleased with it. I wanted to be able to post in many topics and help out newbies. I am learning 2D art and I am on the GitHub page to, trying to help as much as I can. I noticed that most newbies are lost when they join and ask questions that have been answered before and I can help answer their questions. I am also good at outreach. I don't have any Ideas to share because I have followed the game for a long time. I look forward to being accepted. :D 
You should have edited your old one, but that's still fine.
I do some of the same things, post here, keep it active, answer questions that have already been answered, ect. But this isn't about me.
Welcome to the forums, again!
Also, I have only 2 ideas.... Both about Underwater civs(you probably are tired of this topic...) anyways I wondered that we can't advance more than Stone Age in underwater life forms... So how are we going to force the player to advance to land if they are already in tribal? Do they have to start over? Knowing that this game will have editors, people will get attached to their creations and won't want to quit. Scicont even has in his signature to keep playability in mind... The only way an organism should advance underwater are the following:

A. The organism domesticated a metal generating creature.

B. once your organism reaches a certian point in its advancement, where a UFO crashes near the tribe. The player can investigate the crash and will have the chance to get one of the following:
.33% some kind of of underwater furnace?

.33% a vehicle editor where you can make a land vehicle that lets you make metals on land.

.33% a machine that lets the player use alchemy to make metals.
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Scottnov
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Join date : 2014-04-04

PostSubject: Re: My aplication   Thu May 08, 2014 10:44 pm

Alexthe666 wrote:
Scottnov wrote:
Alexthe666 wrote:
Hello everyone! I already made an application, but I was not pleased with it. I wanted to be able to post in many topics and help out newbies. I am learning 2D art and I am on the GitHub page to, trying to help as much as I can. I noticed that most newbies are lost when they join and ask questions that have been answered before and I can help answer their questions. I am also good at outreach. I don't have any Ideas to share because I have followed the game for a long time. I look forward to being accepted. :D 
You should have edited your old one, but that's still fine.
I do some of the same things, post here, keep it active, answer questions that have already been answered, ect. But this isn't about me.
Welcome to the forums, again!
Also, I have only 2 ideas.... Both about Underwater civs(you probably are tired of this topic...) anyways I wondered that we can't advance more than Stone Age in underwater life forms... So how are we going to force the player to advance to land if they are already in tribal? Do they have to start over? Knowing that this game will have editors, people will get attached to their creations and won't want to quit. Scicont even has in his signature to keep playability in mind... The only way an organism should advance underwater are the following:

A. The organism domesticated a metal generating creature.

B. once your organism reaches a certian point in its advancement, where a UFO crashes near the tribe. The player can investigate the crash and will have the chance to get one of the following:
.33% some kind of of underwater furnace?

.33% a vehicle editor where you can make a land vehicle that lets you make metals on land.

.33% a machine that lets the player use alchemy to make metals.
I like both of these ideas.
They also said that you might be able to meet with a space fairing race that will give you technology, so there's a hope.
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penumbra espinosa
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Posts : 139
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Join date : 2010-09-10
Age : 24

PostSubject: Re: My aplication   Fri May 09, 2014 10:20 pm

gonna answer the thing again, and please, no more discussion about underwater civs:

1. yes, uplifting via another advanced race is possible

2. ancient tech may be an option i guess, unless the rest of the people thinks the contrary

the basic premise is that, you wont be able to make a full and technologically advanced underwater civilization without any tie to external factors, i mean, things like the ones listed above or becoming amphibian or befriending a terrestrial race...

you would be able to create an underwater civilization without other advancements though, but you wont be able to make any advancement out of basic tribal resources without fire.....

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moopli
Developer


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 21
Location : hanging from the chandelier

PostSubject: Re: My aplication   Fri May 16, 2014 10:58 pm

Hey Alex, since you're already active on the github, I was wondering if you were interested in learning Lua. As you may have noticed, we use it for loads of stuff in-game, and having more people who can read and understand the code is always helpful.

(As a bonus, being able to program will give you some free forum cred :P)
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Alexthe666
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Posts : 17
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Join date : 2014-04-23
Location : Westeros

PostSubject: Re: My aplication   Sat May 17, 2014 5:36 pm

moopli wrote:
Hey Alex, since you're already active on the github, I was wondering if you were interested in learning Lua. As you may have noticed, we use it for loads of stuff in-game, and having more people who can read and understand the code is always helpful.

(As a bonus, being able to program will give you some free forum cred :P)
Sure! Is it similar to C++?
EDIT: I am sorry, I am already learning java and I have a heavy schedule. However, I would LOVE to learn modeling.


Last edited by Alexthe666 on Sun May 18, 2014 7:57 pm; edited 1 time in total
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crovea
Programming Team lead


Posts : 310
Reputation : 59
Join date : 2013-10-07
Age : 26
Location : Denmark

PostSubject: Re: My aplication   Sat May 17, 2014 5:43 pm

Quote :
Sure! Is it similar to C++?

Lua is a lot simpler than C++. The main advantage of C++ is that you can write more efficient programs/games that run better/faster.
As mentioned we use both lua and C++

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