Thrive Game Development

Development of the evolution game Thrive.
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Currently: The Microbe Stage GUI is under heavy development
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by NickTheNick Sat Sep 26, 2015 10:26 pm

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» Application for Programmer
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» Re-Reapplication
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» Application (programming)
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PostSubject: Application   Wed May 14, 2014 7:57 pm

Hello fellow science and gaming nerds my name is Mark Edmunds.

I have been interested in evolution and gaming from a very young age and recently stumbled across this forum. I remember watching the "what spore could have been" videos and though you guys might actually be able to get results. I want to help. Iv played imaginary game as long as I can remember; D&D and a few of my own creations. One game I have played with my friends is one we call Evolution. This game is about your creation of a species of animal or whatnot and its evolution through new accomplishments, failures/successes, and the intake of other species. (aka food turned into genetic "exchange" for abilities and alterations)

I wanted to see if this could be implemented into Thrive. I see that there is a cell stage, where you take up food but as a bacteria, they also take up plasmids. The introduction of plasmids to unique and challenging foes even in stages this early could alter a species entirely. With this said, the "realism" of this in later stages could be through a "genetic vampirism" ability or gene splicing in high-tech era. I have so many ideas and I see so much potential in this game.

Skill wise, I have a few robotics courses and a few biology studies I have already done; as well as a introductory class into Maya and Unreal. I now possess neither softwares but I could reacquire them if needed. I have connections to a lot of fantasy artists and fans that could also throw in suggestions and artwork if that would help.

Thank you so much for your time and for reading my application!
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PostSubject: Re: Application   Thu May 15, 2014 1:39 am

Welcome to Thrive Mark!

Modelling would be very helpful, and I believe both Maya and Unreal are compatible with the game's engine, although you should double check that with someone else. . Getting artists to do artwork would be nice, but is not really needed towards producing the game.

Bacteria won't be playable, because the player's sequence of evolution goes from being a eukaryotic cell, to a multicellular colony, to a multicellular organism.

Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
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PostSubject: Re: Application   Thu May 15, 2014 3:44 am


NickTheNick wrote:
Maya and Unreal are compatible with the game's engine

Unreal is it's own engine so there isn't much overlap in assets, but there is certainly exporters from maya models to our graphics engine Ogre3D, altough I don't think anyone currently on the project has experience with anything other than blender.

- jjonj on github/reddit, jjonjex/Jacob Jensen on skype
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