Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest :: 1 Bot

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
by Oliveriver Wed May 20, 2015 11:32 am


Share | 
 

 Organism Editor Concept

Go down 
Go to page : Previous  1, 2
AuthorMessage
ccarriel
Newcomer
avatar

Posts : 24
Reputation : 0
Join date : 2013-09-10
Age : 22

PostSubject: Ok...   Thu Sep 19, 2013 11:07 am

So lets see, before i put my hands on it, this would be the changes:
-Put icons beside the Structure (a skull), the systems (a heart) and the surfacing (reptile skin).
-Put the toolbar as it was on the image nick send.

¿Something more?
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead
avatar

Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 22
Location : Canada

PostSubject: Re: Organism Editor Concept   Thu Sep 19, 2013 7:22 pm

Don't worry about the icons for the SSS for now, I want to discuss those with ~scio and Oliver. Also, as you asked earlier for models to work on, I can PM you the details. They are all for the Microbe Stage at the moment.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
ccarriel
Newcomer
avatar

Posts : 24
Reputation : 0
Join date : 2013-09-10
Age : 22

PostSubject: Re: Organism Editor Concept   Sat Sep 21, 2013 8:51 pm

Sorry for not responding earlier. Well, so i proposed to left the toolbar as nick sended it, is this okay? Or should still stretch it?

Spoiler:
 

P.D: If u want me to still make the images, go ahead and send the details, however, please told me the program to make them, i would prefer to not make it incompatible (is that how it is written?)
Back to top Go down
View user profile
Ymedron
Newcomer
avatar

Posts : 13
Reputation : 1
Join date : 2013-09-21
Age : 25
Location : Finland

PostSubject: Re: Organism Editor Concept   Sun Sep 22, 2013 7:02 am

Hm, the Thrive logo should be replaced with a text that indicates it's a button to go to the behaviour tab. Right now it'd need a tutorial or something, since it looks more like an aesthetic embellishment rather than a button.
I've on occasion forgotten vital interface sections in software I use fairly often, so it'd be nice if I didn't have to go clicking at all the buttons in the interface until I remember that the behaviour tab is under the thrive logo.
The undo-redo buttons should be on the bottom of the screen, since it's easier to pull the mouse toward yourself (hence the bottom part of the screen is nicer to interact with than the top). Perhaps they could be placed next to the mutation points?

Anyway, the ui in general looks very nice. The cold tones makes it a bit uninviting for me, though... Maybe that's just me. D:
Back to top Go down
View user profile http://ymedron.tumblr.com
Tarpy
Strategy Team Lead
avatar

Posts : 337
Reputation : 23
Join date : 2013-03-08
Location : Here

PostSubject: Re: Organism Editor Concept   Sun Sep 22, 2013 6:01 pm

Ymedron wrote:
Hm, the Thrive logo should be replaced with a text that indicates it's a button to go to the behaviour tab. Right now it'd need a tutorial or something, since it looks more like an aesthetic embellishment rather than a button.
I've on occasion forgotten vital interface sections in software I use fairly often, so it'd be nice if I didn't have to go clicking at all the buttons in the interface until I remember that the behaviour tab is under the thrive logo.
The undo-redo buttons should be on the bottom of the screen, since it's easier to pull the mouse toward yourself (hence the bottom part of the screen is nicer to interact with than the top). Perhaps they could be placed next to the mutation points?

Anyway, the ui in general looks very nice. The cold tones makes it a bit uninviting for me, though... Maybe that's just me. D:
I agree with everything Ymedron says.

IMO the Thrive logo should not be there at all. Instead, there should be another button for the behaviour editor, completely the same as the other buttons beside it. An interface should be focused on functionality and intuitiveness, not aesthetics.

Instead of having a big X in the upper right corner of the screen, it would be better if you just had a red cancel button next to finish.

Undo-Redo should be in the bottom of the screen instead of the rotate buttons, since everybody would probably just use the mouse to rotate the screen.
Back to top Go down
View user profile
ccarriel
Newcomer
avatar

Posts : 24
Reputation : 0
Join date : 2013-09-10
Age : 22

PostSubject: Ok...   Sun Sep 22, 2013 7:51 pm

Hey Nick, could you check those proposals and give me a summary of what to be done? Thanks
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead
avatar

Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 22
Location : Canada

PostSubject: Re: Organism Editor Concept   Sun Sep 22, 2013 11:48 pm

Here is a revised version of ~scio's cell editor. All you need to do is replace the background and the microbe stats with organism stats and you've got a OE GUI.



One of the only things to work out is where to place the Behaviour Editor button. Also, for now I think it's fine to keep the three S tabs as words and not icons.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
WilliamstheJohn
Regular
avatar

Posts : 409
Reputation : 10
Join date : 2012-12-26
Age : 25
Location : Third Rock from Sol

PostSubject: Re: Organism Editor Concept   Mon Sep 23, 2013 5:40 am

Ymedron wrote:
Hm, the Thrive logo should be replaced with a text that indicates it's a button to go to the behaviour tab. Right now it'd need a tutorial or something, since it looks more like an aesthetic embellishment rather than a button.
I completely agree with you. Who would expect for a Thrive logo to be a button for BEHAVIOR EDITOR!
It makes apsolutely no sense.
Back to top Go down
View user profile
Aiosian_Doctor_Xenox
Learner
avatar

Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 28
Location : Kent

PostSubject: Re: Organism Editor Concept   Mon Sep 23, 2013 9:39 am

Very interesting stuff here.

Though I always envisioned the OE as more of a laboratory look to it... With the parts buttons being dropdowns on the left, With a pop-up menu from the bottom middle that was the name, and then the behaviour menu was below that, and camera control was sort of like it is in Maya...

Though, then again, I got all this thought up when I was first looking at the images on the ModDB. .3.
Back to top Go down
View user profile http://s15.zetaboards.com/Xeno_Corporation/index/
Inca
Regular
avatar

Posts : 250
Reputation : 10
Join date : 2013-07-03
Age : 24
Location : England

PostSubject: Re: Organism Editor Concept   Mon Sep 23, 2013 1:05 pm

WilliamstheJohn wrote:
Ymedron wrote:
Hm, the Thrive logo should be replaced with a text that indicates it's a button to go to the behaviour tab. Right now it'd need a tutorial or something, since it looks more like an aesthetic embellishment rather than a button.
I completely agree with you. Who would expect for a Thrive logo to be a button for BEHAVIOR EDITOR!
It makes apsolutely no sense.
QFT
Back to top Go down
View user profile http://soundcloud.com/inca_uk
ccarriel
Newcomer
avatar

Posts : 24
Reputation : 0
Join date : 2013-09-10
Age : 22

PostSubject: Preview   Mon Sep 23, 2013 7:45 pm

Spoiler:
 

Ok, here its just a preview.
So lets see (sorry if anything was discussed in another topic and im repeating).
-Obviously i have to do a cleanup
-Second, u said i must put some creature stats ¿which ones? ¿And change the icons? ¿What do i put on them? Acepting all ideas (except for troll ones xD)
-¿Can someone pls say which font was used? I mean to write the "creature" and for the stats if u want.

Sorry again for disturbing.
(And for the noob job, im still young :/ , pls bear with me)
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead
avatar

Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 22
Location : Canada

PostSubject: Organism Editor Concept   Mon Sep 23, 2013 7:47 pm

There is no need to create anymore, we already have the layout finished. Creature stats and icons can be ironed out later. Good job on helping out though.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Organism Editor Concept   

Back to top Go down
 
Organism Editor Concept
Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Editors :: Organism-
Jump to: