Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Concept Art Thread v2

View previous topic View next topic Go down 
AuthorMessage
moopli
Developer


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 21
Location : hanging from the chandelier

PostSubject: Concept Art Thread v2   Fri Jul 04, 2014 12:29 pm

So, since the original Concept Art Thread is almost entirely a fanart-fest, I decided it might be a good idea to make a new thread, to focus the energy of all our wonderfully creative and eager artists into things that will be much more useful to development.

For this thread to avoid the same fate, we need some Rules and Guidelines:


  • Have some idea in mind which you want to draw -- a clear concept of some aspect of gameplay
  • When you're drawing, make many variations of your concept
  • Avoid spending too much effort on any particular variation -- it's effort not spent on making more :P!
  • Take notes of design decisions, gameplay considerations, and any other notes you think would be relevant to modellers, devs, and so on.
  • When you post, spoiler page-stretchers
  • And of course, include your notes! Concept art without the discussion notes simply leaves us guessing, and makes it difficult to refine the concept.
  • Refining concepts is also important -- discussions around a piece of concept art, and subsequent pieces of art that refine the concept further are welcome from anyone.
  • Requests are welcome here, for things currently relevant for development.


And so, let the arting begin!


Last edited by moopli on Tue Jul 08, 2014 12:51 pm; edited 3 times in total
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Fri Jul 04, 2014 4:54 pm

Ill get this thing started with a concept for painting and texturing your organism ingame:
Spoiler:
 
obviously there would be more texture presets to use such as bark, ivory and skin.


Last edited by TheRabiesGuineaPig on Sat Jul 05, 2014 3:11 am; edited 1 time in total
Back to top Go down
View user profile
moopli
Developer


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 21
Location : hanging from the chandelier

PostSubject: Re: Concept Art Thread v2   Fri Jul 04, 2014 11:23 pm

Uh okay yeah I guess when I say it's not time to post art here yet, I really mean go ahead and post all the art you want [/sarcasm]

Then again, the OP is probably pretty unclear on that, since you posted what counts as concept, not art; so don't feel bad, I was just unclear. Leave it up, just spoiler it cuz it stretches the page. We can get to discussing your art once we've actually set the rules for this thread. However, until then. Rules discussion?
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Sat Jul 05, 2014 3:10 am

Sorry, right. Got it. When you said rules disscussion I thought you were referring to discussing with one of the higher ranked developers such as nick or scio.
Edit: man I really need to stop skimming over OPs
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Tue Jul 08, 2014 1:53 am

Ok, so i have come up with a couple of ground rules to put on the list:
-All concept art must be annotated or explained to show the features demonstrated
-All page-stretchers must be in spoilers
-Any concept arts demonstrating new ideas must have the ideas explained fully
Back to top Go down
View user profile
moopli
Developer


Posts : 318
Reputation : 56
Join date : 2013-09-30
Age : 21
Location : hanging from the chandelier

PostSubject: Re: Concept Art Thread v2   Tue Jul 08, 2014 9:08 am

Sweet. Yeah you had a good point on the other thread -- maybe starting with a rules discussion just slows things down. So I'm gonna rush myself a little and incorporate your suggestions and rewrite the OP and get this show on the road.
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Tue Jul 08, 2014 12:22 pm

Great! I have a cool concept i'd love to share!
Back to top Go down
View user profile
tjblazer85
Newcomer


Posts : 53
Reputation : 3
Join date : 2013-06-04
Age : 16

PostSubject: Re: Concept Art Thread v2   Tue Dec 09, 2014 10:28 am

Can we post concept art here now?
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Sat Dec 13, 2014 12:40 pm

Go ahead, feel free to post anything relevant.
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Sat Dec 13, 2014 4:26 pm

A concept for the cell / creature editor. It is a replacement for the organelle bar on the right. It is similar to the inventories of Robocraft and Minecraft. This use of an inventory has two main benefits:
-You have more space to build your cell/creature
-Easier to add more organelle then the current method

Warning! Big picture:
 
Sorry for the low quality, it was hand drawn and coloured in GIMP
Back to top Go down
View user profile
MitochondriaBox
Learner


Posts : 188
Reputation : 7
Join date : 2013-01-29
Age : 17
Location : Houston, Texas

PostSubject: Re: Concept Art Thread v2   Sat Dec 13, 2014 9:40 pm

TheRabiesGuineaPig wrote:

-You have more space to build your cell/creature
-Easier to add more organelle then the current method

I think the space issue could be mitigated by allowing the player to move the camera while editing. However, this method would indeed make things a tad simpler. Unfortunately, it's possible that it will make things more laborious for the player, having to go to and from the two screens... Unless it's a separate window or something.

Also, a couple questions...
1. What are the membrane shapes for, seeing as the membrane'll be generated by whatever hexagons are selected as part of the cell?
2. Is this an alternative to the parts bar on the right (coming soon to a download page near you), or for the longer-term scrollable parts bar?
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Sun Dec 14, 2014 7:45 am

MitochondriaBox wrote:
TheRabiesGuineaPig wrote:

-You have more space to build your cell/creature
-Easier to add more organelle then the current method

I think the space issue could be mitigated by allowing the player to move the camera while editing. However, this method would indeed make things a tad simpler. Unfortunately, it's possible that it will make things more laborious for the player, having to go to and from the two screens... Unless it's a separate window or something.

Also, a couple questions...
1. What are the membrane shapes for, seeing as the membrane'll be generated by whatever hexagons are selected as part of the cell?
2. Is this an alternative to the parts bar on the right (coming soon to a download page near you), or for the longer-term scrollable parts bar?

0. Yes, it is a separate window. Think minecraft inventory.

1. This is an application of a possible future method of cell creation, using metaballs and curved lines to create membrane shapes. Think path tool on GIMP or photoshop. These are just some pre-made shapes for players to use in the creation of their cells.

2. The bar on the right is not for separate parts, they are categorys of parts. For instance, in the 'movement' category (symbolized by a flagellum) you would find cilia, flagella, jets (think jellyfish) etc...

Hope this answers your questions! Sorry it wasn't very clear in the OP
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Concept Art Thread v2   Wed Dec 17, 2014 2:30 am

There shouldn't be a distinction between inventory and shop. One doesn't pay to unlock organelles, and then place those bought organelles if they so desire. Rather, they pay mutation points every time they add any organelle, even if they've placed one already.

Also, I think the interface could be made more minimalistic. I think there's few enough organelles that we could have them all on the same page without having to switch between categorized tabs (which are kind of arbitrary). I was thinking we could make it something like a menu that pops up by right clicking on the editor space, showing the different organelles available.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
TheRabiesGuineaPig
Learner


Posts : 102
Reputation : 10
Join date : 2014-04-22
Age : 15
Location : Somewhere in the World Wide... World

PostSubject: Re: Concept Art Thread v2   Wed Dec 17, 2014 4:34 am

This kind of setup is more designed for flexibility between stages, as per the different tabs. I see your point about inventory/shop and I do agree. The locked parts are the ones you haven't found in the world yet. Also, should we have a techtree for 'evolving' parts?

Edit: Woo! 100th post!
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Concept Art Thread v2   Today at 6:11 pm

Back to top Go down
 
Concept Art Thread v2
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Graphics-
Jump to: