Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Digital Artist and Whatever

View previous topic View next topic Go down 
AuthorMessage
Eiko



Posts : 2
Reputation : 0
Join date : 2014-08-17

PostSubject: Digital Artist and Whatever   Sun Aug 17, 2014 2:12 am

I'm Eiko.
I've made a bunch of digital art. Vectors and GUI and stuff.

I think I read somewhere that you're redoing a lot of the GUI.
I actually really like getting ahold of that sort of thing.
I didn't read that you specifically needed people to do GUI, but I saw that you needed textures, and some developers refer to the GUI as a texture.
My previous work includes being the lead artist of the worlds largest (sadly, never released) Minecraft mod called CUBED.
I did two separate logos and parts of the GUI.

Logo #1:
 

Logo #2:
 

I also do things on my own. Most recently, I've been playing with my own logo.
(I apologize for the image sizes. They're all custom wallpapers.)

Example:
 

Example:
 

Example:
 

I wish I had more examples of GUI, but I guess this might show my familiarity with digital arts.

Thanks for your time.
Back to top Go down
View user profile
Oliveriver
Music Team Co-Lead


Posts : 579
Reputation : 59
Join date : 2013-01-21
Age : 18
Location : England, United Kingdom, Europe, Earth, Solar System, Milky Way, Virgo Supercluster, The Universe

PostSubject: Re: Digital Artist and Whatever   Sun Aug 17, 2014 1:32 pm

Welcome!  :D 

Those designs look great and incredibly professional, just what we'd need for someone creating the GUI. Are you by any chance also familiar with the coding (specifically CEGUI, based on XML) necessary to incorporate art such as this into a game? That's pretty much the current goal, but you can read all about the concepts we've developed in the microbe GUI thread to help you build on something. Unfortunately you won't be able to post there until you're added to the developers group, so if you do come up with anything before that feel free to post it here.

_________________
All Thrive Music
My Thrive Music
Download Thrive's Soundtrack

Devoted member of the Society for Having David Attenborough Narrate the Opening Cutscene
Back to top Go down
View user profile http://oliverlugg.com/
Eiko



Posts : 2
Reputation : 0
Join date : 2014-08-17

PostSubject: Re: Digital Artist and Whatever   Sun Aug 17, 2014 2:35 pm

Thanks!

Sadly, I have no clue how to work in CEGUI. However, I do have basic coding background, nothing extreme, but I can do my best to learn at the least. I learned Japanese hiragana in a weekend, so I'm a quick learner. But then again, there's a lot more logic involved here, so who knows how long it will take me?
Not long, I hope.

Anyways, I'll see what I can muster up!
Back to top Go down
View user profile
Madero
Newcomer


Posts : 66
Reputation : 15
Join date : 2014-05-17
Age : 19
Location : UrANUS.

PostSubject: Re: Digital Artist and Whatever   Sun Aug 17, 2014 9:21 pm

Wow! Those logos are awesome man! Nice to have you here.
Back to top Go down
View user profile https://soundcloud.com/m4d3r0
crovea
Programming Team lead


Posts : 310
Reputation : 59
Join date : 2013-10-07
Age : 26
Location : Denmark

PostSubject: Re: Digital Artist and Whatever   Mon Aug 18, 2014 10:58 am

Quote :
Sadly, I have no clue how to work in CEGUI. However, I do have basic coding background, nothing extreme

There are many stages in getting the GUI working and you only really need to go as far as you are able to / want to.

  • The first stage is concept art, which you'd certainly be able to, the
  • next is putting the parts of the GUI into imageset images, which simply looks like this: http://i.imgur.com/s0cK4Yd.png (for our old/current gui which is just something I as a programmer threw together),
  • next comes some simple XML editing where you simply define the pixel positions of each part of the imageset image and give it a name, such as button1, button2, mouseCursor, specialButtonTopLeft etc.
  • After that you can use those in slightly more advanced XML where you define where each button goes and what text it has (in accordance to the original concepts)
  • finally there is some minor scripting in adding functionality to the buttons etc. that the programmers will usually be doing.

You only need to go as top down in that list as you can/want. I could personally do everything except part 1 myself, but really my time is better spent doing actual programming, so we have people like TheRabiesGuineaPig and Oliveriver doing a good portion of it as well

I can provide some more example for each stage if you'd like

_________________
- jjonj on github/reddit, jjonjex/Jacob Jensen on skype
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Digital Artist and Whatever   Today at 4:46 am

Back to top Go down
 
Digital Artist and Whatever
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Get Involved :: Applications-
Jump to: