Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

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by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Presentation
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 Application to THRIVE

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Project Alyrasi



Posts : 3
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Join date : 2014-10-18
Age : 16
Location : Cambridgeshire, England, Europe, Earth, Solar system, Orion's arm, The Milky way, The Universe, Reality, Time, The Multiverse

PostSubject: Application to THRIVE   Sat Oct 18, 2014 10:59 am

Well...

I would like to join this forum-y thing, and while I am a novice when it comes to scripting, I am particularly able with the science related parts of this game and find offworld biochemistry, metallurgy and biome concepts very interesting and I am prettey good with drawing and could do concept art.

I'll leave it to you

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The Alyrasi is wathcing
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moopli
Developer


Posts : 318
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Join date : 2013-09-30
Age : 21
Location : hanging from the chandelier

PostSubject: Re: Application to THRIVE   Sat Oct 18, 2014 1:35 pm

Project Alyrasi wrote:
a novice

A novice scripter you say :D? Do the following and you'll be on the team:

  1. Learn Lua.

That's all there is to it.

If you can't find the time to learn Lua, then you won't have the time to be a useful team member; because making yourself useful with science knowledge and art skills alone will take much, much harder work, and for less recognition too cuz we really really want programmers.

If, however, you're interested, Lua is a very easy scripting language to learn, and you do not need to become an expert in it. In fact, if you can already read and understand code like this:
Code:
Organelle.mpCosts["vacuole"] = 15

function OrganelleFactory.make_vacuole(data)
    local vacuole = StorageOrganelle(100.0)
    vacuole:addHex(0, 0)
    vacuole:setColour(ColourValue(1, 1, 0, 1))
    return vacuole
end
Then you already have enough scripting knowledge that we can get started with introducing you to the code.


Last edited by moopli on Sat Oct 18, 2014 6:17 pm; edited 1 time in total (Reason for editing : switched to a better tutorial)
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Project Alyrasi



Posts : 3
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Join date : 2014-10-18
Age : 16
Location : Cambridgeshire, England, Europe, Earth, Solar system, Orion's arm, The Milky way, The Universe, Reality, Time, The Multiverse

PostSubject: Re: Application to THRIVE   Sun Oct 19, 2014 4:33 am

"If you can't find the time to learn Lua, then you won't have the time to be a useful team member; because making yourself useful with science knowledge and art skills alone will take much, much harder work, and for less recognition too"

Well I was going to suggest I just work very hard with Science/Art skills As I'm seeing some slightly odd conclusions arise, (too many "platypodes" and such), However...

Organelle.mpCosts["vacuole"] = 15

function OrganelleFactory.make_vacuole(data)
   local vacuole = StorageOrganelle(100.0)
   vacuole:addHex(0, 0)
   vacuole:setColour(ColourValue(1, 1, 0, 1))
   return vacuole
end"

...makes more or less perfect sense (except maybe addHex)

Well thank you for your attention anyway and Ill also spend some time learning lua
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moopli
Developer


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Age : 21
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PostSubject: Re: Application to THRIVE   Sun Oct 19, 2014 11:52 pm

Hrm, sorry for putting it like that, I see a lot of applications that apologise for not being a coder, but being able to give ideas, and I immediately get doubtful.

It's hard for us to distinguish between useful ideas people and useless (and downright counterproductive) ideas people; and I guess the central dev team (not to dsicount my own involvement, though; it's partly my fault) has become less trusting over time.

So, sorry for discounting your science and art skills; I simply have nothing but your word so far really. If you have any ideas on how to give us a fuller picture of your skills, go ahead.

You've hinted at a solution however:
Alyrasi wrote:
As I'm seeing some slightly odd conclusions arise, (too many "platypodes" and such)
I'm interested in what you have to say, care to elaborate? You see some incorrectness going on, you want in on the team to fix that; I'm guessing?

Anyway, it just hit me that I'm kinda making you jump through hoops; whereas someone who says they have 3 years C++ experience or something gets waved right in. That's something we could improve, probably by somehow gauging their coding chops.

And that takes us to gauging your coding chops. But since by doing that I started off on the wrong foot, I'll stop. Wanna stick to talking about what your science/art skills could add to the team?
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PostSubject: Re: Application to THRIVE   Today at 6:28 am

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