Thrive Game Development

Development of the evolution game Thrive.
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Log in automatically: 
:: I forgot my password
Quick Links
New Posts

Display results as :
Rechercher Advanced Search
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests


Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
by Oliveriver Wed May 20, 2015 11:32 am

Share | 

 Using Position Based Fluids for Realistic Fluid Simulation

Go down 

Posts : 48
Reputation : 8
Join date : 2014-04-01

PostSubject: Using Position Based Fluids for Realistic Fluid Simulation   Sat Apr 25, 2015 8:57 pm

Position Based Fluids are a very realistic way to simulate fluids in real-time efficiently, as the demo shows. Implementing position based fluids might require modifying the physics engine Bullet(if it's not been implemented yet) but we could ether work together with the Bullet developers to implement it, or do it ourselves and give the changes to the bullet team to implement it into Bullet.
Back to top Go down
View user profile

Posts : 87
Reputation : 26
Join date : 2014-09-07

PostSubject: Re: Using Position Based Fluids for Realistic Fluid Simulation   Sun Apr 26, 2015 6:49 am

The direction we've being going with fluid mechanics is to use curl noise to give the impression of a fluid without actually solving any equations. The advantage of curl noise is that it's extremely cheap to compute. You just generate a noise field and from that you generate the fluid flow.

The problem with "very realistic" fluids is that they are extremely expensive in terms of computation and we have to decide how much power we want to give to fluid simulation. Remember that everything we make part of the core game excludes some people with slower computers from playing the game so we want to get a good balance between having the complexity we want and making the game as accessible as possible.

IMO we should try curl noise and see how that feels to play and if it's not good enough we could look into something more advanced, what you are suggesting seems good. I'll happily discuss it more if you are interested.
Back to top Go down
View user profile
Using Position Based Fluids for Realistic Fluid Simulation
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Programming-
Jump to: