Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Interesting terrain generation procedures

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
roadkillguy
Experienced


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 23
Location : Rhode Island

PostSubject: Re: Interesting terrain generation procedures   Fri May 27, 2011 12:30 am

I'm not sure. I'm going to use linear, but I might switch if it's a problem. It's something to tweak.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Interesting terrain generation procedures   Fri May 27, 2011 11:05 pm

roadkillguy wrote:
I'm not sure. I'm going to use linear, but I might switch if it's a problem. It's something to tweak.
Linear would see to be the best to me.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
AIs-null
Learner


Posts : 142
Reputation : 1
Join date : 2011-02-05

PostSubject: Re: Interesting terrain generation procedures   Thu Jun 02, 2011 6:15 am

Roadkill, are you sure you would want to create a sphere? As far as im concerned the planets will be immensely huge, thus worrying about spherical generation would be close to worthless.
Back to top Go down
View user profile
roadkillguy
Experienced


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 23
Location : Rhode Island

PostSubject: Re: Interesting terrain generation procedures   Thu Jun 02, 2011 8:57 am

I always liked the size of spore planets. A little bigger wouldn't hurt, but absolute realism is insane.
Back to top Go down
View user profile
AIs-null
Learner


Posts : 142
Reputation : 1
Join date : 2011-02-05

PostSubject: Re: Interesting terrain generation procedures   Thu Jun 02, 2011 9:34 am

I never did, I thought/would enjoy if this game had closer ties to reality in terms of size. /close subjective opinion go ahead/
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Interesting terrain generation procedures   Thu Jun 02, 2011 4:49 pm

roadkillguy wrote:
I always liked the size of spore planets. A little bigger wouldn't hurt, but absolute realism is insane.
The thing is though, we won't load all of the planet at once. We can just have places tagged on it to be biomes. The game won't even need to populate them until you visit them.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Interesting terrain generation procedures   Thu Jun 02, 2011 5:42 pm

Never say we do Spore sized planets! Trees are the relative size of the moon!

We can get around the problem of size, as said above. We can, we should, and we will...

And it should work a lot better than just having people the size of mountains.
Back to top Go down
View user profile
AIs-null
Learner


Posts : 142
Reputation : 1
Join date : 2011-02-05

PostSubject: Re: Interesting terrain generation procedures   Fri Jun 03, 2011 4:56 am

I belive it is roadkills call, let him decide what he wants to do.
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Interesting terrain generation procedures   Fri Jun 03, 2011 2:16 pm

Hmmm... just someone please tell me when you do decide, as my biome placement is pretty relative to planet size. A decent, viable planet should have room for more than 10 biomes, or else this evolution thing isn't going to work too well. Populations wouldn't be large enough, for one thing...

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Interesting terrain generation procedures   Today at 11:57 am

Back to top Go down
 
Interesting terrain generation procedures
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Programming :: Technical Discussion-
Jump to: