Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 User Interface

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
MeowMan1
Regular


Posts : 255
Reputation : -7
Join date : 2012-03-04
Age : 17
Location : Virginia

PostSubject: Re: User Interface   Mon Oct 15, 2012 9:19 am

Bravo Bravo! Very nice work here!
I agree with Sciocont's criticism though.
It needs more of a sci-fi/extraterrestrial look/theme.

But again, this renews my hope for the project.
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Tue Oct 16, 2012 1:53 pm

Well guys, this is my thir try on the interface, it has two togleable menus, one for the main options (Load, Save, Clear, Exit), and one for the parts.
It has an alternate version with a scroll part menu, which can be very efective if parts are well organized.

V4
Spoiler:
 
V3 (toggleable part menu)
Spoiler:
 
V3 Alternative version (scroll part menu)
Spoiler:
 
V2
Spoiler:
 
V1
Spoiler:
 


Last edited by HellKnightDan on Thu Oct 18, 2012 1:05 pm; edited 3 times in total (Reason for editing : Images added)
Back to top Go down
View user profile
Rorsten594
Newcomer


Posts : 82
Reputation : 1
Join date : 2012-09-13
Age : 16
Location : Earth,Canada

PostSubject: Re: User Interface   Tue Oct 16, 2012 7:01 pm

omg v1 is the bomb we should totally use it you are awesome at this have youtried concept art
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: User Interface   Tue Oct 16, 2012 8:58 pm

In my opinion, I prefer V2 over all the rest (and I really hate to say this after you went and did all the work of making the next two), followed by V1. However, for V2, I agree with The Uteen that the Thrive logo should just be the T, not the rest of the word. I think the smooth, sleek, and elegant look of the interface of V1 and V2 look better than the shard/fragment style of V3. Just my two cents.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: User Interface   Tue Oct 16, 2012 10:13 pm

Thanks for finding that Uteen. I'm working on one which is incorporating some of the shattered and more regular UI into a really pretty package. It's looking pretty nice.
@Dan- the key to the "shattered style" is consistency in borders. The idea is for the individual sections to look like cells, organic, but strongly ordered. In this way, the interface, and anything else incorporating the style, like my sig, can be elegant and not campy. You may want to check out the images and mathematics of Voronoi diagram, which heavily influenced my use of the style.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Wed Oct 17, 2012 11:28 am

~sciocont wrote:
Thanks for finding that Uteen. I'm working on one which is incorporating some of the shattered and more regular UI into a really pretty package. It's looking pretty nice.
@Dan- the key to the "shattered style" is consistency in borders. The idea is for the individual sections to look like cells, organic, but strongly ordered. In this way, the interface, and anything else incorporating the style, like my sig, can be elegant and not campy. You may want to check out the images and mathematics of Voronoi diagram, which heavily influenced my use of the style.
OH, so that was was you meant with shattered ^^. I think I know how to do another shattered one faster, V4.
I really don't know why I did crystal shards.


Last edited by HellKnightDan on Thu Oct 18, 2012 12:59 pm; edited 3 times in total
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Wed Oct 17, 2012 11:32 am

~NickTheNick wrote:


In my opinion, I prefer V2 over all the rest (and I really hate to say this after you went and did all the work of making the next two), followed by V1. However, for V2, I agree with The Uteen that the Thrive logo should just be the T, not the rest of the word. I think the smooth, sleek, and elegant look of the interface of V1 and V2 look better than the shard/fragment style of V3. Just my two cents.


Thank you very much, I'm GLaD you liked it.
It's not about how much I work ^^, it's if you guys like it or not.
Of course, all of them need a bit more work in them. For example non of them has the complexity bar, for wich I have a cool design reserved.


Last edited by HellKnightDan on Thu Oct 18, 2012 12:59 pm; edited 4 times in total
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Wed Oct 17, 2012 12:14 pm

Rorsten594 wrote:
omg v1 is the bomb we should totally use it you are awesome at this have youtried concept art
Thanks
depends on the concept art you'd like me to try ^^
¿Are you spanish?
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: User Interface   Wed Oct 17, 2012 12:43 pm

HellKnightDan wrote:
For example non of them has the complexity bar, for wich I have a cool design reserved.
We have a complexity bar? I thought we decided against that, since we don't have a limit…

Also, I think the third version is pretty good. (3.117 on a scale of e to π)
That seems to make the scores 1:1:1. I look forward to the tiebreaker version.
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Wed Oct 17, 2012 4:45 pm

The Uteen wrote:
HellKnightDan wrote:
For example non of them has the complexity bar, for wich I have a cool design reserved.
We have a complexity bar? I thought we decided against that, since we don't have a limit…

Also, I think the third version is pretty good. (3.117 on a scale of e to π)
That seems to make the scores 1:1:1. I look forward to the tiebreaker version.
Oh, so there isn's a complexity bar...damm, I was hopping to do something very scientific...
Uh oh, then if this V4 is liked by someone else but everyone still likes the other three , we are going to have a problem XD.
Oh, thats a high number on the scale ^^, thank you
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Wed Oct 17, 2012 5:23 pm

V4 is more or less ready guys, have a look.

Spoiler:
 


Last edited by HellKnightDan on Thu Oct 18, 2012 1:00 pm; edited 1 time in total (Reason for editing : Image added)
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: User Interface   Wed Oct 17, 2012 8:22 pm

If you multi-post, I will light you on fire. Keep that in mind.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
M3rox
Newcomer


Posts : 30
Reputation : 6
Join date : 2012-09-29
Age : 18
Location : Germany

PostSubject: Re: User Interface   Thu Oct 18, 2012 11:15 am

Awesome! I really like V4 but I think the part menu doesn't look cell-like enough. But anyways, awesome work
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: User Interface   Thu Oct 18, 2012 12:10 pm

V4 is the best one so far.

Though, I agree with M3rox about the parts menu. Hint: If the programmers can lay the parts menu out as a regular grid, with spacing for the button edges, then I assume it would be easier to code.
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Thu Oct 18, 2012 12:27 pm

~sciocont wrote:
If you multi-post, I will light you on fire. Keep that in mind.
Sorry, I noticed after doing it, I'll try not to do that again

~M3rox wrote:
Awesome! I really like V4 but I think the part menu doesn't look cell-like enough. But anyways, awesome work Very Happy

Thanks ^^, for now, it's the one I am happier with.
The part menu belongs to V3 cause I can't manage to make it look cell-like, but eventually, theres no rush ^^. BTW, do you think it would be better a scroll menu?

~The Uteen wrote:
V4 is the best one so far. Smile

Though, I agree with M3rox about the parts menu. Hint: If the programmers can lay the parts menu out as a regular grid, with spacing for the button edges, then I assume it would be easier to code.

Thank you ^^ GLaD you liked it.
As I said above, it belongs to V3, already working on that, I will also make a scroll menu interface, as I did with V3.
Better than doing it grid like, which I don't really know what you mean, it would be easier for them to do it vectorial, don't you think? But I don't know a thing about coding nor programming so I can't speak much.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: User Interface   Thu Oct 18, 2012 5:23 pm

Glad you understand how irritating it has the potential to be. Sometimes I sound a bit strong on stuff like this: please don't be offended, it's just my sense of humor.
Here's a GUI design I've been working on for editors. For gameplay, I'd prefer a bottom-right orientation for any buttons.
Spoiler:
 

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: User Interface   Thu Oct 18, 2012 6:30 pm

Wow, that's beautiful.

Is the "X" to clear the workspace or to exit the editor?

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: User Interface   Thu Oct 18, 2012 6:48 pm

NickTheNick wrote:
Wow, that's beautiful.

Is the "X" to clear the workspace or to exit the editor?
It's to exit. Ideally, "Load" will bring up a list of templates, previously saved content, and a "blank" template.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Fri Oct 19, 2012 11:29 am

Nice, really nice.
I knew I was missing something, the new button.

BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that?
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: User Interface   Fri Oct 19, 2012 1:05 pm

HellKnightDan wrote:
Nice, really nice.
I knew I was missing something, the new button.

BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that?
Too complex.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
M3rox
Newcomer


Posts : 30
Reputation : 6
Join date : 2012-09-29
Age : 18
Location : Germany

PostSubject: Re: User Interface   Sat Oct 20, 2012 6:41 am

Got an idea for the editor's interface: the creature-editor should have a more organic looking style while the tech-editor should look more technically and metal-like...
Sorry if I confused you with my shitty english
Back to top Go down
View user profile
MeowMan1
Regular


Posts : 255
Reputation : -7
Join date : 2012-03-04
Age : 17
Location : Virginia

PostSubject: Re: User Interface   Sat Oct 20, 2012 9:33 am

Here on thy holy forum, we try to use the term: Belgium instead of foul language, so please try not to do that again.

But good idea, I think it is a simple yet perfectly logical idea!
Back to top Go down
View user profile
HellKnightDan
Newcomer


Posts : 40
Reputation : 1
Join date : 2012-10-09
Age : 21
Location : Orbiting geostationarily over Spain

PostSubject: Re: User Interface   Sat Oct 20, 2012 11:41 am

~sciocont wrote:
HellKnightDan wrote:
Nice, really nice.
I knew I was missing something, the new button.

BTW, is there the posibility for a random (creature, skin texture, etc) button to exists? Or is the creature system too complex for that?
Too complex.

That's what I thought.
OK then I'll just add the "new" button and fix the part menu.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: User Interface   Today at 10:05 am

Back to top Go down
 
User Interface
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Visual-
Jump to: