Thrive Game Development
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Thrive Game Development

Development of the evolution game Thrive.
 
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Currently: The Microbe Stage GUI is under heavy development
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Latest topics
» THIS FORUM IS NOW OBSOLETE
The Wisdom of Sven Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
The Wisdom of Sven Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
The Wisdom of Sven Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
The Wisdom of Sven Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
The Wisdom of Sven Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
The Wisdom of Sven Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
The Wisdom of Sven Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
The Wisdom of Sven Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
The Wisdom of Sven Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
The Wisdom of Sven Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
The Wisdom of Sven Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
The Wisdom of Sven Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
The Wisdom of Sven Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
The Wisdom of Sven Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
The Wisdom of Sven Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
The Wisdom of Sven Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
The Wisdom of Sven Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
The Wisdom of Sven Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
The Wisdom of Sven Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
The Wisdom of Sven Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 The Wisdom of Sven

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Tenebrarum
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Tenebrarum


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PostSubject: The Wisdom of Sven   The Wisdom of Sven EmptyWed Oct 06, 2010 5:28 pm

This is not a term I use lightly. Sven was a creepy bugger if anything, and many of his ideas were almost outrageous, but there is one thing of his at least that was genious: The Story. The story he wrote for his hoax was perfect. It laid out exactly what the multicellular stage MUST have, and here I will reiterate them.

1. Gameplay MUST Effect Your Creature's Biology

When playing the game, your actions therein must effect what you creature ends up being. Sven's worm story lays this out perfectly. It takes many generations before he crawls onto land, but the fact that he's trying to get onto land is why he does. When he developes a habit of digging in the soil to find food, his worm grows a specialized jaw to handle this. In Thrive, this must be able to happen. Spore suffered from a complete lack of continuity between editor and game. The only effect your gameplay had on the editor was discovering parts, and actions in the cell stage effected diet in the creature stage. In Thrive, we have the opportunity to make a truely wonderfull mesh of gameplay vs. editor.

2. Sentience/Sapience is Earned Through Actions That Require Intelligence to Perform

Sven's worm, while still aquatic, would lose intelligence, or at least grow stagnent, if it used camoflauge to avoid predators, or run away from them. It only developed through exploration, and manipulating the world around it. If he hunted, the worm got smarter. Playing with sticks to drive off predators gave massive bonuses. Curiosity would be dangerous, as there is always a chance of it getting him killed, but rewarded him with a chance to go further into the game. Thrive must similarly do away with Spore's "Do X to win" and replace it with a realistic and far more interesting style of play that rewards exploration, experimentation, and good thinking, and punishes repitition and grind.

3. The World Must Feel Coherent With The Actions Taking Place Within It

When playing, Sven chose not to customize his world and instead let him discover it as he went along. While playing he slowly learned it was high-gravity due to a lack of flying creatures, squat life, and a good deal for experimentation with fruit. He also noticed an abundance of coastline, and a large number of semi-aquatic organisms. This painted a picture of a planet. In Spore, all planets were the same. Everything could survive in all environments. This meant that the only thing taken into account when chosing a world was appearance. Thrive must have a connect between world, inhabitants, and possible actions on the world.

Alright, discuss.
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eumesmo
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PostSubject: Re: The Wisdom of Sven   The Wisdom of Sven EmptyWed Oct 06, 2010 5:31 pm

that does not sound that bad from a dictator
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US_of_Alaska
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PostSubject: Re: The Wisdom of Sven   The Wisdom of Sven EmptyWed Oct 06, 2010 5:36 pm

Of course all these things are necessary, Rex. These are the basic ideas behind this game. The Multicellular Stage will run with as realistic an evolution mechanic that we can while still being able to run it on regular computers and have your actions affect gameplay. By the way things are going now, it seems that our best bet will be a Darwinian-Lamarkian hybrid, so your actions will definitely affect your evolution.

The journey to sapience is largely undiscussed. Perhaps a thread dedicated to this needs to be made?

The valid ecosystem is an obvious inclusion.
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Invader
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PostSubject: Re: The Wisdom of Sven   The Wisdom of Sven EmptyWed Oct 06, 2010 8:11 pm

Well, we were already planning to do this for a LONG time. It's basic stuff, even for Sven.
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Tenebrarum
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PostSubject: Re: The Wisdom of Sven   The Wisdom of Sven EmptyWed Oct 06, 2010 8:19 pm

I understand this is basic stuff. I merely reiterate.
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PostSubject: Re: The Wisdom of Sven   The Wisdom of Sven Empty

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Thrive Game Development :: Development :: Design :: Gameplay Stages :: Multicellular-
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