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 Concept Race

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Tenebrarum
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PostSubject: Concept Race   Mon Oct 11, 2010 6:17 pm

I was wondering if it would be appropriate to post a description of a concept for a race I have, or if that's just too off-topic/irrelivant.
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Brown Spotted Kiwi
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PostSubject: Re: Concept Race   Mon Oct 11, 2010 8:27 pm

I think it would be alright. Maybe this could be a concept race sharing thread.

My race:

Name: Su'arka
Picture:

Personality: Warlike and highly intelligent. Very protective.
Progression: Spacefaring, extremely advanced in technology.
Diet: Carnivore, eats small animals, can tolerate some plant matter.
Evolution: Powerful jaws for tearing apart food, natural chest plating to protect vital organs, sharp claws for grasping and tearing. Wings allow basic flight and help with balance, tail is used as primitive weapon, strong and agile feet. Special eye location allows large field of view. Coloring allows for camouflage and stealth. Purple hue falsely signifies poisonous claws and teeth.
Technology: Advanced space flight, powerful military with super-advanced weapon systems.
Other: The "nubs" on their head are actually super-precise sensors that allow the Su'arka to detect heat signatures.
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Tenebrarum
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PostSubject: Re: Concept Race   Mon Oct 11, 2010 8:44 pm

I have enough info on these guys to choke a pregnant aircraft carrier. If I get the thumbs up I think I'll start my own thread.
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Xenopologist
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PostSubject: Re: Concept Race   Mon Oct 11, 2010 8:59 pm

This is quite a good idea. Having concept races to discuss will push our thinking of what will and won't be possible in Thrive, and could provide examples for discussion. I may post one of my theorized races after I write them up as one document.
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GamerXA
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PostSubject: Re: Concept Race   Tue Oct 12, 2010 2:29 am

We had one of these on the older forum, it ended up that everyone just logged on to play one and no progress got done. In the end we had to locked the topics down. Although, if correctly handled I would have no objections to such threads.
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US_of_Alaska
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PostSubject: Re: Concept Race   Tue Oct 12, 2010 5:29 am

GamerXA wrote:
We had one of these on the older forum, it ended up that everyone just logged on to play one and no progress got done. In the end we had to locked the topics down. Although, if correctly handled I would have no objections to such threads.
Agreed.
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Pezzalis
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PostSubject: Re: Concept Race   Tue Oct 12, 2010 5:52 am

Brown Spotted Kiwi wrote:
I think it would be alright. Maybe this could be a concept race sharing thread.

My race:

Name: Su'arka
Picture:

Personality: Warlike and highly intelligent. Very protective.
Progression: Spacefaring, extremely advanced in technology.
Diet: Carnivore, eats small animals, can tolerate some plant matter.
Evolution: Powerful jaws for tearing apart food, natural chest plating to protect vital organs, sharp claws for grasping and tearing. Wings allow basic flight and help with balance, tail is used as primitive weapon, strong and agile feet. Special eye location allows large field of view. Coloring allows for camouflage and stealth. Purple hue falsely signifies poisonous claws and teeth.
Technology: Advanced space flight, powerful military with super-advanced weapon systems.
Other: The "nubs" on their head are actually super-precise sensors that allow the Su'arka to detect heat signatures.

These guys look very familiar ahah *Sporum injoke... kinda*


I think rather than just posting your species and how they evolved, perhaps if you have any perculiar or overlooked concepts that we havent thought of or taken into consideration, and then post here to develop such a concept...?

Thoughts...?
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Brown Spotted Kiwi
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PostSubject: Re: Concept Race   Tue Oct 12, 2010 7:21 am

Pezzalis wrote:
Brown Spotted Kiwi wrote:
I think it would be alright. Maybe this could be a concept race sharing thread.

My race:

*snip*

These guys look very familiar ahah *Sporum injoke... kinda*


I think rather than just posting your species and how they evolved, perhaps if you have any perculiar or overlooked concepts that we havent thought of or taken into consideration, and then post here to develop such a concept...?

Thoughts...?

I think that this thread will help us visualize and develop our creature editor ideas.

(Yep, good old sporum :lol:)
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The Uteen
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PostSubject: Re: Concept Race   Tue Oct 12, 2010 1:50 pm

I might as well...

The Uteen

Progression: As you should know, they can send hyperdimentional transitional hypothetical message-o-mats from the ultimate all-powerful mythical Uteen Citadel, but only normal transitional hypothetical message-o-mat from elsewhere. This is due to a old, huge extinct wormhole that the Citadel's system is on top of, creating a specific warp in space allowing a data transfer of just 3 bytes to and from other parallel universes. They are galactic, could go intergalactic, but waiting until they can create temporary wormholes so that it doesn't take 200 million years.

Diet: Plants, Rocks containing salt, certain sub-species of grubworm, humor.

Evolution:
The mouth has small teeth and its saliva reacts with certain household substances.
Eye to see, can see visible light except the 1/4 at the red end of the spectrum. They can also see UV and lower X-ray frequencies.
Very sensitive horn on the back of its head for sensing heat and wind direction, this can be disabled to allow use as a weapon without sensory overflow. The extreme sensitivity provides a weakness, however.
Sensitive things without a name in any earth language, but they say it as flblnagstro"""=bbbbpstivs. They are the wiggly things on its neck. They smell almost as well as human noses.
Claws for grasping things. Feet for walking and sfnsdl,cn (their version of handshakes, like footshakes)
Stripes to blend in, the atmosphere on their planet is very green-tinted, and they have lots of vine-like things in their habitat that end up almost horizontal, hanging from... But that's going off topic. That's why, anyway.
Arm textures to provide defence when doing what we would see as sort of arm fencing, it is a thing they do to show arm strength. Leg textures for the ritual afterwards for leg strength, they do all this to get a higher social ranking.

Technology: Very high tech, not quite godly yet, hyperspace tech, just invented the toothbrush.
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Brown Spotted Kiwi
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PostSubject: Re: Concept Race   Tue Oct 12, 2010 5:15 pm

Cool race! I like the sensor horn on the back of the head. What do you think about my race?
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Pezzalis
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 1:06 am

This may not be the right place.... Buuuuhhht
I'll just hit up some brief basic concepts I have off the top of my head :]

These are more or less loose guidelines that would have an effect on the life-forms, technologies and geology of the said planet.

High G Planet:
Spoiler:
 

Low G Planet:
Spoiler:
 

You may find, one is the exact opposite of the other.
And that as it seems, from this angles, a Low-G planet will find development and research MUCH easier (Faster flight, easier space launch, cheaper materials fro buildings, space elevators etc)

Shall we discuss to see if there are any clear advantages of being on a High G planet?

Let me know also if I have got anything blatantly wrong, or something that is debatable

Hope these ideas help in developing concepts and establishing differences :]
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GamerXA
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 2:45 am

I foresee this place becoming very constructive and helpful. This could be our hypothetical beta-testing (alpha-testing?). But everyone just remember, Keep it constructive.
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US_of_Alaska
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 2:49 am

Pezzalis wrote:
Longpost is long
I like. Like you said, the volcano thing is tricky. I don't know either. But i think that this sort of post is more constructive than most of these concept posts will be...
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Pezzalis
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 4:13 am

Great, thanks

So rather than just posting your races, how about going into alot more detail in them ie panet conditions, surrounding organsisms. Perhaps even go into vehilce and architechtural design. That way we can establish how the make-up, size and biosphere of a planet can affect the outcome of a species and their technologies.

(Ie in programming terms it would be quite helpful - bone strength efficiency is determined by a number of factors including planets gravity etc etc)
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Xenopologist
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 6:34 am

Pezzalis wrote:
So rather than just posting your races, how about going into alot more detail in them ie panet conditions, surrounding organsisms. Perhaps even go into vehilce and architechtural design. That way we can establish how the make-up, size and biosphere of a planet can affect the outcome of a species and their technologies.

(Ie in programming terms it would be quite helpful - bone strength efficiency is determined by a number of factors including planets gravity etc etc)

Exactly. Information about how planetary and solar system-wide conditions affected a species' evolution and technology is the most helpful for determining what different conditions might bring about in different locations. If you have a race that happens to live in an environment that has not yet been discussed, posting that race could be helpful in determining the implications of evolving sapience in that environment.

One thing I'm interested in is how the environment affects sapient races' psychology. Since they evolve to live in a certain way to best comply with the environment, their thinking will also be bent into a certain pattern. That will inevitably influence their culture and technology as well. How would a race of pack hunters think after becoming sapient? How does that compare to the psychology of a social herbivore? This, in turn, will help to think about how behaviors that evolve in early stages of a race's history influence that race after sapience.
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Commander Keen
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 11:59 am

I like the planet comparsion, Pezzalis. There are a few things that may not be

I have a half-finished concept for a planet in very young solar system. It's bigger than Earth, but has slightly lower G due to rare dense elements (metals and up). It ended up quite different to Earth. I still have to finish it and I would like to add some images to it.
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The Uteen
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 2:39 pm

Brown Spotted Kiwi wrote:
Cool race! I like the sensor horn on the back of the head. What do you think about my race?
More realistic, mine was one of the first creatures I made on Spore.

@Pezzalis Prepare yourself for more Uteen background, I might get very creative here... Be warned, I make this up as I go along.

Planet

They live on a very old planet, low gravity, and they have liquid methane instead of water (It's cold). The planet has 3 small moons, and they orbit fairly close to the planet, creating a total tidal force 2/3 of our moon between them. Two of the moons have colonies on them, the other was found to contain poisonous substances in the dust. The colonies have expanded in the centuries they have been there, and act as lower-gravity residence, primarily for retirement, as the low gravity easy on joints. The atmospheric composition is dependant on atmosphere filters that keep it stable. The star is estimated to go supernova in 2.5 centuries, in may, 37th (they use a different calendar, I only used 'may' to save from using their name), about midnight (it takes 10 years for the planet to spin, however they still retain their ancient calendar).

Wildlife

They have tall bumpy trees that no longer require sunlight, they have developed an advance method of causing atomic fusion on touching particles, harnessing the resulting energy. It does not maximise surface area, any more surface and it becomes dangerous. The vines I mentioned grow from one to another, and in fact anything tall. They develop bright colours and make patterns on their outer. They do this to look good. The Uteen did this by killing off ones that do not look nice. They suck energy from the things they hang from. The final plant that lives on the planet are big mushroom-like things that are the size of trees. They feel rubbery and look smooth from below, but on the flat top part they have a rough, black, plastic surface that absorbs light. The Grubworms are imported from the plant Karkoformeed, planet of the Karkojavs. I have managed to get very high quality images of two subspecies of this late tribal race, along with the local grubworm. (forest and desert)

History

Long ago, before the installation of the atmospheric filters, a age of terrible disaster killed all life but the tall plants, a few of the vines that grew like weeds, and one mushroom plant that later was cloned.

Interesting Technology

The toothbrush, which allowed the cleansing of the tooth, recently became a fashion rage, every Uteen clambering to obtain one. This was due to an out of control subliminal system that broadcast messages to every Uteen using their sensory horns, controlling the winds to give a message: Buy 20.5 toothbrushes. The signal became too strong and caused riots and chaos. Then it broke and the Uteen race felt stupid. Then they discovered the malfunction that caused the chaos and banned all advertising using those methods. Now they only put adverts is reasonable places, like dreams.

Society


The name of the arm fencing they do is GGortinctu~~£gTiroßorFESnmactinouS***freddyouindesorminaldes (emphasis on the capitals and ~s). They have a government planet that is elected every 100 years, that has a vote through the entire population to decide on laws and courses of action. For some votes on actions the amount of time the radio signals take to get to and from the planet, the request is already 2 years out of date. Recently they have taken to using the transitional hypothetical message-o-mat to communicate, as it is utilises the ancient wormhole to send signals, which is significantly faster, as it uses 7 and 1/2 dimensions, instead of 3.

You did ask.
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Pezzalis
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PostSubject: Re: Concept Race   Wed Oct 13, 2010 10:44 pm

The Uteen wrote:
*Snip, Its big and delicious*

Awesome work! Great depth too, we will have to figure out things such as tidal effects from multiple moons and life in other liquids too :]

I liked the bit with the sensory horns and the subliminal messaging xD

Radio receptors could be possible on organisms but its purpose in evolution is questionable Unless they somehow also had radio transmitters a swell but i'm not sure how that would work (I mean we have eyes which pick up light and some animals have glow spots which emit light ie fireflies but radio transmitters/receivers may not be as beneficial)

I may make one for my Plunera species :]

EDIT: Acutally someone give me the following info on a planet:

Size (On the scale of Pluto to Jupiter)
Mass (High G or Low G)
Atmosphere type
Atmosphere density
Type (Barren, Icy, Hot, Gas giant, tropical, earthlike, etc)
Geography, rock types etc
Cataclysmic history (Meteor strikes, disasters etc)
Liquid type (If covered by liquid)
Moons (How many and how big)
Star type (Red dwarf etc single, binary or trinary system)
Other planets, and if they have an effect
What area you want my species to begin in
Any other notable effects that would be included in thrive

I will evolve a conceptual species to space stage and try to develop a biosphere (Just as a concept MUCH more realistic than spore and to get a good idea of the effects of an environment has on evolution)


Its big it could be helpful but Im willing to give it a shot (I'll try using spore for some basic concepts (I might draw some but Im not exactly great at that)

I may make some concept art of the given planet too :]

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~sciocont
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PostSubject: Re: Concept Race   Thu Oct 14, 2010 5:58 pm

Xenopologist wrote:
This is quite a good idea. Having concept races to discuss will push our thinking of what will and won't be possible in Thrive, and could provide examples for discussion. I may post one of my theorized races after I write them up as one document.
I'll allow it, but don't turn this into a big deal. Try to keep it on one or two threads.

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PostSubject: Re: Concept Race   Fri Oct 15, 2010 11:17 am

We may also make a page on Wiki for that. It's the great place to store it.
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The Uteen
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PostSubject: Re: Concept Race   Fri Oct 15, 2010 11:36 am

Commander Keen wrote:
We may also make a page on Wiki for that. It's the great place to store it.
Our wiki, or wikipedia? And we are putting concept races on one of them? Cool. I could make my complete concept into a more organised document if you want, but I'm not sure how to upload it.
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Xenopologist
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PostSubject: Re: Concept Race   Fri Oct 15, 2010 7:15 pm

Our very own wiki is likely coming online this weekend sometime, and yes, we will have pages for concept races. Editing them will be easy; there will be tutorials for users when they join.
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The Uteen
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PostSubject: Re: Concept Race   Sat Oct 16, 2010 5:15 am

Xenopologist wrote:
Our very own wiki is likely coming online this weekend sometime, and yes, we will have pages for concept races. Editing them will be easy; there will be tutorials for users when they join.
Cool. I've made it into a clearer and nicer layout, I could try and copy that over when it's ready, or get it as close as I can. The picture would move to the side of the page, though, as it does in most wikis? It could then be followed by information like wikipedia does on plants and animals. I think the wiki version might even turn out to be better than mine.
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PostSubject: Re: Concept Race   Sat Oct 16, 2010 11:07 am

I've got a concept for a solar system :

Star : White dwarf (star the size of the earth with immence gravity and cool surface). A white dwarf is a red giant that was contracted by it's own gravity.

Gas giant with two moons : One medium G and one low G, both inhabited by a sentient race. This gas giant and it's moons were pulled out of it's home solar system by a creater celestial object, making it travell through space for a very long time until it was attracted by the white dwarf.

Meteor belt (left overs from ancient celestial object destroyed by the red giant that has become a white dwarf).

Big heavy planet : another planet that was kicked out of it's solar system and joined the white dwarf.

The two alien planets have quite an iregular gravity circle.

I'll give this concept more depth when I get the time to do so.
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Pezzalis
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PostSubject: Re: Concept Race   Thu Oct 21, 2010 1:42 am

Low G Planet Creature Concept

Spoiler:
 

:]
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