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 Concept Race

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Brown Spotted Kiwi
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PostSubject: Re: Concept Race   Thu Oct 21, 2010 8:33 pm

Pezzalis wrote:
Low G Planet Creature Concept

Spoiler:
 

:]

Good job Pezz! (Can I call you Pezz?)
I like the idea and how you created the head/brain with the nose/sense part.
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Pezzalis
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PostSubject: Re: Concept Race   Thu Oct 21, 2010 9:39 pm

Brown Spotted Kiwi wrote:
Pezzalis wrote:
Low G Planet Creature Concept

Spoiler:
 

:]

Good job Pezz! (Can I call you Pezz?)
I like the idea and how you created the head/brain with the nose/sense part.

Thanks :]

Everyone on the Sporum calls me Pezz :]
My common game name is Pezza though, but Pezza was taken on Spore...
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Nega1911
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PostSubject: Re: Concept Race   Thu Nov 18, 2010 7:21 pm

Well, i used the same template as Uteen used, so here goes. . .

The Carnivorous Ursios


Progression: The Carnivourous Ursios, or as they perfer to be called, the Ursios Empire, is a very advanced species, who have advanced greatly throughout their home galaxy. their solar system is near the galactic bulge, thus having gasses and materials coming through their system at different times. they use these materials to fuel their starships, and also use them to create spices used in their foods.

Diet: As suggested, they are carnivores, but they also eat plants from time to time. they usually eat their form of cow, which is a delicacy from their home. they also eat a special plant that is known for its extreme heat and spicyness. many have tried, but mostly, it is the Ursios that are the only ones that can handle the heat from this Space-Pepper.

Evolution:They evolved from small insects, almost like the one they are. their feet never changed shape, just grew, but the rest of their bodies did. they grew four more eyes, which one of them is used to look for thermal energy, the rest are for regular color vision. they can also sense x-rays and gamma rays with protrudents from it's arms, which are also used for fighting.
Their hearing is very good, and their exoskeleton allows them to be defended from temperature extremes, and temperature. their exoskeleton is so great, that they can survive in the extremes of space for at least three minutes without a space suit, and that is if they have access to either oxygen, or carbon. they can breath in Oxygen, and carbon, which means that they don't need plants, but the Ursios perfer to breath oxygen, using carbon only if necesary. they also have wings, two of them, that they use to fly. their weakness is that they are bound by their religeon, and that religeon keeps them from harming anything that couldn't harm them. but if someone tries to go to war with them, they will regret it.

Technology: At least 350 years ahead of human technology, they have unlocked the power of FTL travel, and teleportation. they are just 75 years away from realizing how to become one with the universe, and their scientists work furiously to reach this goal.
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Poisson
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PostSubject: Re: Concept Race   Fri Nov 19, 2010 12:14 am

Nega1911 wrote:
their solar system is near the galactic bulge, thus having gasses and materials coming through their system at different times. they use these materials to fuel their starships,

Evolution:They evolved from small insects, almost like the one they are. their feet never changed shape, just grew, but the rest of their bodies did. they grew four more eyes, which one of them is used to look for thermal energy, the rest are for regular color vision. they can also sense x-rays and gamma rays with protrudents from it's arms, which are also used for fighting.
Having a few realism issues with this one.

1) How close do you mean by 'near'? There is a certain point where radiation from supernovae would lead to mass extinctions every few millenia, if not more often than that.

2) Four eyes I can believe, but what would be the evolutionary reason for seeing UV, IR, X-rays and gamma rays?

3) Using the higher wavelength sensors as a weapon is like using your eyes for boxing. Seems a third pair of eyes would have been lest costly to the body, at least in my opinion.

EDIT:
4) What prompted sapience in the species?
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Xenopologist
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PostSubject: Re: Concept Race   Fri Nov 19, 2010 2:50 pm

Poisson wrote:
2) Four eyes I can believe, but what would be the evolutionary reason for seeing UV, IR, X-rays and gamma rays?

There aren't enough gamma rays floating around habitable star systems for there to be any possible benefit to seeing them. I'm fairly sure the same is true for X-rays.
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PCaddict
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PostSubject: Re: Concept Race   Sun Feb 20, 2011 11:58 pm

An idea that I've had for a species would be something like a reverse-gender, colony-based species.

With this species, the males would be the ones who become pregnant, and serve as the leader of the species. The drones would be about 1/6 the size of the King. The king would live in a giant chamber in the heart of the colony, with the drones caring for the King and the babies. The drones would have no gender, though, in the case of a King dying, one of the drones would take on his role.

The king would only mate 3 times his entire life, but the egg from the female transmits it's DNA into specialized cells in the King. The cells exchange DNA with each other until they have pure DNA, which is then stored until the King has mated 3 times.

Once the King has mated 3 times, he gives birth (felt weird typing that ) to three Kings. Once the Kings are a few months old, they fight each other to the death, and the winner is then allowed to leave the nest, find a Queen to mate with and build a small nest with. They then grow to full size and give birth to about 20 drones which then feed the King and expand the nest.

The king also gives birth to one Queen each time it gives birth, so there are a lot more Queens than Kings, meaning they have to compete more.

I'm sure there are errors with the idea, so feel free to correct me on anything I'm wrong on.
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Poisson
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PostSubject: Re: Concept Race   Mon Feb 21, 2011 12:46 am

Well there's the fact that almost by definition a female is the member of a species that gives birth. And how would the DNA be transfered? Bodies are evolved for males to give part of the DNA and females are evolved to take it. And let's not even get started on birth. Actually, I have to. Unless they pass them when they are like tiny sturgeon eggs he's gonna die of pain and bleeding. Not exactly a beneficial gene.
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The Uteen
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PostSubject: Re: Concept Race   Mon Feb 21, 2011 3:12 pm

Poisson wrote:
Well there's the fact that almost by definition a female is the member of a species that gives birth. The male is just the one with the Y chromosome.
And how would the DNA be transfered? Bodies are evolved for males to give part of the DNA and females are evolved to take it. If this is an alien species, then it is possible it evolved to be the reverse of on Earth.
And let's not even get started on birth. Actually, I have to. Unless they pass them when they are like tiny sturgeon eggs he's gonna die of pain and bleeding. Not exactly a beneficial gene. I take it you are referring to the fact they have 3 offspring at a time? There could be a system that requires three male eggs to be fertilised before they begin development. And the reason for three is that then the most beneficial genes get passed on, so it should be beneficial.

I like the idea, PCaddict.
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Poisson
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PostSubject: Re: Concept Race   Tue Feb 22, 2011 2:24 am

The Uteen wrote:
Poisson wrote:
Well there's the fact that almost by definition a female is the member of a species that gives birth. The male is just the one with the Y chromosome.
And how would the DNA be transfered? Bodies are evolved for males to give part of the DNA and females are evolved to take it. If this is an alien species, then it is possible it evolved to be the reverse of on Earth.
And let's not even get started on birth. Actually, I have to. Unless they pass them when they are like tiny sturgeon eggs he's gonna die of pain and bleeding. Not exactly a beneficial gene. I take it you are referring to the fact they have 3 offspring at a time? There could be a system that requires three male eggs to be fertilised before they begin development. And the reason for three is that then the most beneficial genes get passed on, so it should be beneficial.
Sorry, I was assuming this meant more than just swapping chromosomes defining male and female. And last I remember, X and Y are more a mammalian thing (frogs have different ones if I remember right) so it's all subjective. I'd think that for the context of the game it would be easiest to just call what gives birth to a baby (seahorse females make the eggs, so don't even bring that up)/lays eggs a female and whatever just gives half of the DNA and can move on normally male.
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The Uteen
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PostSubject: Re: Concept Race   Tue Feb 22, 2011 1:36 pm

Poisson wrote:
The Uteen wrote:
Poisson wrote:
Well there's the fact that almost by definition a female is the member of a species that gives birth. The male is just the one with the Y chromosome.
And how would the DNA be transfered? Bodies are evolved for males to give part of the DNA and females are evolved to take it. If this is an alien species, then it is possible it evolved to be the reverse of on Earth.
And let's not even get started on birth. Actually, I have to. Unless they pass them when they are like tiny sturgeon eggs he's gonna die of pain and bleeding. Not exactly a beneficial gene. I take it you are referring to the fact they have 3 offspring at a time? There could be a system that requires three male eggs to be fertilised before they begin development. And the reason for three is that then the most beneficial genes get passed on, so it should be beneficial.
Sorry, I was assuming this meant more than just swapping chromosomes defining male and female. And last I remember, X and Y are more a mammalian thing (frogs have different ones if I remember right) so it's all subjective. I'd think that for the context of the game it would be easiest to just call what gives birth to a baby (seahorse females make the eggs, so don't even bring that up)/lays eggs a female and whatever just gives half of the DNA and can move on normally male.

We wont be using DNA in Thrive so we might as well not include reverse sexes, but I think we can still use them in concepts. No reason, it's just more alien. Not that it's unique to aliens, but it isn't human.
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Mysterious_Calligrapher
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PostSubject: Re: Concept Race   Thu Feb 24, 2011 6:42 pm

So this is where that creature-creating challenge over in concept art migrated to.
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The Uteen
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PostSubject: Re: Concept Race   Fri Feb 25, 2011 2:18 pm

I take it from the lack of response I can post my concept race(s), however unrealistic they may be?

Well, if you can get over the unrealism, then here you go... Enjoy the innovative formatting work and stuff... And the funky title. And, of course, the ideas from the mind of me...

The mind of me...

Lowland Biocean Environment

Background

Planet

General

The planet has an orbit which brings it closer and further away from the star, resulting in extreme temperature changes throughout the year. The life here is silicon-based.

Calendar

The year is ⅔ of our year, making it 8 Earth months long. The days are unimportant, as it doesn’t really affect life. I’ll just say they are 4.7 Earth days.

Geology

The ground of the planet is composed of similar forms of rock and minerals as Earth’s. Major differences include that there is lots of Nitrophenol, and there are higher amounts of metals and metalliods, which have become incorporated into the local species’ anatomy. In the area I am focusing on in this concept, the ground is composed of soft rock and soil. The ground here is covered with a thin layer of Nitrophenol, like swampland.
The ground is flat, with ridges, like you find on the ocean floor, but on a much bigger scale, it is the same for all land on the planet. This is because of the cold sea, which I shall go into more detail on later.

Weather And General Liquidy Information

These ones are a bit longer, so I've spoilered them to stop your finger falling off getting to the next post.

Spoiler:
 

Organisms

Thermovar

Spoiler:
 

Varvore

Spoiler:
 
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Poisson
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PostSubject: Re: Concept Race   Fri Mar 04, 2011 10:12 pm

Why three legs?
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specialk2121
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PostSubject: Re: Concept Race   Sat Mar 05, 2011 11:51 am

Poisson wrote:
Why three legs?

Why not?
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The Uteen
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PostSubject: Re: Concept Race   Sat Mar 05, 2011 12:12 pm

Poisson wrote:
Why three legs?

My original plan was for them to resemble hairless rodents, but they just wouldn't be good at jumping or climbing the Thermovars, which seemed necessary, else the food source would be the the stem, which would make them topple over and there is a lot more to eat on the top of the Thermovar, so that seemed the logical food source. To jump and climb, they needed long legs, so I redesigned them as insect-reptile things. Three legs seemed to suit them, and it allowed me to include radial symmetry, so I went with it. And another leg would mean more energy and materials, and so more energy would be needed. Wasted energy if they can manage with three.

And thanks for reading.
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~sciocont
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PostSubject: Re: Concept Race   Sun Jan 22, 2012 6:33 pm

Hey Guys, since we've nothing much to post on but society stage, and I'm fussing about how the hell muscles work on my own time, I thought it might be fun to share some concept races to pass the time. Remember, the point of a concept race is to explore all of the realistic and scientific things that the game must do. As much fun as ESP and telekenesis and all that are, we have to stick to realism in our concept races. That being said, think up some crazy stuff. My personal favorite way to change the way life evolves on a planet is not through the planet's gravity or its heat or atmosphere- it's through the effects of other bodies on the planet. Specifically, I love thinking of how tidal forces can change a planet.

Planet
The planet in question is slightly smaller than earth and rotates around a red dwarf star, close enough to be slightly warmer than earth, at about 18° C (Earth's is 14). It's day length is slightly longer than earth's and its transit takes around 250 earth days. Gravity is about .86 Gs, and the atmosphere is slightly denser than Earth's, containing more water vapor, oxygen, and argon. None of this is really very important. What is important is its moon, which is about twice the size of earth's moon and much closer to the planet. This moon was another protoplanet that the planet snatched up during its period of heavy bombardment, when it recieved its water (it has slightly more than earth, proportionately). This one large moon is only one of three moons, the other two being smaller and farther away, having little effect on the tides that the largest moon creates. These tides have changed very little during the planet's history, as the moon is in a very stable orbit, with little fluctuation in orbital radius, and the tides are essentially daily.

The tides in question are about 100 feet high. This means that elevations from 200 feet around the median sea level are submerged and left dry at regular intervals once a day, creating a chaotic tidal environment around the coast of every ocean and every large lake. This tidal environment is extremely diverse, since it gets all of the benefits of the ocean and the pros of dry land. Evolution on this planet has progressed much faster than on earth, since the border between sea where life began and land where life can conquer is not very well-defined.


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Pezzalis
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PostSubject: Re: Concept Race   Tue Jan 24, 2012 11:26 pm

Taking Scio up on this Tidal planet Challenge.

So far I've only done one organism in full detail but I have a few others in the ecosystem brainstormed out.

I'm not particularly goot at drawing and the Spore version came out pretty messy but one can get the general idea of the creature and its biological sense.
I'm going to explains how such an organism came about as if I was actually playing Thrive.
It started off small but as usual I got carried away with this post so please, sit back and enjoy the novel

Spoiler:
 





If you want to see them in Spore:
http://www.spore.com/sporepedia#qry=usr-Pezzalis%7C500416133923%3Asast-500819278352
http://www.spore.com/sporepedia#qry=usr-Pezzalis%7C500416133923%3Asast-500819278432
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tklarenb
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PostSubject: Re: Concept Race   Tue Jan 24, 2012 11:43 pm

Pezzalis wrote:
Taking Scio up on this Tidal planet Challenge.

So far I've only done one organism in full detail but I have a few others in the ecosystem brainstormed out.

I'm not particularly goot at drawing and the Spore version came out pretty messy but one can get the general idea of the creature and its biological sense.
I'm going to explains how such an organism came about as if I was actually playing Thrive.
It started off small but as usual I got carried away with this post so please, sit back and enjoy the novel

Spoiler:
 





If you want to see them in Spore:
http://www.spore.com/sporepedia#qry=usr-Pezzalis%7C500416133923%3Asast-500819278352
http://www.spore.com/sporepedia#qry=usr-Pezzalis%7C500416133923%3Asast-500819278432

Interesting concept. It sounds good, however, the way you wrote it seemed like you weren't in control of your evolution. Aren't we allowing the player the choice for their own evolution?
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The Uteen
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PostSubject: Re: Concept Race   Wed Jan 25, 2012 12:56 pm

tklarenb wrote:
Pezzalis wrote:
Taking Scio up on this Tidal planet Challenge.

So far I've only done one organism in full detail but I have a few others in the ecosystem brainstormed out.

I'm not particularly goot at drawing and the Spore version came out pretty messy but one can get the general idea of the creature and its biological sense.
I'm going to explains how such an organism came about as if I was actually playing Thrive.
It started off small but as usual I got carried away with this post so please, sit back and enjoy the novel

Spoiler:
 





If you want to see them in Spore:
http://www.spore.com/sporepedia#qry=usr-Pezzalis%7C500416133923%3Asast-500819278352
http://www.spore.com/sporepedia#qry=usr-Pezzalis%7C500416133923%3Asast-500819278432

Interesting concept. It sounds good, however, the way you wrote it seemed like you weren't in control of your evolution. Aren't we allowing the player the choice for their own evolution?
It's optional: Auto-Evo/OE/limited OE/Directional Editor (OE but sets a goal which is achieved over the required number of generations). I think that's the choice available, but we may not be allowing the full OE in-game pre-god powers, I'm not entirely sure.
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PostSubject: Re: Concept Race   Wed Jan 25, 2012 5:46 pm

Wow that was excellent Pezz. Where did you get the BG for the first picture? That's a nice image.

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Last edited by ~sciocont on Thu Jan 26, 2012 4:53 pm; edited 1 time in total
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Pezzalis
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PostSubject: Re: Concept Race   Wed Jan 25, 2012 10:18 pm

~sciocont wrote:
Wow that was excellent Uteen. Where did you get the BG for the first picture? That's a nice image.

I'll assume you mean me?

Its a Panoramio shot I found of some neat land/tree forms in an inter tidal zone in Sitka, Alaska.
http://www.panoramio.com/photo/33072418
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PostSubject: Re: Concept Race   Thu Jan 26, 2012 4:54 pm

Pezzalis wrote:
~sciocont wrote:
Wow that was excellent Uteen. Where did you get the BG for the first picture? That's a nice image.

I'll assume you mean me?

Its a Panoramio shot I found of some neat land/tree forms in an inter tidal zone in Sitka, Alaska.
http://www.panoramio.com/photo/33072418
Woops my bad. That's a beautiful image.

If you guys have more tidal forest organism ideas, post them: I'm going to start a big concept art piece that I'll then modify to show different types of sensory overlay, and it will take place in a tidal forest.

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PostSubject: Re: Concept Race   Tue Jan 29, 2013 11:52 pm

I'll write a concept for playing the game in a tidal forest area.

Spoiler:
 
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PostSubject: Re: Concept Race   Thu Jan 31, 2013 12:52 pm

How's this for a concept race?

Spoiler:
 

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Juodvarnis
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PostSubject: Re: Concept Race   Fri Feb 08, 2013 12:56 pm

So here's mine :3
Spoiler:
 
Planet- temperatures slightly higher than that of Earth, the planet itself is smaller with a much weaker gravitational pull. Almost 90% of it's surface is covered by water, there are no plants, except large colonies of algae like microorganisms that form large colonies and provide food for the planet's fauna. Which consists of vast amount of different creatures, from very large land based herbivores (which are able to survive due to low gravity) to creatures from the picture (i'll call them Varen'sc) which use hydrogen filled sacks to achieve permanent flight.

Technology level- due to lack of natural resources, Varen'sc can't reach very high technological level, although they do create large airborne "cities", which are large blimp-like constructs the size of a small town with up to 1000 Varen'sc living there. They will not be able to achieve true space travel without the intervention of other sentient creatures. Being "uplifted" of sorts.

Philosophy/personality: Due to their herbivore feeding and bodies build more for flight than fight, they're peaceful, prefer to use diplomacy whenever possible. Although they do have a strong sense of honor and will protect their home to their end, which can lead to suicide bombing of sorts, i guess, it comes with being filled with explosive gases
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