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 GamerXA - Organism Editor

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GamerXA
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PostSubject: GamerXA - Organism Editor   Sun Jul 11, 2010 1:46 am

My idea for the OE that was on the other forum. It consisted of basic materials and most importantly, a parts tab.

There are five tabs that allowed the player to control the editor these were:
Create:
  • Osseous Tissue (Bones): Can be modified in length, width, height, yaw, pitch, roll. Bones could be tha base part of an Organism which all other bones would stem from, it could be a normal joint, or it could be a "Weld". Welds permanently join on to other bones in a certain way to for a structure. Joints could have there degrees of movement modified also.

  • Musculature: Contracts to move bones which they are connected to two of at any point on them. They can be modified in size and connect to other muscles.

  • Adipose (Fat):Connects to both skin an bones and can be modified to their standard size and priority in their size increase.

  • Scleroproteins (Claws, Nails, Hair, Cellulose, Bark, Shells, Scales, etc.)Scleroproteins can be curved in almost every way, sized in almost every way, rotated, increased in thickness and rounded. They can connect to skin, bone and other ScPs.

Delete:
  • Can be modified to select Bones, ScPs, Fat and or Muscles that extend from the selected one for deletion.

Duplicate:
  • Similar to Delete.

Move:
  • Similar to Delete and Duplicate.

Parts:
  • Premade parts that can be dropped onto the Organism without much effort. The Player can create new parts and load new parts into the game. The parts can be filtered to only include bones and other combinations of material types.

Filters:
  • Transparency for types of materials in the viewer.
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 5:27 am

I will point out that this is nearly identical to Scio's editor, with the exception of the scleroproteins. Why not just add the scleroproteins idea to Scio's concept?
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 5:31 am

I believe that this Concept has enough minor differences to sufficiently warrant a new topic. For Example, in this concept there is no spine, welds (I think that's different), the musculature is also placed in a different manner a.
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 5:36 am

The no spine thing is a good point.

But i think that attaching muscle manually is a big ask. Also, it wasn't clear if you could attach muscles to scleroprotein parts? Making shelled and invertebrate creatures would probably involve doing this, wouldn't it?
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 6:34 am

Yes, this would be a requirement in order to manipulate details. Procedural Muscling would also probably be an option.
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 6:48 am

GamerXA wrote:
Yes, this would be a requirement in order to manipulate details. Procedural Muscling would also probably be an option.
So what are the main differences between your editor and scio's?

from what i can understand the list is:
- scleroproteins
- option to manually add or change muscles
- spines are built rather than a preset
- different layout (tabs are different)

To be honest, i prefer scio's method of navigating the editor. Tabs for Main, Behaviour and Test. In Main, a section for skeleton, muscles/organs, skin and details (which could hold the scleroproteins idea). But as long as there is a way to easily build a spine or have presets or save 'collections' of bone, i am happy with your bone method.
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 11:00 am

It's a good idea and all, Gamer, but I'd prefer Sciocont's method.
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PostSubject: Re: GamerXA - Organism Editor   Sun Jul 11, 2010 8:34 pm

I'llk throw it at the current system and see what's best. Keep discussing it here. I think basically yours is like mine, but with better lingo, which i like

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PostSubject: Re: GamerXA - Organism Editor   Fri Aug 13, 2010 10:26 pm

I hope theres a water stage in this

EDIT: or atleast the ability to make a whole race underwater.. that'd be cool. but then again it would be kind of buggy since most other races would be above ground and to conquer them you'd have to go above ground too but your aquatic so... would there be like tanks filled with water/etc
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PostSubject: Re: GamerXA - Organism Editor   Fri Aug 13, 2010 11:29 pm

maker.of.light wrote:
I hope theres a water stage in this

EDIT: or atleast the ability to make a whole race underwater.. that'd be cool. but then again it would be kind of buggy since most other races would be above ground and to conquer them you'd have to go above ground too but your aquatic so... would there be like tanks filled with water/etc

Welcome to the project!


Yes, more than likely you will start in the water. A water civilization's main difficulty would be overcoming the fire barrier.
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PostSubject: Re: GamerXA - Organism Editor   Sat Aug 14, 2010 10:42 am

i like the idea but it seems to complex for *looks around* "others". i mean i could easily see lots of people screwing up, not knowing what to do unless they actually read or listen to the tutorial.
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PostSubject: Re: GamerXA - Organism Editor   Sat Aug 14, 2010 5:01 pm

DragonEye4 wrote:
maker.of.light wrote:
I hope theres a water stage in this

EDIT: or atleast the ability to make a whole race underwater.. that'd be cool. but then again it would be kind of buggy since most other races would be above ground and to conquer them you'd have to go above ground too but your aquatic so... would there be like tanks filled with water/etc

Welcome to the project!

Yes, more than likely you will start in the water. A water civilization's main difficulty would be overcoming the fire barrier.

thanks. and i dont get why aquatic creatures/races would need fire. an aquatic animal's needs are very diffrent to a land creature, for instance land creatures would need fire for warmth but aquatic creatures wouldnt need fire very much, since they would be able to adapt to live in warm/cold water environments. but well i guess fire is also able to keep wild creatures away like being a herbivore fishy [is that even possible? ] gets attacked by sharks or w/e without some sort of way to drive off the attackers they'd get pwnt... and its not that simple to start a fire but on alien worlds who knows... there could be a form of fire that could exist underwater or even a diffrent substance.

EDIT: I heard something about being able to be a plant...
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PostSubject: Re: GamerXA - Organism Editor   Sat Aug 14, 2010 6:32 pm

maker.of.light wrote:
DragonEye4 wrote:
maker.of.light wrote:
I hope theres a water stage in this

EDIT: or atleast the ability to make a whole race underwater.. that'd be cool. but then again it would be kind of buggy since most other races would be above ground and to conquer them you'd have to go above ground too but your aquatic so... would there be like tanks filled with water/etc

Welcome to the project!

Yes, more than likely you will start in the water. A water civilization's main difficulty would be overcoming the fire barrier.

thanks. and i dont get why aquatic creatures/races would need fire. an aquatic animal's needs are very diffrent to a land creature, for instance land creatures would need fire for warmth but aquatic creatures wouldnt need fire very much, since they would be able to adapt to live in warm/cold water environments. but well i guess fire is also able to keep wild creatures away like being a herbivore fishy [is that even possible? ] gets attacked by sharks or w/e without some sort of way to drive off the attackers they'd get pwnt... and its not that simple to start a fire but on alien worlds who knows... there could be a form of fire that could exist underwater or even a diffrent substance.

EDIT: I heard something about being able to be a plant...
Yes, The OE allows for any sort of organism to be made. The thing with fire is you need it for the discovery of metallurgy, without which you cannot create much high technology. You'll be stuck in the stone age, basically.

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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 11:16 am

~sciocont wrote:
maker.of.light wrote:
DragonEye4 wrote:
maker.of.light wrote:
I hope theres a water stage in this

EDIT: or atleast the ability to make a whole race underwater.. that'd be cool. but then again it would be kind of buggy since most other races would be above ground and to conquer them you'd have to go above ground too but your aquatic so... would there be like tanks filled with water/etc

Welcome to the project!

Yes, more than likely you will start in the water. A water civilization's main difficulty would be overcoming the fire barrier.

thanks. and i dont get why aquatic creatures/races would need fire. an aquatic animal's needs are very diffrent to a land creature, for instance land creatures would need fire for warmth but aquatic creatures wouldnt need fire very much, since they would be able to adapt to live in warm/cold water environments. but well i guess fire is also able to keep wild creatures away like being a herbivore fishy [is that even possible? ] gets attacked by sharks or w/e without some sort of way to drive off the attackers they'd get pwnt... and its not that simple to start a fire but on alien worlds who knows... there could be a form of fire that could exist underwater or even a diffrent substance.

EDIT: I heard something about being able to be a plant...
Yes, The OE allows for any sort of organism to be made. The thing with fire is you need it for the discovery of metallurgy, without which you cannot create much high technology. You'll be stuck in the stone age, basically.

Aha! I just had a idea. there could be like some sort of under water cove in every ocean slash starting point for the underwater civ that they could swim to and since it wouldnt be underwater they could make a fire of sorts. but they'd have to have legs... maybe said race could be like dolphins, mammals that need to surface every so and so so they could surface in the underwater cove and make a sort of tribe there. but said animal would have to have legs or something that would allow them to surface and move with ease, good idea? And can i make creatures that can fire their lazers at any time? [Yes I am watching Lazer Collection 2]
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 5:44 pm

maker.of.light wrote:
Aha! I just had a idea. there could be like some sort of under water cove in every ocean slash starting point for the underwater civ that they could swim to and since it wouldnt be underwater they could make a fire of sorts. but they'd have to have legs... maybe said race could be like dolphins, mammals that need to surface every so and so so they could surface in the underwater cove and make a sort of tribe there. but said animal would have to have legs or something that would allow them to surface and move with ease, good idea? And can i make creatures that can fire their lazers at any time? [Yes I am watching Lazer Collection 2]
Umm... Please try to remember that one of the highest priorities of this game is to keep it realistic. Lasers on heads are not so much. Of course with the correct research, you could bionically attach them as weapons.
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 5:51 pm

What about my idea, i mean it would be like one of the only ways for aquatic civs to get fire to get metalurgy to get ect ect. [The underwater Coveish thing idea]
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 5:54 pm

maker.of.light wrote:
What about my idea, i mean it would be like one of the only ways for aquatic civs to get fire to get metalurgy to get ect ect. [The underwater Coveish thing idea]
That would still require some sort of reverse-scuba suit, which has been discussed and confirmed as a way to conduct experiments on land.
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 5:59 pm

US_of_Alaska wrote:
maker.of.light wrote:
What about my idea, i mean it would be like one of the only ways for aquatic civs to get fire to get metalurgy to get ect ect. [The underwater Coveish thing idea]
That would still require some sort of reverse-scuba suit, which has been discussed and confirmed as a way to conduct experiments on land.

Scuba is Self Contained Underwater Breathing Apparatus, for Aquatic creatures to use it it would be something like Self Contained Land Breathing Apparatus or Air breathing apparatus, ect, or the race could be like some sort of dolphin creature [Needs to surface for air but lives in water] Either way works. Basically there should be a tech Specifically to aquatic lifeforms called SCLBA Suit which allows them to walk on land and do stuff.
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 6:03 pm

maker.of.light wrote:
Scuba is Self Contained Underwater Breathing Apparatus, for Aquatic creatures to use it it would be something like Self Contained Land Breathing Apparatus or Air breathing apparatus, ect, or the race could be like some sort of dolphin creature [Needs to surface for air but lives in water] Either way works. Basically there should be a tech Specifically to aquatic lifeforms called SCLBA Suit which allows them to walk on land and do stuff.
Obviously the research wouldn't involve any metallurgy researches, or else it's use would be void. I think maybe the tech that would allow them to create suits filled with water, and thus spend limited time out of the water, would be a high-level clothing research. Creating airtight stitches would be a major step to getting up onto land.
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 6:09 pm

US_of_Alaska wrote:
maker.of.light wrote:
Scuba is Self Contained Underwater Breathing Apparatus, for Aquatic creatures to use it it would be something like Self Contained Land Breathing Apparatus or Air breathing apparatus, ect, or the race could be like some sort of dolphin creature [Needs to surface for air but lives in water] Either way works. Basically there should be a tech Specifically to aquatic lifeforms called SCLBA Suit which allows them to walk on land and do stuff.
Obviously the research wouldn't involve any metallurgy researches, or else it's use would be void. I think maybe the tech that would allow them to create suits filled with water, and thus spend limited time out of the water, would be a high-level clothing research. Creating airtight stitches would be a major step to getting up onto land.

The lack of opposable thumbs for aquatic life would kinda hurt the ability to do that... but who knows, evolution can make anything, exept evil space ninja monkeys with guns... i hope it cant atleast
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PostSubject: Re: GamerXA - Organism Editor   Sun Aug 15, 2010 9:22 pm

We decided a long time ago that aquatic creatures would be unable to create a city/civilization on their own.
Also, the topics kinda derailed. Or have we established that we aren't using this idea?
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PostSubject: Re: GamerXA - Organism Editor   Mon Aug 16, 2010 7:56 pm

YourBreakfast wrote:
We decided a long time ago that aquatic creatures would be unable to create a city/civilization on their own.
Also, the topics kinda derailed. Or have we established that we aren't using this idea?
I vote integration with Scio's. And by integration i mean take all the good ideas and add them in.
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PostSubject: Re: GamerXA - Organism Editor   Tue Aug 17, 2010 5:15 am

US_of_Alaska wrote:
i mean take all the good ideas and add them in.

Isn't that what we'll do with everything?
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PostSubject: Re: GamerXA - Organism Editor   Tue Aug 17, 2010 5:27 am

InvaderZim wrote:
US_of_Alaska wrote:
i mean take all the good ideas and add them in.

Isn't that what we'll do with everything?
...Yes.
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PostSubject: Re: GamerXA - Organism Editor   Tue Aug 17, 2010 2:35 pm

Aww man aquatic creatures cant make their own civ... it'd be funny to be playing as a land civ then see all these aquatic creatures in SCLBA suits walking out of the sea and shootin all my men. but it'd be equally fun to wait untill civs are in civilization stage or industrial stage as a aquatic animal and be jaws. it'd be fun for 10 minutes atleast... after a hour of waiting....
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