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 GamerXA - Cellular Editor

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~sciocont
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PostSubject: Re: GamerXA - Cellular Editor   Sat Jan 01, 2011 2:41 pm

The Uteen wrote:
Tenebrarum wrote:
~sciocont wrote:
Tenebrarum wrote:
3D will be difficult, but I vote for it anyway, for the sake of both gameplay and realism.

Hardest part here, as I said in another thread, will be sensory overlay.
Agreed. Cells don't have very good perception of light or vibration, so it's really difficult for us to do sensory overlay for them.
Yup. Especially considering how annoying it would be if we just removed the sensory overlay and than plopped it back on later down the line.



So cell is going to be 3D? Cool.
That means the controls should be up & down = scrolling, forwards & backwards = directional buttons, just like in multi-cellular, right? That's good news.
actually, I'm thinking 3d models but a fixed camera.

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PostSubject: Re: GamerXA - Cellular Editor   Sat Feb 05, 2011 1:01 pm

That is going to be the beggining of the editor or is it new code? If possible, can you also release the code?
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PostSubject: Re: GamerXA - Cellular Editor   Sat Feb 05, 2011 5:13 pm

Someone will probably ask Bashi for it when it's done. Or put it somewhere where people can see it...
In the meantime, if you're a modder/coder, talk to Bashinerox about it.
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PostSubject: Re: GamerXA - Cellular Editor   Sun Feb 06, 2011 1:27 pm

AIs-null wrote:
That is going to be the beggining of the editor or is it new code? If possible, can you also release the code?
Our most important editor is the CE, which I believe Bashi's been working on along with (NPC) Auto-Evo. So I don't think any code has been released for this.

HOWEVER

If the debate has ended, I was unawares, but I'm pretty sure we still haven't all agreed on an End-Goal for the ME.
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PostSubject: Re: GamerXA - Cellular Editor   Sun Feb 06, 2011 1:39 pm

Tenebrarum wrote:
AIs-null wrote:
That is going to be the beggining of the editor or is it new code? If possible, can you also release the code?
Our most important editor is the CE, which I believe Bashi's been working on along with (NPC) Auto-Evo. So I don't think any code has been released for this.

HOWEVER

If the debate has ended, I was unawares, but I'm pretty sure we still haven't all agreed on an End-Goal for the ME.
It's the OE, not CE. But otherwise yes.

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PostSubject: Re: GamerXA - Cellular Editor   Sun Feb 06, 2011 1:47 pm

~sciocont wrote:
Tenebrarum wrote:
AIs-null wrote:
That is going to be the beggining of the editor or is it new code? If possible, can you also release the code?
Our most important editor is the CE, which I believe Bashi's been working on along with (NPC) Auto-Evo. So I don't think any code has been released for this.

HOWEVER

If the debate has ended, I was unawares, but I'm pretty sure we still haven't all agreed on an End-Goal for the ME.
It's the OE, not CE. But otherwise yes.
Whoops! Sorry! Derp.

Now, seeing as we have now attracted a brand shiney new coder who want's to work on this, why don't we settle the debate here and now?

My vote: Exactly the same thing as Org. Mode, only smaller.
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PostSubject: Re: GamerXA - Cellular Editor   Sun Feb 06, 2011 3:36 pm

Well I don`t think i can do the cellular AND the tech editor at the same time however. I am using python for my work right now, i do happen to know c++ to some degree but my strenght probably lies more in python. Still if you could give me kind of a blueprint of what is desireable (thinking of UI and generally how you want it to work) then i will have a look at it.
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PostSubject: Re: GamerXA - Cellular Editor   Mon Aug 08, 2011 2:42 pm

Bumping to sort this out for Roadkill.

So far the editor layout looks good, but I've noticed we're missing capsule, cilia, and flagella, as well as in-game ability parts. (I think)

Forgive me if this was sorted and I'm just being a derp.
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PostSubject: Re: GamerXA - Cellular Editor   Mon Aug 08, 2011 2:51 pm

If we have an engine, this is the first thing we need to make.

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PostSubject: Re: GamerXA - Cellular Editor   Mon Aug 08, 2011 3:54 pm

~sciocont wrote:
If we have an engine, this is the first thing we need to make.
Yes, but I don't think the final draft has been totally sorted out yet. Same with gameplay. We kindof need that, seeing as the framwork is being written as we speak.
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PostSubject: Re: GamerXA - Cellular Editor   Mon Aug 08, 2011 6:48 pm

Tenebrarum wrote:
~sciocont wrote:
If we have an engine, this is the first thing we need to make.
Yes, but I don't think the final draft has been totally sorted out yet. Same with gameplay. We kindof need that, seeing as the framwork is being written as we speak.
Ok. Basically, we need to model the Cellular editor to reflect single-celled gameplay. Which means all of the things you can change in it are also things that you can change through assimilation.

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PostSubject: Re: GamerXA - Cellular Editor   Wed Jan 25, 2012 10:44 pm

Have we figured out how sensory will work yet? because I have an idea.
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PostSubject: Re: GamerXA - Cellular Editor   Thu Jan 26, 2012 5:11 pm

Gryphogrox wrote:
Have we figured out how sensory will work yet? because I have an idea.
What do you mean? Sensory Overlay has aready been established for multicellular: do you have a different Idea that is better for play as a single cell?

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PostSubject: Re: GamerXA - Cellular Editor   Thu Jan 26, 2012 6:01 pm

~sciocont wrote:
Gryphogrox wrote:
Have we figured out how sensory will work yet? because I have an idea.
What do you mean? Sensory Overlay has aready been established for multicellular: do you have a different Idea that is better for play as a single cell?
I mean for cell stage
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PostSubject: Re: GamerXA - Cellular Editor   Thu Jan 26, 2012 6:23 pm

Gryphogrox wrote:
~sciocont wrote:
Gryphogrox wrote:
Have we figured out how sensory will work yet? because I have an idea.
What do you mean? Sensory Overlay has aready been established for multicellular: do you have a different Idea that is better for play as a single cell?
I mean for cell stage
Have at it.

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PostSubject: Re: GamerXA - Cellular Editor   Thu Jan 26, 2012 7:47 pm

~sciocont wrote:
Gryphogrox wrote:
~sciocont wrote:
Gryphogrox wrote:
Have we figured out how sensory will work yet? because I have an idea.
What do you mean? Sensory Overlay has aready been established for multicellular: do you have a different Idea that is better for play as a single cell?
I mean for cell stage
Have at it.
Since cells sense chemicals in the environment, perhaps the screen is dark when no chemicals are near and gets brighter as the player nears them. That would make the player move around at random, and when the screen brightens, continue moving in that direction finding food. This would cause the player to act very similar to an actual cell and this form of sensory would also reflect that of actual cell behaviour.
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PostSubject: Re: GamerXA - Cellular Editor   Sun Jan 29, 2012 2:00 pm

Gryphogrox wrote:
~sciocont wrote:
Gryphogrox wrote:
~sciocont wrote:
Gryphogrox wrote:
Have we figured out how sensory will work yet? because I have an idea.
What do you mean? Sensory Overlay has aready been established for multicellular: do you have a different Idea that is better for play as a single cell?
I mean for cell stage
Have at it.
Since cells sense chemicals in the environment, perhaps the screen is dark when no chemicals are near and gets brighter as the player nears them. That would make the player move around at random, and when the screen brightens, continue moving in that direction finding food. This would cause the player to act very similar to an actual cell and this form of sensory would also reflect that of actual cell behaviour.
We already have light that brightens/darkens the environment. also, you'll have to differentiate between what chemicals the cell senses- everything in its environment, everything in the world, is made up of chemicals.

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PostSubject: Re: GamerXA - Cellular Editor   Fri Jul 27, 2012 9:27 pm

~sciocont wrote:
Gryphogrox wrote:
~sciocont wrote:
Gryphogrox wrote:
~sciocont wrote:
Gryphogrox wrote:
Have we figured out how sensory will work yet? because I have an idea.
What do you mean? Sensory Overlay has aready been established for multicellular: do you have a different Idea that is better for play as a single cell?
I mean for cell stage
Have at it.
Since cells sense chemicals in the environment, perhaps the screen is dark when no chemicals are near and gets brighter as the player nears them. That would make the player move around at random, and when the screen brightens, continue moving in that direction finding food. This would cause the player to act very similar to an actual cell and this form of sensory would also reflect that of actual cell behaviour.
We already have light that brightens/darkens the environment. also, you'll have to differentiate between what chemicals the cell senses- everything in its environment, everything in the world, is made up of chemicals.

I have an idea that may be better. Some cells actually have spots on their bodies that detect light. I know what you're thinking. "Not eyes, those are made of cells, we had this problem in Spore"! No, That's not what I'm saying. Some real cells do have light-detecting organelles. So couldn't we have a look similar to MS?
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PostSubject: Cells will only use DNA as a genetic information carrier and mechanism to reproduce?   Sat Aug 18, 2012 8:03 am

Hello, I was wondering one thing, in Thrive, cells will only use DNA as a genetic information carrier and mechanism to reproduce?

Because RNA could be used too.

A large protein could be used too, of course, we don't know (or I from my ignorance don't know) any life form that uses proteins as we (Earth Life) use nucleic acids, and trying to use a protein would imply to think in a chemical machinery to replicate it, to transcript and translate information into other proteins, etc. BUT, we (Earth Life) use DNA (and RNA some viruses) maybe because of chance. It's not a simple molecule to pretend that every single life form in the universe is going to use the same bloody molecule.

I KNOW that Thrive will not manage advanced chemistry (in gameplay I mean), but considering that is going to be implied that these cells are going to use (DNA?), other options, should be considered at least, given the infinite possibilities that exist or could exist out there, life doesn't have to be Earth like. I understand the problem of viewing the game in this way: we only know the life that evolved in our planet, and making assumptions of how life could or should be in another place of the universe, doesn't seem to scientific, but it doesn't seem accurate to pretend that life, in the rest of the universe will be (in a molecular level) like it is in Earth, given the infinite possibilities will it use deoxyribonucleic acid too?
If the protein option is considered, maybe the chemical path of reproduction, transcription and translation should be thought out, in order to make it more accurate, what would be difficult too.

I would like to have posted this as a new thread, but as this is my first post, I can't. I think this is a good pre-existent thread to place this post, if it's not, or if it's already debated and I didn't find it in my search, I do apologize.
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PostSubject: Re: GamerXA - Cellular Editor   Sat Aug 18, 2012 11:11 am

Well, it's harder to correct mistakes when using RNA, because it is one strand, but I guess it could work.
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PostSubject: Re: GamerXA - Cellular Editor   Sat Aug 18, 2012 12:29 pm

Xinomorph wrote:
Hello, I was wondering one thing, in Thrive, cells will only use DNA as a genetic information carrier and mechanism to reproduce?

Because RNA could be used too.

A large protein could be used too, of course, we don't know (or I from my ignorance don't know) any life form that uses proteins as we (Earth Life) use nucleic acids, and trying to use a protein would imply to think in a chemical machinery to replicate it, to transcript and translate information into other proteins, etc. BUT, we (Earth Life) use DNA (and RNA some viruses) maybe because of chance. It's not a simple molecule to pretend that every single life form in the universe is going to use the same bloody molecule.

I KNOW that Thrive will not manage advanced chemistry (in gameplay I mean), but considering that is going to be implied that these cells are going to use (DNA?), other options, should be considered at least, given the infinite possibilities that exist or could exist out there, life doesn't have to be Earth like. I understand the problem of viewing the game in this way: we only know the life that evolved in our planet, and making assumptions of how life could or should be in another place of the universe, doesn't seem to scientific, but it doesn't seem accurate to pretend that life, in the rest of the universe will be (in a molecular level) like it is in Earth, given the infinite possibilities will it use deoxyribonucleic acid too?
If the protein option is considered, maybe the chemical path of reproduction, transcription and translation should be thought out, in order to make it more accurate, what would be difficult too.

I would like to have posted this as a new thread, but as this is my first post, I can't. I think this is a good pre-existent thread to place this post, if it's not, or if it's already debated and I didn't find it in my search, I do apologize.

Interesting idea, however I'm not one of the chemistry guys on this forum. I see you are new, so I suggest you start an introductory thread of yourself here. Just tell us a bit about yourself, and describe any skills you have that you think would contribute towards the development of the game (good ideas count!). Welcome to the team!

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PostSubject: Re: GamerXA - Cellular Editor   Sat Aug 18, 2012 9:22 pm

Deathbite42 wrote:
Well, it's harder to correct mistakes when using RNA, because it is one strand, but I guess it could work.

Actually, we use a one strand RNA, for transcriptional purposes, but it's possible the existence of a 2 strands RNA, some viruses use it.
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PostSubject: Re: GamerXA - Cellular Editor   Tue Feb 19, 2013 10:01 pm

1. Will nutrient/energy consumption depend on the appendages and organelles that your avatar cell is using at the moment, or will there be a constant nutrient/energy consumption rate based on what your cell was edited to have?
2. Will the AI have a way of making logical or sensible edits to their cells, so that they don't make a cell trained to do cartwheels with a poorly placed flagella?
3. Will the microbe editor and the multicellular editor be seperate or the same after gluers are unlocked?
4. How will adding another cell in the editor work?

Most of these are just questions we don't have to worry about yet, since we aren't close to adding the current editor to our existing prototypes, we haven't gotten close to auto-evo yet, and we surely won't be close to developing the multicellular stage for a long time. I just wanted to get some questions cleaned up.

Also, I skimmed through the thread so that I don't repeat a question that was already answered, so forgive me if I missed a few points.
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PostSubject: Re: GamerXA - Cellular Editor   Tue Feb 19, 2013 11:19 pm

MitochondriaBox wrote:
1. Will nutrient/energy consumption depend on the appendages and organelles that your avatar cell is using at the moment, or will there be a constant nutrient/energy consumption rate based on what your cell was edited to have?
2. Will the AI have a way of making logical or sensible edits to their cells, so that they don't make a cell trained to do cartwheels with a poorly placed flagella?
3. Will the microbe editor and the multicellular editor be seperate or the same after gluers are unlocked?
4. How will adding another cell in the editor work?

Most of these are just questions we don't have to worry about yet, since we aren't close to adding the current editor to our existing prototypes, we haven't gotten close to auto-evo yet, and we surely won't be close to developing the multicellular stage for a long time. I just wanted to get some questions cleaned up.

Also, I skimmed through the thread so that I don't repeat a question that was already answered, so forgive me if I missed a few points.
1-both
2-NPC auto-evo will have to develop a decent edit AI
3-tissue editing will become available. you become officially multicellular when you contain at least two distinct cell types.
4-once you have evolved the ability to combine cells, you can simply add cells to cells. there should be a button.

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