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 Corperations

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Tenebrarum
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PostSubject: Corperations   Thu Oct 28, 2010 3:53 pm

So, we know we need to include the idea of big corperations in Thrive, but how? How will they function?

I don't know, but at Alaska's request, here's a thread dedicated to it.

My only thought: We need to show corperate abuses somehow.
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PostSubject: Re: Corperations   Thu Oct 28, 2010 11:11 pm

sorry, but i have no clue what you're saying. do you mean corporations like in eve online?
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PostSubject: Re: Corperations   Fri Oct 29, 2010 12:38 am

Corporations as in corporations.
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PostSubject: Re: Corperations   Fri Oct 29, 2010 11:25 am

Better production rate, better income, lower happiness
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PostSubject: Re: Corperations   Fri Oct 29, 2010 3:04 pm

2creator wrote:
Better production rate, better income, lower happiness

But corperations exists as actual GROUPS. Ones that have HUGE influence and can change the course of history. How will the actual GROUPS form and function?
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PostSubject: Re: Corperations   Sat Oct 30, 2010 6:27 am

How do they form in real life?
-Waap.
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PostSubject: Re: Corperations   Sat Oct 30, 2010 8:02 am

Waap wrote:
How do they form in real life?
Someone else employs someone to do work for him, for example a shop owner employs a second shop owner to look after the second store. With enough time, the original shop keeper gets enough money to buy a third shop, and upgrade his first into a super store.

This process continues, until the original shopkeeper, now head of a large bunch of shops, requests to be Incorporated.
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PostSubject: Re: Corperations   Sat Oct 30, 2010 6:19 pm

Then that is how they form. If it is too complicated to implement, then it could be simplified or changed slightly. If the game is going to be realistic, then we just base how things work off of how they work in real life. Yes?
-Waap.
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PostSubject: Re: Corperations   Sat Oct 30, 2010 7:25 pm

I assume they'd pop up as religions do. The question is WHAT ARE THEY? HOW DO THEY FUNCTION? WHAT DO THEY DO?
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PostSubject: Re: Corperations   Sat Oct 30, 2010 9:18 pm

they can cause growth and stability in the short term, but they carry unhappiness, environmental issues , and massive economic crisis in the long term,caused by the evergrowing greed
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PostSubject: Re: Corperations   Sat Oct 30, 2010 9:28 pm

eumesmo wrote:
they can cause growth and stability in the short term, but they carry unhappiness, environmental issues , and massive economic crisis in the long term,caused by the evergrowing greed

That's a particular management style's fault, not automatically implied by the existence of any corporation. A green energy corporation that provides wonderful healthcare to its employees and donates money to charitable causes would not cause such problems simply by virtue of being a corporation.
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PostSubject: Re: Corperations   Sun Oct 31, 2010 11:25 pm

Would it be possible for a Super-Corporation to form which takes over the government to form a Consumerist Society?

Could be kinda neat!

(Think Wall E, how the government pretty much is the company, Buy N Large)

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PostSubject: Re: Corperations   Mon Nov 01, 2010 2:51 am

That should certainly be implemented. Due to my hopes for a similar thing in real life*coughwaap.industriesiscomingsoyou'dbetterwatchoutcough*, and my predictions of this in the future, I think it is realistice and should be implemented into this game.
-Waap.
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PostSubject: Re: Corperations   Mon Nov 01, 2010 6:48 pm

eumesmo wrote:
they can cause growth and stability in the short term, but they carry unhappiness, environmental issues , and massive economic crisis in the long term,caused by the evergrowing greed

You're not getting the point. Those are effects, not entities.
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PostSubject: Re: Corperations   Mon Nov 01, 2010 7:47 pm

So are we saying that we want Corporations to be Arbitrary Mechanics like Religions, Leaders, Sports, Arts, etc?

Because if so, then what we need to do is come up with the almighty traits!

Suggestions:
Must have one of these
For-profit: -Wealth
- For-profit corporations will force the government and/or people to pay for goods. This will mean that higher castes will have access to more of the goods than lower castes.
Non-profit: +Happiness
- Non-profit corporations will share their goods with every SC that their corporation is present in.

Can only have one of these
Research: +Science
Construction: +Production
Luxury: +Happiness
Medical: +Health
Military: +Military TO Production
Media: +Happiness (affected by media restriction, etc)
Food: +Food

If Research, then sub-traits correspond to each research area. They will produce points towards these research areas to sell (FP) or give (NP) to the nation.

If Construction, then sub-traits correspond to each TO tag. They will produce these TOs to sell (FP) or give (NP) to the nation.

If Luxury, then sub-traits are:
High-class: +High Caste Happiness -Low Caste Happiness
Working-class: +Middle Castes Happiness
Low-class: +Low Caste Happiness
Unhealthy: -Health

If Medical, then sub-traits are:
Charity: +Health to all
Private: +Health to higher Castes

If Military, then sub-traits correspond to specific Military TOs. The corporation may even create their own. They will produce these TOs to sell (FP) or give (NP) to the nation.

If Media, then sub-traits are:
Anti-Government: -Stability
Pro-Government: +Stability
Educational: +Science
Luxury: +Happiness

If Food, then sub-traits are:
Junk Food: +Food -Health
Health Food: +Food +Health

Then, of course, there is the possibility that corporations will buy other corporations. These corporations don't have to have the same traits. This has to be shown somehow.
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PostSubject: Re: Corperations   Mon Nov 01, 2010 8:00 pm

US_of_Alaska wrote:
Awesomepost is awesome

Great work! I just want to add something super important.

Unless your government is a corperation, you have no control over them outside regulation. They have a tendancy to stimulate the economy, allong with their other bonuses, but you don't control them. They have their own AI, building TOs and promoting values as they see fit, always within existing SCs/MCs.
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PostSubject: Re: Corperations   Mon Nov 01, 2010 8:02 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Awesomepost is awesome

Great work! I just want to add something super important.

Unless your government is a corperation, you have no control over them outside regulation. They have a tendancy to stimulate the economy, allong with their other bonuses, but you don't control them. They have their own AI, building TOs and promoting values as they see fit, always within existing SCs/MCs.
Yup. They function like their own nation-within-nations.

But this does bring up the matter of regulation. How does the player regulate corporations?
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PostSubject: Re: Corperations   Mon Nov 01, 2010 8:41 pm

US_of_Alaska wrote:
Yup. They function like their own nation-within-nations.

But this does bring up the matter of regulation. How does the player regulate corporations?

Similer to castes I'd imagine. They'd be able to ban certain practices (Ex.: No vehicle TOs, no entertainment, Entertainment must be pro-gov propaganda, etc.) or only allow certain kinds to exist (Ex.: No PMCs, etc.). They could limit funds (And thus power) or even partially fund them themselves.

Now, how will we deal with corperate abuse?
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PostSubject: Re: Corperations   Tue Nov 02, 2010 7:58 am

the corporations power can also be taken over by the governement...
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PostSubject: Re: Corperations   Tue Nov 02, 2010 9:08 am

eumesmo wrote:
the corporations power can also be taken over by the governement...

I wrote:
...Unless your government is a corperation...
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PostSubject: Re: Corperations   Tue Nov 02, 2010 6:51 pm

Tenebrarum wrote:
eumesmo wrote:
the corporations power can also be taken over by the governement...

I wrote:
...Unless your government is a corperation...
How would we go about setting this up? Would the leader section in the Nation Editor just say "Alaska Corporation"?
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PostSubject: Re: Corperations   Tue Nov 02, 2010 6:54 pm

US_of_Alaska wrote:
Tenebrarum wrote:
eumesmo wrote:
the corporations power can also be taken over by the governement...

I wrote:
...Unless your government is a corperation...
How would we go about setting this up? Would the leader section in the Nation Editor just say "Alaska Corporation"?

Likely. We'd need a research to unlock this though.
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PostSubject: Re: Corperations   Tue Nov 02, 2010 6:56 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
eumesmo wrote:
the corporations power can also be taken over by the governement...

I wrote:
...Unless your government is a corperation...
How would we go about setting this up? Would the leader section in the Nation Editor just say "Alaska Corporation"?

Likely. We'd need a research to unlock this though.
Just corporation? Or a later Economic Research? Or a Societal Research?
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Tenebrarum
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PostSubject: Re: Corperations   Tue Nov 02, 2010 7:06 pm

US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
eumesmo wrote:
the corporations power can also be taken over by the governement...

I wrote:
...Unless your government is a corperation...
How would we go about setting this up? Would the leader section in the Nation Editor just say "Alaska Corporation"?

Likely. We'd need a research to unlock this though.
Just corporation? Or a later Economic Research? Or a Societal Research?
I'd say a later, socio-economic research.
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PostSubject: Re: Corperations   Tue Nov 02, 2010 9:22 pm

Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
US_of_Alaska wrote:
Tenebrarum wrote:
eumesmo wrote:
the corporations power can also be taken over by the governement...

I wrote:
...Unless your government is a corperation...
How would we go about setting this up? Would the leader section in the Nation Editor just say "Alaska Corporation"?

Likely. We'd need a research to unlock this though.
Just corporation? Or a later Economic Research? Or a Societal Research?
I'd say a later, socio-economic research.
I'm sure we'll find something whilst building the research tree up at those levels.
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