Thrive Game Development

Development of the evolution game Thrive.
 
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 game development proccess

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mikalics
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PostSubject: game development proccess   Wed Nov 24, 2010 4:20 am

Im not sure but i see that we are worrying about controls and HUDs, I think we should focus on more or less the immediate parts of game development.

what I mean is we should first focus on the game engine and then game concept and graphics engine and then move on like that.

am i missing something or what?

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Bashinerox
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PostSubject: Re: game development proccess   Wed Nov 24, 2010 6:52 am

You are missing the fact that the current active developer (myself) is writing code and not worrying too much about the various threads at this point. Being busy studying and all, progress is slow but steady. Also, I am working on another game that is taking up the other half of my spare time (This game i plan to sell, so it kinda takes precedence)
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mikalics
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PostSubject: Re: game development proccess   Wed Nov 24, 2010 12:13 pm

Bashinerox wrote:
You are missing the fact that the current active developer (myself) is writing code and not worrying too much about the various threads at this point. Being busy studying and all, progress is slow but steady. Also, I am working on another game that is taking up the other half of my spare time (This game i plan to sell, so it kinda takes precedence)

Sorry

and goodluck
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Noitulove
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PostSubject: Re: game development proccess   Wed Nov 24, 2010 12:25 pm

Basically, what Bashinerox said--I think you're jumping ahead on this, as right now, we have to work on the engine before filling out all those little crevices and making sure it's absolutely perfect. I personally think we should start from the beginning, working at a slow but steady pace such that we might have a real cell stage later on.. as opposed to having an extremely glitchy, rough and ready version of the complete game on the level of Action 52.
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mikalics
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PostSubject: Re: game development proccess   Wed Nov 24, 2010 12:42 pm

Noitulove wrote:
Basically, what Bashinerox said--I think you're jumping ahead on this, as right now, we have to work on the engine before filling out all those little crevices and making sure it's absolutely perfect. I personally think we should start from the beginning, working at a slow but steady pace such that we might have a real cell stage later on.. as opposed to having an extremely glitchy, rough and ready version of the complete game on the level of Action 52.

that's sort of what i meant
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mikalics
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PostSubject: Re: game development proccess   Wed Nov 24, 2010 2:16 pm

the way I see it is we are mostly (80-90%) focusing on concept, which isn't bad I just mean some of us are focusing on controls and such and we haven't even got a solid engine yet.

what if we were to split in to groups not solid groups as in every person focuses on one thing but as in developers and programmers/prototypers or visual/control (HUDs and menus) etc.

just an idea

EDIT:not now just at some point


Last edited by mikalics on Thu Nov 25, 2010 1:26 am; edited 2 times in total
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kaosrain
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PostSubject: re:development process   Wed Nov 24, 2010 2:57 pm

We should put limits so everyone doesnt enter concepts
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Commander Keen
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PostSubject: Re: game development proccess   Wed Nov 24, 2010 3:41 pm

kaosrain wrote:
We should put limits so everyone doesnt enter concepts

And no one will ever joing anymore...
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US_of_Alaska
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PostSubject: Re: game development proccess   Thu Nov 25, 2010 1:32 am

This kind of anarchist approach has done us fine so far. I really feel it's the only way to go with internet collaboration projects like this. The wiki has got our organised ideas, and we seem to have a fair bit of actual conceptualising done for a group with no real structure.
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mikalics
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PostSubject: Re: game development proccess   Thu Nov 25, 2010 1:48 am

US_of_Alaska wrote:
This kind of anarchist approach has done us fine so far. I really feel it's the only way to go with internet collaboration projects like this. The wiki has got our organised ideas, and we seem to have a fair bit of actual conceptualising done for a group with no real structure.

your right

but I don't think it will work too well at the later stages of development
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US_of_Alaska
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PostSubject: Re: game development proccess   Thu Nov 25, 2010 2:09 am

mikalics wrote:
US_of_Alaska wrote:
This kind of anarchist approach has done us fine so far. I really feel it's the only way to go with internet collaboration projects like this. The wiki has got our organised ideas, and we seem to have a fair bit of actual conceptualising done for a group with no real structure.

your right

but I don't think it will work too well at the later stages of development
We'll see.
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~sciocont
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PostSubject: Re: game development proccess   Fri Nov 26, 2010 9:31 pm

At this point we're doing any sort of work that we can- any progress is gfood, any activity that moves our concept forward is fine.

If you've got questions on management, PM me. I'm always open to suggestions, and remember, I'm running this place.

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