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 Sciocont's Planet Editor, as from the Backup Forum

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GamerXA
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 4:48 am

That sounds reasonable.
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~sciocont
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 7:37 pm

GamerXA wrote:
It just seems that the Editor's tools are too specific. I thought that in God-Mode the player will use God Powers to change the planet without having to enter an Editor at all.
Editor and god mode are different things. I don't really call any shots for (or care much about) God mode. I'm just here for the editors and org mode, basically. I'm happy with spending my entire game as an octopus or something.

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Invader
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 8:11 pm

~sciocont wrote:
GamerXA wrote:
It just seems that the Editor's tools are too specific. I thought that in God-Mode the player will use God Powers to change the planet without having to enter an Editor at all.
Editor and god mode are different things. I don't really call any shots for (or care much about) God mode. I'm just here for the editors and org mode, basically. I'm happy with spending my entire game as an octopus or something.



Same here, but we need a solid game- meaning, we need to give plenty of and equal attention to all aspects of the game.
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~sciocont
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Jul 17, 2010 9:46 pm

InvaderZim wrote:
~sciocont wrote:
GamerXA wrote:
It just seems that the Editor's tools are too specific. I thought that in God-Mode the player will use God Powers to change the planet without having to enter an Editor at all.
Editor and god mode are different things. I don't really call any shots for (or care much about) God mode. I'm just here for the editors and org mode, basically. I'm happy with spending my entire game as an octopus or something.



Same here, but we need a solid game- meaning, we need to give plenty of and equal attention to all aspects of the game.
That's why the rest of you are here.

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YourBreakfast
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Wed Aug 04, 2010 7:37 am

I really hope that when your organism is able to teraform the hard way (eg. putting more carbon dioxide blah blah) to make an uninhabitable planet habitable.

This was my most exciting feature for 05 Spore in Space and it'd be a shame to just be able to go into the editor to make any planet you desire.

That's why I think ascesion should be the ultimate research and so, unlocked at the very end of your Tech tree. (Though, I presume it already is)

Just please that the player be able to teraform planets before getting god mode.
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Invader
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Wed Aug 04, 2010 10:41 am

Yeah, I want to be able to terraform the hard way- the more realistic way- before I can just enter an editor.
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~sciocont
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Wed Aug 04, 2010 11:19 am

YourBreakfast wrote:
I really hope that when your organism is able to teraform the hard way (eg. putting more carbon dioxide blah blah) to make an uninhabitable planet habitable.

This was my most exciting feature for 05 Spore in Space and it'd be a shame to just be able to go into the editor to make any planet you desire.

That's why I think ascesion should be the ultimate research and so, unlocked at the very end of your Tech tree. (Though, I presume it already is)

Just please that the player be able to teraform planets before getting god mode.
There isn't a god mode anymore, There's just god tools. so yeah, you're safe.

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YourBreakfast
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Wed Aug 04, 2010 6:36 pm

Yeah, sorry, that just slipped out.

UNRELATED-
Scio, you're on now, go on the chat room
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maker.of.light
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Aug 13, 2010 10:31 pm

What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
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~sciocont
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Aug 14, 2010 6:37 pm

maker.of.light wrote:
What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
That would be handled in the Tech Editor, since it is technology, not anything naturally occurring.

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maker.of.light
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Aug 14, 2010 6:41 pm

~sciocont wrote:
maker.of.light wrote:
What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
That would be handled in the Tech Editor, since it is technology, not anything naturally occurring.

But would you be able to construct them?
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~sciocont
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sat Aug 14, 2010 6:43 pm

maker.of.light wrote:
~sciocont wrote:
maker.of.light wrote:
What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
That would be handled in the Tech Editor, since it is technology, not anything naturally occurring.

But would you be able to construct them?
Of course, as long as you make them simple enough to not crash your computer.

I suggest that, since you're new, you should read around and try to gather up all the knowledge that you can about the project.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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Invader
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Tue Aug 17, 2010 5:22 am

~sciocont wrote:
maker.of.light wrote:
~sciocont wrote:
maker.of.light wrote:
What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
That would be handled in the Tech Editor, since it is technology, not anything naturally occurring.

But would you be able to construct them?
Of course, as long as you make them simple enough to not crash your computer.

I suggest that, since you're new, you should read around and try to gather up all the knowledge that you can about the project.


Wait... just how big can techs be, and how would we measure scale in the editors?
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US_of_Alaska
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Tue Aug 17, 2010 5:30 am

InvaderZim wrote:
~sciocont wrote:
maker.of.light wrote:
~sciocont wrote:
maker.of.light wrote:
What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
That would be handled in the Tech Editor, since it is technology, not anything naturally occurring.

But would you be able to construct them?
Of course, as long as you make them simple enough to not crash your computer.

I suggest that, since you're new, you should read around and try to gather up all the knowledge that you can about the project.


Wait... just how big can techs be, and how would we measure scale in the editors?
Why should there be a limit? I think just a scale and the option for it to be changed from metric to the ridiculously old-fashioned, illogical imperial for those duds who live in good ol' conservative America. And you should drive on the correct side of the road too! Glad i got that off my chest. Anyways, yes. Just measurements, as everything else (domesticated animals, controlled species) can be imported in mannequin form.
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eumesmo
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Aug 19, 2010 3:53 am

i shall build a dyson sphere then....
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US_of_Alaska
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Thu Aug 19, 2010 5:49 pm

eumesmo wrote:
i shall build a dyson sphere then....
We definitely need this to be possible. Although may i ask which kind? Webbed? Solid would require so much too much resources...
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Invader
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Aug 20, 2010 3:38 am

US_of_Alaska wrote:

...metric to the ridiculously old-fashioned, illogical imperial for those duds who live in good ol' conservative America. And you should drive on the correct side of the road too! Glad i got that off my chest.

That was mean.



Anyway, yes, I agree. Perhaps there should be some ruler-like marks on the sides of the screen, measuring from inches to feet to yards to meters to miles to kilo....


...you get the point.
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Commander Keen
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Aug 20, 2010 4:13 am

But those marks should only show either metric or imperial units, otherwise it could be pretty unusable.
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Invader
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Aug 20, 2010 4:22 am

Commander Keen wrote:
But those marks should only show either metric or imperial units, otherwise it could be pretty unusable.



Of course.
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~sciocont
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Fri Aug 20, 2010 6:09 pm

US_of_Alaska wrote:
InvaderZim wrote:
~sciocont wrote:
maker.of.light wrote:
~sciocont wrote:
maker.of.light wrote:
What about the ability to construct artificial planets? Like... halo's and stuff like that etc?
That would be handled in the Tech Editor, since it is technology, not anything naturally occurring.

But would you be able to construct them?
Of course, as long as you make them simple enough to not crash your computer.

I suggest that, since you're new, you should read around and try to gather up all the knowledge that you can about the project.


Wait... just how big can techs be, and how would we measure scale in the editors?
Why should there be a limit? I think just a scale and the option for it to be changed from metric to the ridiculously old-fashioned, illogical imperial for those duds who live in good ol' conservative America. And you should drive on the correct side of the road too! Glad i got that off my chest. Anyways, yes. Just measurements, as everything else (domesticated animals, controlled species) can be imported in mannequin form.
Actually, using the right hand side of the road makes sense because when a right handed person swerves, they swerve right, towards the side of the road, instead of into oncoming traffic.

The TE can run on any sort of unit, as long as the unit is included in the modeler we base it off of. Modelers usually have an infinite usable space, so size does not matter.

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Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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Tenebrarum
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sun Oct 10, 2010 1:58 pm

This is gonna sound REALLY stupid, but can we change the hue of the planet's sky/oceans/etc. without drastically changing the atmosphereic conditions? If not, at least do we know what chemicals result in what hues?

Also, we aren't using cubits? Darn!
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Xenopologist
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sun Oct 10, 2010 8:59 pm

Tenebrarum wrote:
This is gonna sound REALLY stupid, but can we change the hue of the planet's sky/oceans/etc. without drastically changing the atmosphereic conditions? If not, at least do we know what chemicals result in what hues?

To change the color of a planet's atmosphere on a planet-wide scale, you have to drastically alter the chemical composition of the atmosphere - there's really no other way to do it. The same is true of oceans and land.
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Commander Keen
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Mon Oct 11, 2010 10:37 am

Xenopologist wrote:
To change the color of a planet's atmosphere on a planet-wide scale, you have to drastically alter the chemical composition of the atmosphere - there's really no other way to do it. The same is true of oceans and land.

The problem with that is, drastically changing it's composition is very likely to change it's physical properties, make it poisonous, or give it some other unwanted effects.

So, it may be impossible to do.
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The Uteen
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Mon Oct 11, 2010 12:42 pm

Commander Keen wrote:
Xenopologist wrote:
To change the color of a planet's atmosphere on a planet-wide scale, you have to drastically alter the chemical composition of the atmosphere - there's really no other way to do it. The same is true of oceans and land.

The problem with that is, drastically changing it's composition is very likely to change it's physical properties, make it poisonous, or give it some other unwanted effects.

So, it may be impossible to do.

The ability to do this would probably result in a god tool anyway, and so you will be near ascension, you might as well go to a young goldilocks zone planet and change the composition, and begin life (as long as it is possible for life to exist with that composition).
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Deathbite42
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PostSubject: Re: Sciocont's Planet Editor, as from the Backup Forum   Sun Aug 05, 2012 8:34 pm

~sciocont wrote:
I think no, because it is not effected by erosion and the likes.
That's not realistic. Meteors are negligible, so in terms of them, a Static should be treated like a Dynamic. Note: This rule only applys to terraforming tools, not God Mode.
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