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Development of the evolution game Thrive.
 
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  Aware Summary

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Invader
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Posts : 528
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PostSubject: Aware Summary   Mon Jul 12, 2010 3:36 pm

**ALL STAGES OF THRIVE WILL BE DYNAMIC; THERE WILL BE NO CUTSCENES OR SPECIAL ANNOUNCEMENTS WHEN AN ADVANCE IS MADE. STAGE PROGRESSION HAPPENS STEADILY AND DYNAMICALLY.**



Aware is pretty simple. You are multicellular, and have developed a conscience (a simple one at best). You are basically just an animal. Like I said, simple.
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maker.of.light
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PostSubject: Re: Aware Summary   Sat Aug 14, 2010 8:26 am

wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
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Poisson
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PostSubject: Re: Aware Summary   Sat Aug 14, 2010 12:56 pm

maker.of.light wrote:
wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
If they evolve to that point it will happen. There is no punishment for being slow.
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Commander Keen
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PostSubject: Re: Aware Summary   Sat Aug 14, 2010 2:17 pm

Poisson wrote:
maker.of.light wrote:
wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
There is no punishment for being slow.

Other than having the disadvantage of stronger opponents.
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maker.of.light
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PostSubject: Re: Aware Summary   Sat Aug 14, 2010 6:44 pm

Commander Keen wrote:
Poisson wrote:
maker.of.light wrote:
wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
There is no punishment for being slow.

Other than having the disadvantage of stronger opponents.

*Imagines the Empire Earth 3 trailer [With the knights getting shot down by laser mechs etc] and shivers*
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~sciocont
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PostSubject: Re: Aware Summary   Sat Aug 14, 2010 6:45 pm

Commander Keen wrote:
Poisson wrote:
maker.of.light wrote:
wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
There is no punishment for being slow.

Other than having the disadvantage of stronger opponents.
Many animals are slow of course, because being fast requires more energy.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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Commander Keen
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PostSubject: Re: Aware Summary   Sun Aug 15, 2010 8:08 am

~sciocont wrote:
Commander Keen wrote:
Poisson wrote:
maker.of.light wrote:
wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
There is no punishment for being slow.

Other than having the disadvantage of stronger opponents.
Many animals are slow of course, because being fast requires more energy.

Oh, I thought we were talking about speed of evolution/civilisation development.
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maker.of.light
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PostSubject: Re: Aware Summary   Sun Aug 15, 2010 8:41 am

Commander Keen wrote:
~sciocont wrote:
Commander Keen wrote:
Poisson wrote:
maker.of.light wrote:
wait. how about if you take too much time lollygaging in aware some tribes will form up and you might become like a herded animal for them or something. good idea?
There is no punishment for being slow.

Other than having the disadvantage of stronger opponents.
Many animals are slow of course, because being fast requires more energy.

Oh, I thought we were talking about speed of evolution/civilisation development.

I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...
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US_of_Alaska
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PostSubject: Re: Aware Summary   Sun Aug 15, 2010 5:42 pm

maker.of.light wrote:
I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...
Eg Neanderthals getting slaughtered by us!
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Invader
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PostSubject: Re: Aware Summary   Tue Aug 17, 2010 5:17 am

maker.of.light wrote:

I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...



No, we need to have this in the game. It's the most realistic option.
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maker.of.light
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PostSubject: Re: Aware Summary   Tue Aug 17, 2010 2:25 pm

InvaderZim wrote:
maker.of.light wrote:

I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...



No, we need to have this in the game. It's the most realistic option.

And it'd be fun to be a herded animal and then all of a sudden do a creature level breakout and then kill all the inhabitants of the city/town/village and make your own tribe after a while...
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~sciocont
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PostSubject: Re: Aware Summary   Fri Aug 20, 2010 6:23 pm

US_of_Alaska wrote:
maker.of.light wrote:
I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...
Eg Neanderthals getting slaughtered by us!
Actually, it was love, not war. But on topic; anything that can happen, can happen.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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zippybomb
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PostSubject: Re: Aware Summary   Sat Feb 16, 2013 12:01 pm

maker.of.light wrote:
InvaderZim wrote:
maker.of.light wrote:

I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...



No, we need to have this in the game. It's the most realistic option.

And it'd be fun to be a herded animal and then all of a sudden do a creature level breakout and then kill all the inhabitants of the city/town/village and make your own tribe after a while...

I would wait for them to develop civilizations and then evolve into a dragon and terrorize the countryside.
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Silver Sterling
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PostSubject: Re: Aware Summary   Sat Feb 16, 2013 3:51 pm

zippybomb wrote:
I would wait for them to develop civilizations and then evolve into a dragon and terrorize the countryside. Twisted Evil
How i mentioned before, i think thrive should be a very modular game with the options. So a large option menu system, where you can also determe, if creatures on your homeworld should be able to develop beyond your evolutionary state, and how fast. So everybody could configure their game like they want to. Otherwise it could indeed become a problem for people who want to have a slow game, or a game where they could become a tamed animal or something similar. Many people would want to play the game after their preferences. And this would only work when it is highly configurable.

Ok, could work aswell in the sandbox god mode, but the question is, where the line between god mode and the options should be drawn.
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zippybomb
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PostSubject: Re: Aware Summary   Wed Feb 20, 2013 1:54 am

Silver Sterling wrote:
zippybomb wrote:
I would wait for them to develop civilizations and then evolve into a dragon and terrorize the countryside. Twisted Evil
How i mentioned before, i think thrive should be a very modular game with the options. So a large option menu system, where you can also determe, if creatures on your homeworld should be able to develop beyond your evolutionary state, and how fast. So everybody could configure their game like they want to. Otherwise it could indeed become a problem for people who want to have a slow game, or a game where they could become a tamed animal or something similar. Many people would want to play the game after their preferences. And this would only work when it is highly configurable.

Ok, could work aswell in the sandbox god mode, but the question is, where the line between god mode and the options should be drawn.

That would be nice and complicated and have to be released later, but still a good idea.
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Narnobie123
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PostSubject: Re: Aware Summary   Sat Jun 08, 2013 4:49 pm

maker.of.light wrote:
InvaderZim wrote:
maker.of.light wrote:

I was talking about civilization/tribe development, anyways, like if your a creature for way too long there could be tribes that form up and they may hunt you/use you as a herded animal. ect but i guess that would make the player pretty mad since it would be harder to make a tribe with another tribe breathing down your neck at that point...



No, we need to have this in the game. It's the most realistic option.

And it'd be fun to be a herded animal and then all of a sudden do a creature level breakout and then kill all the inhabitants of the city/town/village and make your own tribe after a while...
. Yeah I CAn imagine your a animal the size of a cow you wander through a town and let's say a random bratty alien tribe member starts throwing rocks at you and you charge at him
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