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 Modeling/Texturing

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Bashinerox
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PostSubject: Re: Modeling/Texturing   Mon Dec 27, 2010 11:16 am

.x would be ideal please

yes, directx mesh format.
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Gotrol
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PostSubject: Re: Modeling/Texturing   Mon Dec 27, 2010 12:39 pm

for 3dsmax users

http://www.andytather.co.uk/Panda/directxmax_downloads.aspx exporter to .x format.

IMHO blender can export to .x without any addons.

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~sciocont
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PostSubject: Re: Modeling/Texturing   Mon Dec 27, 2010 7:12 pm

Bashinerox wrote:
.x would be ideal please

yes, directx mesh format.
excellent, thank you.

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Gotrol
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PostSubject: Re: Modeling/Texturing   Sat Jan 08, 2011 6:47 pm

Any progress?

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~sciocont
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PostSubject: Re: Modeling/Texturing   Sat Jan 08, 2011 7:58 pm

nobody's posted yet, bu i'm learning sculptris...

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Noitulove
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PostSubject: Re: Modeling/Texturing   Sun Jan 09, 2011 1:26 am

~sciocont wrote:
nobody's posted yet, bu i'm learning sculptris...

Same here.

This, my, uh... second (?) proper sculpt. It's of a generic monster, drawn from imagination. I keep forgetting what arm muscles look like, so that's not really finished. Regardless it's not related for Thrive, and I just did it to get a good feel of how to use this thing.

Spoiler:
 

The program is very user-friendly and you can get used to it easily. But frankly, I think we're in need of concept art that may or may not go on to become 3d models. And unfortunately I find I'm not particularly good at making believable aliens.
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Gotrol
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PostSubject: Re: Modeling/Texturing   Sun Jan 09, 2011 5:24 am

Good to see we are at least moving!

Concept art is on the way

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Hallowed_Are_The_Ori
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PostSubject: Re: Modeling/Texturing   Mon Jan 17, 2011 12:00 am

I've got blender.

It dosent seem to be able to export in anything other then .blend

I dont suppose anyone knows any addons or anything?

I'm gonna start modelling something from some of the concept art but imma noob with this stuff so it wont exactly be Assassins Creed level awesomness
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~sciocont
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PostSubject: Re: Modeling/Texturing   Mon Jan 17, 2011 2:48 pm

I'm pretty sure i saw a bunch of possible exports when I used blender. I'm sure there are some though, since blender is open source.
Nice work, noit.

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Hallowed_Are_The_Ori
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PostSubject: Re: Modeling/Texturing   Mon Jan 17, 2011 7:06 pm

Yesyesyes I see it now

thanks
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Darkov
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PostSubject: Re: Modeling/Texturing   Mon Jan 17, 2011 8:26 pm

~sciocont, please update the first post, if a model is not required any more, as i might make a few models
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AIs-null
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PostSubject: Re: Modeling/Texturing   Wed Feb 09, 2011 10:35 am

bashinerox - OpenGL can open .x files yes?
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Commander Keen
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PostSubject: Re: Modeling/Texturing   Wed Feb 09, 2011 10:42 am

.x files are native for DirectX, that's why Bashi wanted them. If we're going with OpenGL, then other 3d model formats would be a better option.
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AIs-null
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PostSubject: Re: Modeling/Texturing   Wed Feb 09, 2011 10:50 am

md is better for the community, especially since people here run Linux and/or Mac. Most got windows yes, but the most valueable option would be OpenGl.

Bashinerox will we be using directx or OpenGL?
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Commander Keen
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PostSubject: Re: Modeling/Texturing   Wed Feb 09, 2011 12:58 pm

He said he's using DirectX, but that's a long time ago. Asking him again would be a good decision.
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~sciocont
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PostSubject: Re: Modeling/Texturing   Wed Feb 09, 2011 2:32 pm

Darkov wrote:
~sciocont, please update the first post, if a model is not required any more, as i might make a few models
So far everything's open.

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AIs-null
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PostSubject: Re: Modeling/Texturing   Thu Feb 10, 2011 12:30 pm

As a specie gets stronger, it would be cool to it reflecting on a normal map (More bloodveins, tendons, muslce brackets and the sort of likes) generated. The stronger specie, the stronger and sharper the normal map. If the unit is fat, lazy and not fit then it should have a normal map with curves. Whaddyathink?
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Darkgamma
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PostSubject: Re: Modeling/Texturing   Thu Feb 10, 2011 3:17 pm

AIs-null wrote:
As a specie gets stronger, it would be cool to it reflecting on a normal map (More bloodveins, tendons, muslce brackets and the sort of likes) generated. The stronger specie, the stronger and sharper the normal map. If the unit is fat, lazy and not fit then it should have a normal map with curves. Whaddyathink?

That would be adjusting the opacity of the maps, right? Sounds fair.
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Commander Keen
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PostSubject: Re: Modeling/Texturing   Fri Feb 11, 2011 12:32 pm

More like generating the map and then blending it, but the general idea is right.
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Hellome118
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PostSubject: Re: Modeling/Texturing   Wed Mar 16, 2011 3:59 pm

Right i am giving this a shot.
Asteroids:
http://www.box.net/shared/5n9ycfag75
That is Low Poly (80 Polygons i think) And High Poly (Looks loads but i think it is not that many)
The closest i could get was 3ds format, ho ever i can get 3DS max for free, and legally so i might do that.
Making asteroids in blender is EASY!

Not sure if this is what you wanted, i have only been moddleing for 2-3 Days.
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~sciocont
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PostSubject: Re: Modeling/Texturing   Sun Mar 20, 2011 10:21 am

Hellome wrote:
Right i am giving this a shot.
Asteroids:
http://www.box.net/shared/5n9ycfag75
That is Low Poly (80 Polygons i think) And High Poly (Looks loads but i think it is not that many)
The closest i could get was 3ds format, ho ever i can get 3DS max for free, and legally so i might do that.
Making asteroids in blender is EASY!

Not sure if this is what you wanted, i have only been moddleing for 2-3 Days.
could you post some pics?

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Hellome118
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PostSubject: Re: Modeling/Texturing   Sun Mar 20, 2011 10:32 am

Yeah sure, could take a while cos my computet is f***ing up
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Hellome118
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PostSubject: Re: Modeling/Texturing   Mon Apr 11, 2011 12:02 pm

****Fail, deleted****


Last edited by Hellome on Mon Apr 11, 2011 12:08 pm; edited 2 times in total
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Hellome118
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PostSubject: Re: Modeling/Texturing   Mon Apr 11, 2011 12:05 pm

I have pictures:

HP (about 50000 Polys):
Spoiler:
 

LP (80 Polys):

Spoiler:
 

Not sure if its what you are after.

Also, i can now import and export to .x files.

Here:

http://www.box.net/shared/7e0sc9a7lj

Alt link:

http://cid-45f9183141916196.skydrive.live.com/redir.aspx?resid=45F9183141916196!103
[left]
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Mysterious_Calligrapher
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PostSubject: Re: Modeling/Texturing   Mon Apr 11, 2011 6:20 pm

For some reason, I have one of the star Wars in-spaceflight musical interludes in my head right now...

Good job, Hellome. Got any craters?

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PostSubject: Re: Modeling/Texturing   Today at 5:36 am

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