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 suggestion for research

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bill2505
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PostSubject: suggestion for research   Mon Jan 10, 2011 3:12 pm

this technologies are taken from a game
(bonuses are only examples
Education=? gives 4% research(reduces the time and maybe) this i s a multi research tech( i mean you can reasearch it many time and every time the cost and maybe the effect gets bigger
the cost
CIVIL
Geology=? untill more game mechanics are revealed

Architecture=Important technology needed for the construction of most of the high-tech buildings bonuses= decreases time and cost of building

Economics= ? untill more game mechanics are revealed

Bureaucracy=?

Logistics=less fuell and food consumption by military units

Medicine= gives more health?

Urban Planning=The more populated a city becomes the harder it grows. -Raises the barrier, where negative growth starts due to overpopulation?

MILITARY
Ballistics=Technology, which increases the firing range of all units. (multi research tech?)

Defensive Military Doctrine/Offensive Military Doctrine

Fortification=A research that enhances the strength of all infrastructural buildings and fortifications

Aviation=The technology that is necessary for construction of all aircraft as well as higher airport levels.
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~sciocont
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PostSubject: Re: suggestion for research   Mon Jan 10, 2011 6:09 pm

Please check the Wiki before posting, the tech tree and what techs do has been and is being convered. Join in on the tech tree threads.

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