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 chance to see graphics like this

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bill2505
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PostSubject: chance to see graphics like this   Mon Jan 31, 2011 6:41 pm

http://www.youtube.com/user/ebruneton

(the water is amazing)
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Mysterious_Calligrapher
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PostSubject: Re: chance to see graphics like this   Mon Jan 31, 2011 6:58 pm

Aside from the evenness, it would have taken me a bit to notice that the water was fake.
I have an issue with the trees though. They're all clones, and spaced far too evenly for our use. The line where they stop is also terribly artificial. Someone please reassure me that we aren't going to be clone-stamping our biomes like that... Thank you. On the other hand, there's definitely enough randomness in the terrain.
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bill2505
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PostSubject: Re: chance to see graphics like this   Mon Jan 31, 2011 7:20 pm

Mysterious_Calligrapher wrote:
Aside from the evenness, it would have taken me a bit to notice that the water was fake.
I have an issue with the trees though. They're all clones, and spaced far too evenly for our use. The line where they stop is also terribly artificial. Someone please reassure me that we aren't going to be clone-stamping our biomes like that... Thank you. On the other hand, there's definitely enough randomness in the terrain.
if what you say that the game will have better graphics that this is more enoght for me
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Mysterious_Calligrapher
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PostSubject: Re: chance to see graphics like this   Mon Jan 31, 2011 7:24 pm

Graphics weren't my issue - it was the way brushing on the forest was done. We'll have better procedures for that, or I'll know the reason why.
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roadkillguy
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PostSubject: Re: chance to see graphics like this   Mon Jan 31, 2011 9:18 pm

For the trees they seem to be blending some perlin noise together. I think the problem is caused by how far apart the trees are, and how randomly the trees are spaced. It's not difficult, really.
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~sciocont
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PostSubject: Re: chance to see graphics like this   Mon Jan 31, 2011 9:49 pm

The trees are just billboards. And what's the point of this thread? Unless you're talking about integration, i don't realy see one.

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roadkillguy
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PostSubject: Re: chance to see graphics like this   Mon Jan 31, 2011 10:12 pm

The chance of this really depends on if we have more programmers. They have more than one person, that's for sure.
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bill2505
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PostSubject: Re: chance to see graphics like this   Tue Feb 01, 2011 12:32 am

my point if this game uses graphis like this(not cartoonish)
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roadkillguy
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PostSubject: Re: chance to see graphics like this   Tue Feb 01, 2011 9:58 am

Well, the way I program, I never usually set goals. What happens happens, and if it looks cool, great.

If we want graphics like this, we should probably look into a separate engine besides raw openGL calls. If bashi can write a water-reflector and a ray casting shadow making engine, we should use openGL.


All in all, those graphics you see will be the refined-amazingness of the final product. We wont be seeing it for a while.
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Mysterious_Calligrapher
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PostSubject: Re: chance to see graphics like this   Tue Feb 01, 2011 2:31 pm

To answer Scio, the point of this thread was for those of us who can program to start having a peek into what they're using for that water of theirs.
bill, the consensus has been to avoid cartoonishness whenever possible. (It's one of those things that sets us apart from Spore.) So don't worry much about it.
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PostSubject: Re: chance to see graphics like this   Today at 4:33 pm

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