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 Organism Evolution, how i think it will look

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AIs-null
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PostSubject: Organism Evolution, how i think it will look   Tue Feb 08, 2011 1:04 am

When you abandon the cell stages, you will enter a new era of water dwelling. Currently, your creature is basically a sphere with a deform animation that takes advantage of physics. Your a clump of stuff, get over with it, your a useless piece of trash that crawls around. Eventually as generations go on, your species will evolve new armatures to create more efficient movement. The basic move will be winding back and forth and then your creature will eventually adapt a walking cycle. As you gain more armatures, the more customization in the editor can you give your creatures animations. Weather or not you will gain long armatures depend on what food you eat, solely, if you eat a object that only grows high up, either you will learn to climb or you will grow longer.
This will remove the spore-ish "first mah creature was bug dehn i put massive wings on so it culd fly duhhh" kind of evolution.

What do you think? I will illustrate later with pictures
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Mysterious_Calligrapher
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Feb 08, 2011 10:39 am

I agree with everything except that I think there is going to have to be a sudden boom in skeletons and exoskeletons somewhere down the line. I'm more or less certain that this was implicit in the OE a few forums ago, and I'll do some digging on the whole Cambrian explosion thing.
You are right, though - we are a just a little fuzzy still on the earliest stages.
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Feb 08, 2011 11:28 am

If the conditions are right, then yes, there should be a Cambrian epoch thing. This will depend on temperature and forestation i think
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Feb 08, 2011 6:43 pm

AIs-null wrote:
If the conditions are right, then yes, there should be a Cambrian epoch thing. This will depend on temperature and forestation i think
Cambrian=life underwater. No forests yet back then. No life on land.

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PostSubject: Re: Organism Evolution, how i think it will look   Tue Feb 08, 2011 9:14 pm

So far as I remember, Coniferous was about the area of first trees.
The Cambrian explosion was all about growing an exoskeleton, a cartilage skeleton (like a shark) or a spine, so I'd think it would be pretty important.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Feb 09, 2011 2:48 am

yes, but then there were those small fishes that had skeletons inside of themselves that survived, they could eat the ones with exo.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Feb 09, 2011 12:08 pm

The point of the Cambrian explosion: We now can have bones/spines and other hard structures. Someone can do a data dive on all of the new forms that the cambrian explosion made possible, but I'm not certain it shoud go here.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Feb 09, 2011 3:40 pm

AIs-null wrote:
When you abandon the cell stages, you will enter a new era of water dwelling. Currently, your creature is basically a sphere with a deform animation that takes advantage of physics. Your a clump of stuff, get over with it, your a useless piece of trash that crawls around. Eventually as generations go on, your species will evolve new armatures to create more efficient movement. The basic move will be winding back and forth and then your creature will eventually adapt a walking cycle. As you gain more armatures, the more customization in the editor can you give your creatures animations. Weather or not you will gain long armatures depend on what food you eat, solely, if you eat a object that only grows high up, either you will learn to climb or you will grow longer.
This will remove the spore-ish "first mah creature was bug dehn i put massive wings on so it culd fly duhhh" kind of evolution.

What do you think? I will illustrate later with pictures

I agree. In fact, I think I suggested you start multicellular as a useless blob once... Hopefully this time it'll be remembered.

And you should have some differences based on your cells' state before multicellular. As in, if you have chlorophyll, t will still be there.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Feb 09, 2011 6:18 pm

The Uteen wrote:
I agree. In fact, I think I suggested you start multicellular as a useless blob once... Hopefully this time it'll be remembered.

And you should have some differences based on your cells' state before multicellular. As in, if you have chlorophyll, t will still be there.
Chlorophyll - check. I'm not doing spectrum vs. Chlorophyll calculations for you to not use them. (Actually, I'd better return to doing them...)

Hm. I could have sworn we agreed on being the cellular blob/jellyfish predecessor to start with somewhere. Vermiform is even after that, as it requires a notochord...
Maybe it's one of those things that began at one of the previous forums.
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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jun 02, 2012 5:27 pm

http://en.wikipedia.org/wiki/Ediacara_biota
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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jun 02, 2012 5:46 pm

roadkillguy wrote:
http://en.wikipedia.org/wiki/Ediacara_biota
QFT

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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jun 02, 2012 8:34 pm

the Cambrian was more than just exoskeletons vs endoskeleton...

the first "eyes" appeared in the Cambrian, from the insect-like eyes of the Anomalocaris, to the Silicate Eyes of the Trylobites, to the bland eyes of Pykaia which would eventually evolve in every vertebrated animal.

in Ediacara we saw what would have been the ancestors to the creatures of the Cambrian, but all of them were inmobile or were bottom dwellers. this changes in the Cambrian, and we see creatures like the Anomalocarids, ando ther swimming forms of animals, with several types of locomotion, from fin-like portrussions to fish-like tails.

in the Cambrian we saw creatures like Hallucigenia and Wiwaxia which had spines as defense mechanisms, at the same time there were already mollusks with shells and Nectocaris Pteryx the supposed ancestor for the Cephalopods.

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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jun 02, 2012 9:57 pm

Indeed, you're right on all counts, penumbra. There's recent evidence to suggest that calcerous bodies evolved as a response to oceanic acidification. As early multicellular organisms evolve, they're going to be closely bound to the substrate of the ocean floor, so, to some extent, we can keep the game 2-dimensional into multicellular stage.

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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 9:39 am

I honestly understand Your reasoning for a two dimensional phase underwater, but maybe only like, say half of it should be, the part where You are just a blob, and then when You are a true underwater creature, for example a fish, or a little less complex even than that, it turns into a 3-dimensional world, a vast underwater 3d world, which You can explore, and evolve in.
What are Your opinoins on that?
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 11:40 am

Of course.

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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 12:02 pm

Good, just makin' sure.
So, since we have that out of the way, as I take it, we should get to Land Organism Phase, right?
if not just let me know, but I'm just going to give my opinions on it right now.
So, here it is: Land Organism Phase, a real interesting one. But can't be like Spore, as we all know, just making sure we have that settled. So, anyways, my opinions: It is though transitional like the spore BETA, like how the willosaur just swam out of the ocean once it evolved legs, we should not do any stupid cutscenes, it's not a movie.
So now that we're on actual land, now what Shane?: We either have evolved legs underwater, have not, or etc.
Imagine this: a bunch of different animals roaming around the fictional planet, called Yukariaa. These creatures have realistic texturing, stripes, big bacteria lumps on their backs, for if they have a symbiotic relationship with the bacteria, they sound realistic, some like tigers per say on Earth, some like alien birds per say.
They move realisticly, they mate realistically, they either have eggs or etc depending on how they reproduce. They all ae different though, some not so much, but most very much.
And as for You, well let's just say You have all of these features, and can explore, evolve, mate, reproduce, eat, andlearn how to survive in this world.

I have just summarized what we have been saying all along for the Land Organism Phase, but in a paragraph.

So, there Ya go.

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penumbra espinosa
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 1:19 pm

MeowMan1 wrote:
Good, just makin' sure.
So, since we have that out of the way, as I take it, we should get to Land Organism Phase, right?
if not just let me know, but I'm just going to give my opinions on it right now.
So, here it is: Land Organism Phase, a real interesting one. But can't be like Spore, as we all know, just making sure we have that settled. So, anyways, my opinions: It is though transitional like the spore BETA, like how the willosaur just swam out of the ocean once it evolved legs, we should not do any stupid cutscenes, it's not a movie.
So now that we're on actual land, now what Shane?: We either have evolved legs underwater, have not, or etc.
Imagine this: a bunch of different animals roaming around the fictional planet, called Yukariaa. These creatures have realistic texturing, stripes, big bacteria lumps on their backs, for if they have a symbiotic relationship with the bacteria, they sound realistic, some like tigers per say on Earth, some like alien birds per say.
They move realisticly, they mate realistically, they either have eggs or etc depending on how they reproduce. They all ae different though, some not so much, but most very much.
And as for You, well let's just say You have all of these features, and can explore, evolve, mate, reproduce, eat, andlearn how to survive in this world.

I have just summarized what we have been saying all along for the Land Organism Phase, but in a paragraph.

So, there Ya go.


swimming out of the ocean isnt realistic, the adaptation to land is a long process, just look Earth's Tetrapods, fishes had to adapt their lobuled fins to move throught the marshy environment, then they started to get stronger, some of them started to breath air like Arapaimas do today, so they started to evolve their lungs, then appeared Tiktaalik, which was the first jump to the amphibians. it wasnt a fish it wasnt a tetrapod. i would guess that the introduction to land would be slithering or creeping....but no walking, like in SPORE. the species arent enough evolved to do a fast run in the land, not yet, you just had adapted your legs to keep stable with the gravity outside of the water. but you're really clumpsy
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 1:27 pm

Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?
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penumbra espinosa
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 3:43 pm

MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?

well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jun 03, 2012 10:09 pm

penumbra espinosa wrote:
MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?

well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.
Indeed, there is no distinctly correct transition- you'll just gradually evolve, becoming a little better suited for land every generation.

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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 9:04 am

If we had a cutscene for your creature advancing onto land, it really wouldn't work very well:


Your Carp-like creature (let's call it Carl the Carp) is swimming in the shallow water by a beach. A large wave breaks, and Carl is hurled into the air. A dramatic cutscene follows as he makes his way onto land: Carl, revolving in the air, fins flapping desperately, with the dramatic sound of 'Chariots Of Fire' playing in the background.

Thus begins the 'Land Phase'.

He lands head-first in the sand, before being washed back into the sea by the waves. A dramatic cutscene follows as it returns to the sea: Carl, gills finally in water again; the oxygen-deprived fish floats around for a bit, upside-down as he recovers, with the dramatic sound of... 'Chariots Of Fire: The Sequel' playing in the background.

Thus begins the 'Aquatic Phase'.


Yeah, I detect a slight problem here.
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 3:10 pm

Good, thy problem then has been vanquished from existance.
How will the underwater phase look like?
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 5:40 pm

MeowMan1 wrote:
Good, thy problem then has been vanquished from existance.
How will the underwater phase look like?
Well, it will more be an underwater area in the game, my point is distinguished phases are unneeded and would be hard to implement. However, it is a good way to differentiate a part of the game, even if we don't isolate it out in-game, so never mind.

If you want an idea of what underwater will look like: get on a boat, go out to sea, throw yourself off the boat into the sea, then look around. What you see is our goal for the aquatic visuals. Also, don't do that, it would be dangerous.
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jun 04, 2012 11:59 pm

Definitely Seconding the motion against cutscenes.
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Jun 05, 2012 12:39 pm

what, if players could do their own cutscenes?, well i think it sounds stupid but if players could record their species evolution, it would be possible?
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