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 Organism Evolution, how i think it will look

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~sciocont
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PostSubject: Re: Organism Evolution, how i think it will look   Tue Jun 05, 2012 4:46 pm

penumbra espinosa wrote:
what, if players could do their own cutscenes?, well i think it sounds stupid but if players could record their species evolution, it would be possible?
They can record whatever they want, using fraps or whatever, but there's no reason to include it in the game.

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PostSubject: Re: Organism Evolution, how i think it will look   Wed Jun 06, 2012 4:28 pm

So it's been decided, NO cutscenes, You an record it though, just not in the way of a cutscene.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Jul 11, 2012 8:53 am

~sciocont wrote:
penumbra espinosa wrote:
MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?

well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.
Indeed, there is no distinctly correct transition- you'll just gradually evolve, becoming a little better suited for land every generation.
I always had this idea to make evolution more seamless. In the organism editor, you could only drag and drop what I refer to as "seeds" onto the organism, every "seed" is its own part, but it grows a little over each generation. The game could plop on any "seeds" it sees fit for an organism and the player could do the same. A mutation in one species could be a small chance of a "seed" being put on an organism which was randomly selected. "Seeds" could also replace other parts by placing the "seed" on that part causing it to morph. Suppose I'm a fish, I could put leg seeds onto my fins and I may gradually become an amphibian. I know this is opposite to the current concept, but I'm just sharing an idea I thought of.
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PostSubject: Re: Organism Evolution, how i think it will look   Wed Jul 11, 2012 9:26 am

The OE has been pretty much set in stone at this point, so I don't think that system will be implemented. Besides which, a system like that would be a pain in the Belgium to implement.
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PostSubject: Re: Organism Evolution, how i think it will look   Mon Jul 16, 2012 7:31 pm

Gryphogrox wrote:
~sciocont wrote:
penumbra espinosa wrote:
MeowMan1 wrote:
Weel Then, ThankYou for correcting me there, now My knowledge is greater
But You do agree it should NOT be cutscene, right?

well, it could add some drama to the history, but it would be an specific moment, like if the first of those acuatic creepers would had gone to land while hunting a prey or the like that would be a nice cutscene.

but as evolution has several ways to deal with a problem, a single cutscene for several types of creatures would be lame.

so i would say it has to be discarded the use of cutscenes.
Indeed, there is no distinctly correct transition- you'll just gradually evolve, becoming a little better suited for land every generation.
I always had this idea to make evolution more seamless. In the organism editor, you could only drag and drop what I refer to as "seeds" onto the organism, every "seed" is its own part, but it grows a little over each generation. The game could plop on any "seeds" it sees fit for an organism and the player could do the same. A mutation in one species could be a small chance of a "seed" being put on an organism which was randomly selected. "Seeds" could also replace other parts by placing the "seed" on that part causing it to morph. Suppose I'm a fish, I could put leg seeds onto my fins and I may gradually become an amphibian. I know this is opposite to the current concept, but I'm just sharing an idea I thought of.
cool idea, yeah.

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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jul 21, 2012 5:08 pm

One question, how do we do a seamless transition from a 2d to 3d environment?
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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jul 21, 2012 5:31 pm

Do You mean from cell to water organism?
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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jul 21, 2012 5:33 pm

yeah.
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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jul 21, 2012 6:28 pm

I am not sure.
Does anyone know the answer to that?
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PostSubject: Re: Organism Evolution, how i think it will look   Sat Jul 21, 2012 6:28 pm

I am not sure.
Does anyone know the answer to that?
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jul 22, 2012 4:40 am

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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jul 22, 2012 8:09 am

Just to make sure I have the right idea: Early multicellular phase starts when You have multiple cells, and ends basically when you are a water organism?
So is this right?
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PostSubject: Re: Organism Evolution, how i think it will look   Sun Jul 22, 2012 4:36 pm

MeowMan1 wrote:
Just to make sure I have the right idea: Early multicellular phase starts when You have multiple cells, and ends basically when you are a water organism?
So is this right?
That basically sums it up, although it ends more specifically when you/auto-evo can no longer directly edit individual cells (when a certain number of cells is reached).
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