Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Concept Art Thread

View previous topic View next topic Go down 
Go to page : Previous  1 ... 5, 6, 7 ... 20 ... 35  Next
AuthorMessage
Gotrol
Art Team Lead


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 25
Location : Европа, (GMT +1)

PostSubject: Re: Concept Art Thread   Thu Oct 21, 2010 2:56 pm

Nothing is definite untill we see it in-game These are some rough ideas, I would say.


Back to top Go down
View user profile
Commander Keen
Industrial Team Lead


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Concept Art Thread   Thu Oct 21, 2010 3:49 pm

A little critic if you don't mind: the top building looks like a toy with all those wires coming out of it I definitely love the portal and the stairway though.
Back to top Go down
View user profile
Gotrol
Art Team Lead


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 25
Location : Европа, (GMT +1)

PostSubject: Re: Concept Art Thread   Thu Oct 21, 2010 4:26 pm

I dont mind at all although I specifically did a little referece silhouette on the entrance to show the size, and to get the "toy" feel away, but ok will correct next time.
Back to top Go down
View user profile
Noitulove
Regular


Posts : 237
Reputation : 0
Join date : 2010-07-09

PostSubject: Re: Concept Art Thread   Thu Oct 21, 2010 7:52 pm

Gotrol wrote:
An ascension gate it is.

In my mind "ascension" would require a massive amount of energy, so there are two ways I see this happening. One is that energy is concentrated inside a room and another is that its concentrated and then released. Or the mix of two.

Anyhow, some concepts:

http://s1238.photobucket.com/albums/ff486/gotrol/work%20book/?action=view&current=21102010225.jpg

Religious architecture ftw....

Holy*...

It definitely beats anything I could come up with, especially in architecture. Nice job!

And now that I think of it, the mass of wires and cables above it and form overall does remind me of GLaDoS (from: portal). Not that it's a bad thing. GLaDoS actually looked rather alien to begin with.

I understand it's only a rough, though, and does need some cleaning.

Also, I haven't gotten around to making artwork for the game yet, and haven't gotten to doing so, but hopefully I'll get to it. It's just a case of artist's block. That, and the fact that I spend most of my time on Minecraft and obsessing about 9.

*Get it? Holy? Because this is an ascension gate? That turns you into a god? Hah!
Back to top Go down
View user profile
US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Concept Art Thread   Thu Oct 21, 2010 10:53 pm

This wasn't really intended to be concept art, but i got drawing in class the other day.

http://img42.imageshack.us/img42/4329/img0001qu.jpg
I know, probably too many complex fingers and toes to be a worthwhile use of energy. But i thought maybe its native terrain could be rather uneven and require sure footing?
Back to top Go down
View user profile
Invader
Experienced


Posts : 528
Reputation : 11
Join date : 2010-07-10
Age : 20

PostSubject: Re: Concept Art Thread   Fri Oct 22, 2010 12:25 am

US_of_Alaska wrote:
This wasn't really intended to be concept art, but i got drawing in class the other day.

http://img42.imageshack.us/img42/4329/img0001qu.jpg
I know, probably too many complex fingers and toes to be a worthwhile use of energy. But i thought maybe its native terrain could be rather uneven and require sure footing?

Pretty impractical body, with all the weird limbs and all, but overall a very good drawing.
Back to top Go down
View user profile
Pezzalis
Regular


Posts : 260
Reputation : 6
Join date : 2010-08-07

PostSubject: Re: Concept Art Thread   Fri Oct 22, 2010 12:54 am

US_of_Alaska wrote:
This wasn't really intended to be concept art, but i got drawing in class the other day.

http://img42.imageshack.us/img42/4329/img0001qu.jpg
I know, probably too many complex fingers and toes to be a worthwhile use of energy. But i thought maybe its native terrain could be rather uneven and require sure footing?

Pretty cool drawing

Took me a while to count all the limbs!

I couldn't draw if my life depended on it :]
Back to top Go down
View user profile
Commander Keen
Industrial Team Lead


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Concept Art Thread   Fri Oct 22, 2010 9:47 am

US_of_Alaska wrote:
http://img42.imageshack.us/img42/4329/img0001qu.jpg
I know, probably too many complex fingers and toes to be a worthwhile use of energy. But i thought maybe its native terrain could be rather uneven and require sure footing?

It looks like an omnivore (looking at it's teeth), so it's limbs could prove useful when moving after prey pretty quickly in a jungle-like environment both on ground and in the air.
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Concept Art Thread   Fri Oct 22, 2010 4:42 pm

US_of_Alaska wrote:
This wasn't really intended to be concept art, but i got drawing in class the other day.

http://img42.imageshack.us/img42/4329/img0001qu.jpg
I know, probably too many complex fingers and toes to be a worthwhile use of energy. But i thought maybe its native terrain could be rather uneven and require sure footing?

It's just that the proportions are weird. With a little tweaking, it could easily be a viable high-grav critter.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Concept Art Thread   Fri Oct 22, 2010 5:58 pm

Gotrol wrote:
"Good" artwork requires materials and time. For game concept art I think the appropriate material is the drawing tablet which I dont have (yet anyways), and time is always short for a good art piece.

So, I'll just keep on doing what I can with what I can find

"finished" pieces, althought its in a different direction than concept art.

http://s1238.photobucket.com/albums/ff486/gotrol/alphanumeric%20characters/?action=view&current=180320100912.jpg

http://s1238.photobucket.com/albums/ff486/gotrol/alphanumeric%20characters/?action=view&current=22072010162.jpg

You should consider getting a deviant art if you don't have one already.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Gotrol
Art Team Lead


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 25
Location : Европа, (GMT +1)

PostSubject: Re: Concept Art Thread   Sat Oct 23, 2010 3:48 am

A deviantart? I thought photobucket is enough =)

Edit:
Somebody asked me about spaceships, so I took a “terran” design and added my two cents into its evolution.

http://s1238.photobucket.com/albums/ff486/gotrol/work%20book/?action=view&current=23102010226.jpg

From top to bottom (think of it as a timeline):

At first relatively small re-entry vessels assembled on earth. Thrust propulsion.

Then Much bigger vessels assembled in G 0 environment, because of their mass and therefore have no re-entry capability. Thrust propulsion.

An experimental vessel assembled in G 0 environment, installed with a FTL core (outside because of the cooling). Thrust propulsion with additional magnetic propulsion.

All sorts or reliable affordable small scale vessels with thrust propulsion.

A vessel of a new level with a much more precise FTL and only magnetic propulsion still does not have re-entry capabilities.

Deep space exploration (as a result of the vessel type above) allows for new materials thus, finally, allowing atmospheric re-entry for larger vessels.
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Concept Art Thread   Sat Oct 23, 2010 3:24 pm

Nice space-ships!
I'd be a bit worried about that last one landing on a planet, though. Likely to crush a few towns or a city or something.

That gives me an idea for a suggestion I could give: Concept art for Space-ports (ones that accomodate those epic ships and the smaller affordable ships would look cool, to show the scale)!
Back to top Go down
View user profile
MassimoV
Newcomer


Posts : 20
Reputation : 0
Join date : 2010-09-04
Location : Maggies Jungle put-put golf

PostSubject: Re: Concept Art Thread   Sat Oct 23, 2010 4:02 pm

Gotrol, have you thought about getting a CAD or 3d drawing system to enhance your incredible art? I think it would look cool.
Back to top Go down
View user profile
~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Concept Art Thread   Sat Oct 23, 2010 7:08 pm

MassimoV wrote:
Gotrol, have you thought about getting a CAD or 3d drawing system to enhance your incredible art? I think it would look cool.
CAD wouldn't help. GIMP can, though.

Oh and DA>photobucket. by far.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Gotrol
Art Team Lead


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 25
Location : Европа, (GMT +1)

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 9:27 am

Of course I thought about supplementary stuff like GIMP, CS and such, but won’t be working with them (at least heavily) until I get spare money for an Intuos4 . Because mouse is just not enough and adding all sorts of flares and lens delusions.... what’s really the point? Just my limited opinion though.

Oks, will be getting DA some time soon then.

Edit: got it http://gotrol.deviantart.com/ it takes a pain to upload
Back to top Go down
View user profile
Albalrogue
Learner


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 24
Location : France

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 3:47 pm

I've got a deviant as well (with nothing in it :P). I'll get some stuff on once I work out how to make my pictures visible when I scan them. Seems that it doesn't scan the graphite propaly...
Back to top Go down
View user profile
Gotrol
Art Team Lead


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 25
Location : Европа, (GMT +1)

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 3:55 pm

I usually just take a photo with my mobile phone, saves time and you can always trim what's out of bounds )
Back to top Go down
View user profile
Albalrogue
Learner


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 24
Location : France

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 3:56 pm

Gotrol wrote:
I usually just take a photo with my mobile phone, saves time and you can always trim what's out of bounds )

Well I'll give it a try.
Back to top Go down
View user profile
Gotrol
Art Team Lead


Posts : 127
Reputation : 0
Join date : 2010-10-06
Age : 25
Location : Европа, (GMT +1)

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 3:58 pm

Do give it a try, it usually takes 2-3 shots to get it right, but graphite turns out better.

http://gotrol.deviantart.com/gallery/#Thrive

thats the folder where all my Thrive concept art is stored for now.
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 4:07 pm

Gotrol wrote:
Do give it a try, it usually takes 2-3 shots to get it right, but graphite turns out better.

http://gotrol.deviantart.com/gallery/#Thrive

thats the folder where all my Thrive concept art is stored for now.

Thanks a bunch Gotrol!

By the way, I haven't seen you do any creatures here. Perhaps you could try that out?
Back to top Go down
View user profile
Albalrogue
Learner


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 24
Location : France

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 4:58 pm

Right, here's a little aquatic organism that feeds on small orgasism similar to plankton. It's called a sweeper (pretty obvious why).

https://i29.servimg.com/u/f29/11/29/35/94/sweepe10.png

EDIT : sorry again for the crap quality
Back to top Go down
View user profile
Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Concept Art Thread   Sun Oct 24, 2010 5:02 pm

Albalrogue wrote:
Right, here's a little aquatic organism that feeds on small orgasism similar to plankton. It's called a sweeper (pretty obvious why).

https://i29.servimg.com/u/f29/11/29/35/94/sweepe10.png

EDIT : sorry again for the crap quality

Excelent work Albalrogue! This looks very plausable! I'd love to see some other members of this family filling out other niches.
Back to top Go down
View user profile
Albalrogue
Learner


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 24
Location : France

PostSubject: Re: Concept Art Thread   Mon Oct 25, 2010 4:29 am

Tenebrarum wrote:
Albalrogue wrote:
Right, here's a little aquatic organism that feeds on small orgasism similar to plankton. It's called a sweeper (pretty obvious why).

https://i29.servimg.com/u/f29/11/29/35/94/sweepe10.png

EDIT : sorry again for the crap quality

Excelent work Albalrogue! This looks very plausable! I'd love to see some other members of this family filling out other niches.

Well, this design is quite old. I've drawn a scrap of 4 of this family (including this one). I'll draw them propaly in a non distant future.

I'll be coloring in other of my drawings in the next days.
Back to top Go down
View user profile
Commander Keen
Industrial Team Lead


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Concept Art Thread   Mon Oct 25, 2010 1:57 pm

Albalrogue wrote:
https://i29.servimg.com/u/f29/11/29/35/94/sweepe10.png

Pretty awesome, but it is hard to see details.
Back to top Go down
View user profile
Albalrogue
Learner


Posts : 143
Reputation : 0
Join date : 2010-09-26
Age : 24
Location : France

PostSubject: Re: Concept Art Thread   Mon Oct 25, 2010 1:59 pm

Commander Keen wrote:
Albalrogue wrote:
https://i29.servimg.com/u/f29/11/29/35/94/sweepe10.png

Pretty awesome, but it is hard to see details.
Thanks. I'll try to make better shots of it.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Concept Art Thread   Today at 10:01 am

Back to top Go down
 
Concept Art Thread
View previous topic View next topic Back to top 
Page 6 of 35Go to page : Previous  1 ... 5, 6, 7 ... 20 ... 35  Next

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Graphics-
Jump to: