Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 2 users online :: 0 Registered, 0 Hidden and 2 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Concept Art Thread

View previous topic View next topic Go down 
Go to page : Previous  1 ... 18 ... 33, 34, 35  Next
AuthorMessage
WilliamstheJohn
Regular


Posts : 409
Reputation : 10
Join date : 2012-12-26
Age : 23
Location : Third Rock from Sol

PostSubject: Re: Concept Art Thread   Tue Nov 05, 2013 7:07 am

M3rox wrote:
Hey, I just made this alien in Sculptris, hope you like it

Spoiler:
 
Wow, hes really cool!
Back to top Go down
View user profile
EVanimations
Newcomer


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 23
Location : The Eldritch Beyond

PostSubject: Re: Concept Art Thread   Tue Nov 05, 2013 9:01 am

M3rox wrote:
Hey, I just made this alien in Sculptris, hope you like it

Spoiler:
 
Very cool-looking! I better get to some actual modeling.
Back to top Go down
View user profile
MirrorMonkey2
Newcomer


Posts : 51
Reputation : 6
Join date : 2013-07-02
Age : 17
Location : Switzerland

PostSubject: Re: Concept Art Thread   Sun Nov 10, 2013 10:42 am

A few weeks ago I drew a concept art of the evolution of a simple cell to a advanced creature wich is ready to reach sapience. Well, here it is:
Spoiler:
 

I hope you like it:)
Back to top Go down
View user profile
Aiosian_Doctor_Xenox
Learner


Posts : 196
Reputation : 5
Join date : 2013-05-27
Age : 26
Location : Kent

PostSubject: Re: Concept Art Thread   Sun Nov 10, 2013 11:49 am

That's actually really good...

I'll have to try that sort of technique in some of my concept arts for here...
Back to top Go down
View user profile http://s15.zetaboards.com/Xeno_Corporation/index/
CardoTheTripodKing



Posts : 1
Reputation : 0
Join date : 2013-11-13
Location : In Grox controled system

PostSubject: My concept art   Wed Nov 13, 2013 9:46 pm

:arrow: [url=Libraries\Pictures\Tripedal Signed.png]Libraries\Pictures\Tripedal Signed.png[/url]

Tripod
Back to top Go down
View user profile
WJacobC
Outreach Team Lead


Posts : 220
Reputation : 17
Join date : 2013-04-05
Age : 18
Location : The United States of America

PostSubject: Re: Concept Art Thread   Wed Nov 13, 2013 10:18 pm

Hey CardoTheTripodKing! It looks like you've tried to link to a file on your local machine. To share it with us you'll have to upload it to a sharing service like Imgur or Photobucket. I'm looking forward to see it! Also, seeing as that was your first post, head on over to the Introductions subforum and introduce yourself.

_________________
WJacobC.com, @WJacobC on Twitter.
Revolutionary Games Website Prototype: WJacobC.com/Thrive
Back to top Go down
View user profile http://WJacobC.com
EVanimations
Newcomer


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 23
Location : The Eldritch Beyond

PostSubject: Grelnor   Sun Nov 17, 2013 1:31 pm

Remember the one tribesman dude I drew?

I drew a few more of him.

Grelnor Concepts:
 
Back to top Go down
View user profile
crovea
Programming Team lead


Posts : 310
Reputation : 59
Join date : 2013-10-07
Age : 26
Location : Denmark

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 6:34 am

They look great
Back to top Go down
View user profile
Tritium
Newcomer


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 26

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 10:46 am

Seeing the thermoplast organelle is just recolored chloroplast i tried to think of a model for it but can't seem to make something interesting
Spoiler:
 
Back to top Go down
View user profile
Falthron
Newcomer


Posts : 77
Reputation : 0
Join date : 2010-07-13
Age : 21
Location : USA

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 10:51 am

Well we need to remember to keep the models stylistically similar for consistency, and fairly simple. Don't get me wrong, I like the model just giving you the reason I think he made a recoloring. That and polygon count of course. Speaking of which what is the polygon count for the model? It doesn't look too high, which is good.
Back to top Go down
View user profile
Tritium
Newcomer


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 26

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 11:24 am

Not a model, a sketch. Just to throw some ideas around here.
Back to top Go down
View user profile
EVanimations
Newcomer


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 23
Location : The Eldritch Beyond

PostSubject: Thermoplast   Mon Nov 18, 2013 2:32 pm

Let me help you out

Here's the best I could come up with.

Thermoplast:
 
Back to top Go down
View user profile
timetraveler
Newcomer


Posts : 11
Reputation : 1
Join date : 2013-11-17
Location : Somewhere

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 6:30 pm

Here's an idea, a mudskipper.  The transition to walk on land from an aquatic fish is perfect for the game.  And I would like to personally be able to create mudskippers and make populations of them on their own planet just for fun.
Spoiler:
 
Back to top Go down
View user profile
penumbra espinosa
Learner


Posts : 139
Reputation : 5
Join date : 2010-09-10
Age : 24

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 7:11 pm

timetraveler wrote:
Here's an idea, a mudskipper.  The transition to walk on land from an aquatic fish is perfect for the game.  And I would like to personally be able to create mudskippers and make populations of them on their own planet just for fun.
Spoiler:
 
that's more of something that can be achieve ingame, and it doesnt need to be similar to that, it really depends in how the player's creature evolve.....but yeah an amphibian transition has to be done anyways...
Back to top Go down
View user profile
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 7:23 pm

Tritium wrote:
Seeing the thermoplast organelle is just recolored chloroplast i tried to think of a model for it but can't seem to make something interesting
Spoiler:
 
A thermoplast has already been created by Thriving Cheese. However, if you want you could make your own version too and we would use whichever one is better. Also, I'm not sure that looks very much like a thermoplast. I know a thermoplast is a completely fictional organelle, but it's basically modelled off of a chloroplast, except orangish/red instead of green. In this case, I would look up what chloroplasts look like, such as:
Spoiler:
 
Beware, this one is very large:
 

Spoiler:
 

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
Falthron
Newcomer


Posts : 77
Reputation : 0
Join date : 2010-07-13
Age : 21
Location : USA

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 8:20 pm

Tritium wrote:
Not a model, a sketch. :)Just to throw some ideas around here.
Hah you fooled me, some of those edges looked like polygons which is why I made the assumption.


As far as thermoplasts go:
The difference between mitochondria and chloroplasts internally is that chloroplasts have these disc like granules inside of them while the mitochondria have a folded inside. These differences give some nice internal differences between the two and I like both of your (Tritium and EVanimations) ideas to make the thermoplast as distinct as the other two energy organelles. Though as Nick has said we currently have models for all three of those organeeles, but they are simplistic. I feel like we should use Thriving Cheese's model for at least the early builds as they are fairly simple shapes and textures, but once we start expanding upon these builds I'm sure no one would object to updating these models to become more distinct and visually appealing later.
Back to top Go down
View user profile
Tritium
Newcomer


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 26

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 8:41 pm

Falthron you're making us modelers unemployed again joke aside i get what you say but it won't hurt to start making the models we all would be happy with eventually. After all that's what this thread is about, right?
Anyway i'm getting really offtopic here.
Back to top Go down
View user profile
Falthron
Newcomer


Posts : 77
Reputation : 0
Join date : 2010-07-13
Age : 21
Location : USA

PostSubject: Re: Concept Art Thread   Mon Nov 18, 2013 8:46 pm

Tritium wrote:
Falthron you're making us modelers unemployed again :Djoke aside i get what you say but it won't hurt to start making the models we all would be happy with eventually. After all that's what this thread is about, right?
Anyway i'm getting really offtopic here.
Sorry for the derail, my mistake. But yeah, making the models IS helpful. I just don't expect the more complicated models to be included within early builds. Go on modelling them. You are now employed once more.
Back to top Go down
View user profile
Ymedron
Newcomer


Posts : 13
Reputation : 1
Join date : 2013-09-21
Age : 23
Location : Finland

PostSubject: Re: Concept Art Thread   Tue Nov 19, 2013 2:12 pm

Cambrian-style swimmer
Not yet sure what kind of concept art this game would require. (maybe mockups of actual game scenes rather than creatures?)
Back to top Go down
View user profile http://ymedron.tumblr.com
EVanimations
Newcomer


Posts : 37
Reputation : 10
Join date : 2013-10-20
Age : 23
Location : The Eldritch Beyond

PostSubject: Re: Concept Art Thread   Tue Nov 19, 2013 6:50 pm

I like your avatar. Did you make it?
Back to top Go down
View user profile
Ymedron
Newcomer


Posts : 13
Reputation : 1
Join date : 2013-09-21
Age : 23
Location : Finland

PostSubject: Re: Concept Art Thread   Tue Nov 19, 2013 7:17 pm

EVanimations: Yes, it's a scan from my sketchbook I embellished in photoshop. Thank you.
(and sorry in advance for any derailment)
Back to top Go down
View user profile http://ymedron.tumblr.com
Tritium
Newcomer


Posts : 90
Reputation : 15
Join date : 2013-03-18
Age : 26

PostSubject: Re: Concept Art Thread   Tue Nov 19, 2013 8:06 pm

Ymedron all art is welcome here but the main point is making art for the actual game itself as it is development forum, that means art for modelers to take hint on what players want to see ingame-models, landscapes everything we would get information about what to make you to see in thrive. Fan art is not for here fan art contributes nothing to the project, a picture of a fish you would like to make means nothing to us, a sketch for a neural system is 100x more helpful a drawing for a sand grain is great help a picture of mitochondria as you imagine it would make us rethink the models we have hope this guides the thread towards the development side instead of fanart showcase as it is now.
Back to top Go down
View user profile
Ymedron
Newcomer


Posts : 13
Reputation : 1
Join date : 2013-09-21
Age : 23
Location : Finland

PostSubject: Re: Concept Art Thread   Tue Nov 19, 2013 9:06 pm

Thank you for the guidance, I shall try to draw what I can. :3

Mitochondria
Sand granules
Nerve ideation
Is this more like what you had in mind?
I'll go look for threads about nerves, I mainly was looking at google and not at all what the plans were for implementing them. Hrm...
Back to top Go down
View user profile http://ymedron.tumblr.com
NickTheNick
Overall Team Co-Lead


Posts : 2312
Reputation : 175
Join date : 2012-07-22
Age : 20
Location : Canada

PostSubject: Re: Concept Art Thread   Tue Nov 19, 2013 9:07 pm

Nerves will not be in the game at any point, so don't worry about them.

_________________
Look at how far we've come when people thought we'd get nowhere. Imagine how far we can go if we try to get somewhere.
Back to top Go down
View user profile
MirrorMonkey2
Newcomer


Posts : 51
Reputation : 6
Join date : 2013-07-02
Age : 17
Location : Switzerland

PostSubject: Re: Concept Art Thread   Sun Dec 01, 2013 5:17 pm

Hey there!
Over the last few week I've found some time to do some concept art, here it is:
(Click on them to see them bigger)

Spoiler:
 

Hope you like it
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Concept Art Thread   Today at 2:38 pm

Back to top Go down
 
Concept Art Thread
View previous topic View next topic Back to top 
Page 34 of 35Go to page : Previous  1 ... 18 ... 33, 34, 35  Next

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Graphics-
Jump to: