Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
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» Build Error Code::Blocks / CMake
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» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
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» Re-Reapplication
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» Application (programming)
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» Achieving Sapience
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» Microbe Stage GDD
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» Application for Programmer/ Theorist
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» Presentation
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 Hi there, Thrive Devs!

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Thrivial Pursuit
Newcomer


Posts : 19
Reputation : 0
Join date : 2011-05-21

PostSubject: Hi there, Thrive Devs!   Sat May 21, 2011 7:13 am

I am a rather good artist, and I understand the editors well. I'll try to make a few concept organisms for the Forums.
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AIs-null
Learner


Posts : 142
Reputation : 1
Join date : 2011-02-05

PostSubject: Re: Hi there, Thrive Devs!   Sat May 21, 2011 8:00 am

What editors? There noone out yet. And no, this is not a spore mod.
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Thrivial Pursuit
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PostSubject: Re: Hi there, Thrive Devs!   Sat May 21, 2011 9:20 am

You realize I completely understand what you mean, and I am talking about the organism editor concept given out by the Developers and on the Wiki. I know this isn't a Spore mod, so it is obvious that you may not understand my OP. I will make some conceptual sketches of organisms in their habitats to see how the game developers say how the game might procedurally animate the creature, and what the Setbacks of the Organism are. Something like a Pro-Con Discussion of the Creature-in-Question.
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~sciocont
Overall Team Lead


Posts : 3406
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Join date : 2010-07-06

PostSubject: Re: Hi there, Thrive Devs!   Sat May 21, 2011 11:24 am

Welcome to the project. I'm basically in charge around here (along with US_of_Alaska), and I developed a lot of the OE concept. But you probably already know that. I look forward to your concept organisms.
I'm a bit of an artist as well, and I'm in charge of the Art Department along with Gotrol. Hopefully we'll be seeing some nice concepts from you.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Hi there, Thrive Devs!   Sat May 21, 2011 11:37 am

Welcome to the team. Got any plants in your concept art repetoire? We need biomes, but we need biomass to fill them with, and that means plants.

PS. scio, I could have sworn I got here first!

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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US_of_Alaska
Overall Team Co-Lead


Posts : 1335
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Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Hi there, Thrive Devs!   Sun May 22, 2011 2:32 am

Welcome to the team, Trivial Pursuit. Make sure to look around the wiki and then get involved.
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The Uteen
Sandbox Team Lead


Posts : 1476
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Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Hi there, Thrive Devs!   Sun May 22, 2011 4:53 am

Welcome to the teammunity!
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Pezzalis
Regular


Posts : 260
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PostSubject: Re: Hi there, Thrive Devs!   Sun May 22, 2011 7:35 am

Good to see some of my concept art in use (As avatars atleast)

Welcome
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Thrivial Pursuit
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PostSubject: Re: Hi there, Thrive Devs!   Sun May 22, 2011 9:31 am

Thanks for all the feedback!

@scio: Wow! You're the head of Thrives' Art Department? Cool! I'm looking forward to working with you.
@Mysterious: I am working on how to draw plants currently. I will try.
@US: The Sporum article brought me to the wiki and here. I've been scanning through the wiki every day.

@Uteen and Pezz: Thanks!
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PostSubject: Re: Hi there, Thrive Devs!   Today at 5:37 am

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Hi there, Thrive Devs!
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