Thrive Game Development
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
Loading Screen Emptyby NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
Loading Screen Emptyby NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
Loading Screen Emptyby crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
Loading Screen Emptyby tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
Loading Screen Emptyby NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
Loading Screen Emptyby NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
Loading Screen Emptyby crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
Loading Screen Emptyby The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
Loading Screen Emptyby crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
Loading Screen Emptyby MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
Loading Screen Emptyby tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
Loading Screen Emptyby tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
Loading Screen Emptyby Kaiju4u Wed Jun 10, 2015 11:16 am

» Presentation
Loading Screen Emptyby Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
Loading Screen Emptyby crovea Sun May 31, 2015 5:06 pm

» want to contribute
Loading Screen Emptyby Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
Loading Screen Emptyby Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
Loading Screen Emptyby Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
Loading Screen Emptyby TheBudderBros Sun May 24, 2015 9:00 pm

» A new round of Forum Revamps!
Loading Screen Emptyby Oliveriver Wed May 20, 2015 11:32 am


 

 Loading Screen

Go down 
+6
The Uteen
Mysterious_Calligrapher
roadkillguy
Tenebrarum
~sciocont
guitar999111
10 posters
Go to page : 1, 2  Next
AuthorMessage
guitar999111
Newcomer



Posts : 18
Reputation : 0
Join date : 2011-08-08

Loading Screen Empty
PostSubject: Loading Screen   Loading Screen EmptyWed Aug 10, 2011 6:39 pm

Alright. Thanks ENTIRELY to roadkillguy (no sarcasm, he did all of it), we are at the stage where a loading screen of some kind is needed. Be it and image (good) or video (bad), we need something. In addition, that shouldn't take too long to implement, so we will also need some kind of layout for the menus. What should be on them etc. Keep in mind, I believe we are just going for a cell prototype at the most right now, so it will be basic, but again, will need a background, icons, text, a layout, and anything else I missed. Keep it simple, keep in mind we're not even coding the cell stage yet, but we're getting there. Thanks!

EDIT: Now that I think about it, the background image could work. It's nice and minimalist, but very cool. What say ye?
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 10, 2011 7:06 pm

guitar999111 wrote:
Alright. Thanks ENTIRELY to roadkillguy (no sarcasm, he did all of it), we are at the stage where a loading screen of some kind is needed. Be it and image (good) or video (bad), we need something. In addition, that shouldn't take too long to implement, so we will also need some kind of layout for the menus. What should be on them etc. Keep in mind, I believe we are just going for a cell prototype at the most right now, so it will be basic, but again, will need a background, icons, text, a layout, and anything else I missed. Keep it simple, keep in mind we're not even coding the cell stage yet, but we're getting there. Thanks!

EDIT: Now that I think about it, the background image could work. It's nice and minimalist, but very cool. What say ye?
The original can be downloaded here.
I can work on GUI design. Can you guys work with a design that doesn't use regular, square buttons?
Back to top Go down
guitar999111
Newcomer



Posts : 18
Reputation : 0
Join date : 2011-08-08

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 10, 2011 7:31 pm

Hm. Nonstandard buttons shouldn't be too hard.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 10, 2011 7:41 pm

~sciocont wrote:
I can work on GUI design. Can you guys work with a design that doesn't use regular, square buttons?

Going for shards? Good. It's a nice aesthetic and very unique and recognizable.
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 10, 2011 9:00 pm

Tenebrarum wrote:
~sciocont wrote:
I can work on GUI design. Can you guys work with a design that doesn't use regular, square buttons?

Going for shards? Good. It's a nice aesthetic and very unique and recognizable.
Why yes, thank you.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyThu Aug 11, 2011 5:19 am

I was thinking white text on semi-transparent grey boxes. When you roll over them, the box could stretch to the right, stick out of the list.. or turn lighter. The background of the forum actually looks pretty good in what I have so far.

Also, I wrote some openGL code that turns an sdl surface into a gl texture. It's really not that complicated. Either way, we no longer have to pass a surface through all the function calls, but the image is easily stretched to the size of the window. Some menu buttons would look good, as soon as I take all of this code out of the intro and into the menu..
Back to top Go down
~sciocont
Overall Team Lead
~sciocont


Posts : 3406
Reputation : 138
Join date : 2010-07-06

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyThu Aug 11, 2011 9:41 am

roadkillguy wrote:
I was thinking white text on semi-transparent grey boxes. When you roll over them, the box could stretch to the right, stick out of the list.. or turn lighter. The background of the forum actually looks pretty good in what I have so far.

Also, I wrote some openGL code that turns an sdl surface into a gl texture. It's really not that complicated. Either way, we no longer have to pass a surface through all the function calls, but the image is easily stretched to the size of the window. Some menu buttons would look good, as soon as I take all of this code out of the intro and into the menu..

Here's a mock-up of the front menu.
Loading Screen Mainbuttonsexample


These are the attributes you will need to create the menu.
download
Back to top Go down
Mysterious_Calligrapher
Biome Team Lead
Mysterious_Calligrapher


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 32
Location : Earth, the solar system, the milky way...

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyThu Aug 11, 2011 11:54 am

All right. I approve. ^-^
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyFri Aug 12, 2011 12:55 pm

guitar999111 wrote:
Alright. Thanks ENTIRELY to roadkillguy (no sarcasm, he did all of it)
Has something happened? I get the feeling I've missed something over the past few days... Something that must have happened earlier this week. I think, to solve this mystery, I'm going to have to call on one of you:

What did I miss? What's happened? I think I've read everything everything wednesday onwards, but thursday to tuesday... Mystery. Could someone quickly fill me in?
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyFri Aug 12, 2011 4:54 pm

Tenebraum freaked and put us all into overdrive. We're putting together a cell stage.

In other news, +2 developers and a repository to coordinate all the code. I wrote a state machine that handles, intros, menus, gameplay, and credits. (Like a slideshow, but with code. It's like putting a bunch of individual programs together.)

Also, I've written a capability to handle those complex buttons you guys have. We just need data on where all the corners are so I can turn it into a polygon.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyFri Aug 12, 2011 5:36 pm

roadkillguy wrote:
Tenebraum freaked and put us all into overdrive. We're putting together a cell stage.

You're welcome.

Seriously though, so far we've made more progress than ever before. Keep it up and we should have something to show our fans by Xmas.
Back to top Go down
Pyrotin
Newcomer
Pyrotin


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 27
Location : U.S.A.

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptySat Aug 13, 2011 1:19 am

Hey guys, I think that, for the prototype at least, the main backround of the menu should be able to be decided by the player, with the default being the face-fish lurking behind this post here, and the player opting to take screenshots, or short videos and have them playing in the backround of the menu. It isn't that important, but it adds to the aesthetic. Also, great work everyone.
Have a nice day .
Back to top Go down
guitar999111
Newcomer



Posts : 18
Reputation : 0
Join date : 2011-08-08

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptySat Aug 13, 2011 3:06 am

Pyrotin, while that's certainly possible, right now the way it is set up the whole menu, buttons and background, are one image. This allows everything to be drawn at once, since in OpenGL it is more efficient to draw like that. However, it's not really set up to draw quickly in the first place, so I'm sure roadkillguy (or I) can figure out a way to implement the changing backgrounds, but right now we're focusing on getting the basics in, and then later we'll focus on the moddable content.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptySat Aug 13, 2011 3:47 am

Tenebrarum wrote:
roadkillguy wrote:
Tenebraum freaked and put us all into overdrive. We're putting together a cell stage.

You're welcome.

Seriously though, so far we've made more progress than ever before. Keep it up and we should have something to show our fans by Xmas.

I wasn't trying to be rude, just trying sum things up

Guitar999111 wrote:
Pyrotin, while that's certainly possible, right now the way it is set up the whole menu, buttons and background, are one image. This allows everything to be drawn at once, since in OpenGL it is more efficient to draw like that. However, it's not really set up to draw quickly in the first place, so I'm sure roadkillguy (or I) can figure out a way to implement the changing backgrounds, but right now we're focusing on getting the basics in, and then later we'll focus on the moddable content.

True, moddable content comes later. This is a prototype after all. We're still working on the menu.

With the buttons, however, I wanted to use the images individually so we could make them larger when the mouse moved on top of them.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptySat Aug 13, 2011 11:23 am

I think this splunge* of development is something to show our fans already.
*It's a technical term. From Flanimals.

A workable game... That'd be good, but would it interest our fans... Is that what they really want from us? Wouldn't they be happier with chocolates or something? Do you really mean the whole time all they wanted was a game? And Thrive is a game? When did this happen?


I heard Open GL mentioned. Is this being written in Open GL, not C++? Or is that just the menu? Or am I off completely? I thought we had decided on C++ and had some code in that already... Speaking of which, any conclusion to the 'where's Bashinerox' saga? He was the one doing the C++ stuff, I believe.
Back to top Go down
BastianKraft
Newcomer



Posts : 71
Reputation : 5
Join date : 2011-07-22
Age : 30
Location : Bavaria, Germany

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptySat Aug 13, 2011 12:34 pm

It is being written in C++ (By the way ive been looking at the code and my nooby opion says its looking good)

Open GL is for the graphics and visuals.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptySun Aug 14, 2011 5:08 pm

Quote :
I heard Open GL mentioned. Is this being written in Open GL, not C++? Or is that just the menu? Or am I off completely? I thought we had decided on C++ and had some code in that already... Speaking of which, any conclusion to the 'where's Bashinerox' saga? He was the one doing the C++ stuff, I believe.

C++ is a programming language. OpenGL is a collection of functions to be used by said programming language to draw triangles. Bashi's long gone. He wasn't writing what we're writing. He was writing some sort of spline editor. We're writing the game itself.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyTue Aug 16, 2011 6:48 am

So uh.. a loading screen would be good. We've pretty much finished the menus.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyTue Aug 16, 2011 9:16 am

roadkillguy wrote:
So uh.. a loading screen would be good. We've pretty much finished the menus.

This thread is about loading screens? From the first post it's been off-topic.

What ideas do we have for loading screens? It's definitely to early to be thinking about having dreams. I think we had a thread for loading screens, but a search for 'loading' only comes up with this thread. I do hate this forum's search. It's evil.

I had one idea for a very basic loading screen. We could go with that...
Quote :
...a black screen with [Loading... Please wait.] in animated letters, mocking you with 'Hey, your computer's ancient! Spend money! You've spent five days of your life staring at loading screens! Sue someone! Eat fish fingers and custard! We put mind control parasites in your brain while you were coughing...'
...Maybe not.

I think we could have a simple but good loading screen for now. Like a blank screen and an animated GIF of something organic to show it's loading (and to make it Thrive related). Something fancier can be added later. At the moment we're aiming for a working game. Or an editor. Preferably both. But also to avoid the maddening abilities of 'Loading... Please wait', if barely.
Back to top Go down
Pyrotin
Newcomer
Pyrotin


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 27
Location : U.S.A.

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyTue Aug 16, 2011 6:15 pm

I personally think that a great loading screen would just be some of the concept art we have. Maybe in a slideshow, like our concept art video. I mean, we already have the art, and it will not require much. Not alot of work, but still pleasant and impressive.
Back to top Go down
BastianKraft
Newcomer



Posts : 71
Reputation : 5
Join date : 2011-07-22
Age : 30
Location : Bavaria, Germany

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyTue Aug 16, 2011 9:13 pm

A show of the concept art from cell to space stage on a brown paperisch backround in drawing realtime in pencil would be cool. But i doubt anyone here has enough expierience to do a something like that. But posible would be:

a) But a slideshow of pencil concept art which are all in the same paperische brown backround would be great which can be skipped
(assuming we are talking about the cell stage loading screen and not the inrto loading screen or the overall loading screen)

b) For the cell stage loading screen we would just need a good pic that fits to the topic, so keep your eyes open ppl.

Ofc it would be best if made one ourselves.

Well we are at the topic, inbetween all stages we will probably need a loading screen, a fluid transfer between the game stages is impossble how i see it. At least from cell stage to being a something like a swimming unevolved cow thingy. SO a few concept art for ALL STAGES is a must. I can make a few pencil drawings myself but the would take a while.
Back to top Go down
The Uteen
Sandbox Team Lead
The Uteen


Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 27
Location : England, Virgo Supercluster

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 17, 2011 9:08 am

BastianKraft wrote:
Well we are at the topic, inbetween all stages we will probably need a loading screen, a fluid transfer between the game stages is impossble how i see it.
Actually, we have a early multicellular with colonies of cells that make the transfer less like a rock, and more of a melting ice-cream in fluidity level. Loading screens interrupting the gameplay would be the main cause of lack of fluidity. When loading things like editors, and save games, I won't complain, they're fine.

BastianKraft & Pyrotin wrote:
Concept art loading screen FTW! Etc.
Good idea, easy to do, won't take long. But we shouldn't have loading screens interrupting gameplay. The advances in the gameplay type should be small enough they can be loaded in the background. The only one I could say might take a bit longer is changing a colony of small organisms into one big one, but even that could just pause gameplay for a few moments. And this isn't an excuse to do it at other points in the game if it can be avoided.

Loading screens are fine when moving from one part of the game to another, menu - editor - gameplay, but loading screens in otherwise fluid gameplay don't look good.
Back to top Go down
Tenebrarum
Society Team Lead
Tenebrarum


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 30
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 17, 2011 2:01 pm

At the risk of overthinking this:
I've always found loading screens to be the most obnoxious part of any game, especially big games like our where you have to download a Bablunt's worth of content.

For now, just do a peice of concept art and maybe a a little progress bar or a spinny animation. Ignore what I say here until whatever point of time you have nothing to do and feel like playing with this.

Anyway, I've always loved it when a game lets you do something in the meantime. This could be simply going through your inventory, maps, collected information, etc. It could also let you run around a white void, or even a training ground of sorts. One of the simplest and most entertaining versions I've found had a basic loading screen and and a little rag-dolled string, with the words "Game is loading, shut up and play with your string," emblazened on top of the screen.

Ultimately I'd love to have that type of thing included, but this is pretty much at the very, very bottom of my list.
Back to top Go down
roadkillguy
Experienced
roadkillguy


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 30
Location : Rhode Island

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyWed Aug 17, 2011 5:17 pm

Everything animated would require a thread.. and that would require some reorganization.. maybe not.

Either way, I'm a fan of concept art.. given that it actually looks like what we have in the game.
Back to top Go down
BastianKraft
Newcomer



Posts : 71
Reputation : 5
Join date : 2011-07-22
Age : 30
Location : Bavaria, Germany

Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen EmptyThu Aug 18, 2011 9:37 am

So, just Thrive concept art or cell stage concept art?

I suggest we should make a contest "Best concept art for beta loading screen 2011". Ill try to scrath a few pic together now.
Back to top Go down
Sponsored content





Loading Screen Empty
PostSubject: Re: Loading Screen   Loading Screen Empty

Back to top Go down
 
Loading Screen
Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Two new loading screen
» Loading Screen Space
» Theme MenĂ¹/Loading Screen

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Visual-
Jump to: