Thrive Game Development

Development of the evolution game Thrive.
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  
Welcome new and returning members!
If you're new, read around a bit before you post: the odds are we've already covered your suggestion.
If you want to join the development team, sign up and tell us why.
ADMIN is pleased to note that this marquee has finally been updated.
ADMIN reminds you that the Devblog is REQUIRED reading.
Currently: The Microbe Stage GUI is under heavy development
Log in
Username:
Password:
Log in automatically: 
:: I forgot my password
Quick Links
Website
/r/thrive
GitHub
FAQs
Wiki
New Posts
Search
 
 

Display results as :
 
Rechercher Advanced Search
Statistics
We have 1675 registered users
The newest registered user is dejo123

Our users have posted a total of 30851 messages in 1411 subjects
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 443 on Sun Mar 17, 2013 5:41 pm
Latest topics
» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
by tjwhale Thu Jul 02, 2015 7:23 pm

» On Leave (Offline thread)
by NickTheNick Wed Jul 01, 2015 12:20 am

» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
by tjwhale Wed Jun 17, 2015 9:56 am

» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
by Simeartherist Sun Jun 07, 2015 6:36 am

» Presentation
by Othithu Tue Jun 02, 2015 10:38 am

» Application of Sorts
by crovea Sun May 31, 2015 5:06 pm

» want to contribute
by Renzope Sun May 31, 2015 12:58 pm

» Music List Thread (Post New Themes Here)
by Oliveriver Thu May 28, 2015 1:06 pm

» Application: English-Spanish translator
by Renzope Tue May 26, 2015 1:53 pm

» Want to be promoter or project manager
by TheBudderBros Sun May 24, 2015 9:00 pm


Share | 
 

 Calling all disasters

View previous topic View next topic Go down 
Go to page : 1, 2, 3  Next
AuthorMessage
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Calling all disasters   Fri Jul 29, 2011 12:58 pm

I need a list of disasters and the lifeless new terrain they create, STAT.

So far I have:
Volcano:
Lava Flats
Pyroclastic wasteland
Caldera

Extreme Cold:
Taiga

Fire:
Scorched Terrain

Avalanche:
Rocklands


Send me anything else you think up.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
The Uteen
Sandbox Team Lead
avatar

Posts : 1476
Reputation : 70
Join date : 2010-07-06
Age : 21
Location : England, Virgo Supercluster

PostSubject: Re: Calling all disasters   Fri Jul 29, 2011 1:34 pm

Disease:
Biohazard (short-lived, not sure if it counts as a terrain)

Earthquake:
Hmm... Does it have to have lifeless terrain? This one doesn't seem to... It just jumbles stuff up a bit.

Meteor Impact:
Blast zone (lifeless but still habitable)
Scorched terrain? (If big enough)

Nuke:
Scorched terrain
Nuclear radiation zone. (what would the effect be? I'm no expert... But is nuclear radiation a cause of cancer? What else does it do? We can't just have: nuke = cancer, can we?)

Nuclear meltdown:
Toxic material area?
Whatever nuclear meltdowns do... Someone else should do this one, I know it's something bad. I might try a different area of disasters. Which leads into...

Planet Affected By Black Hole God Tool Through Alien Intervention:
Micro-post-exclusion-pricipal-super-gravity terrain.
Back to top Go down
View user profile
~sciocont
Overall Team Lead
avatar

Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Calling all disasters   Fri Jul 29, 2011 7:19 pm

Check the wiki page on disasters.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
BastianKraft
Newcomer


Posts : 71
Reputation : 5
Join date : 2011-07-22
Age : 24
Location : Bavaria, Germany

PostSubject: Re: Calling all disasters   Sat Jul 30, 2011 6:32 am

Quote :
Nuke:
Scorched terrain
Nuclear radiation zone. (what would the effect be? I'm no expert... But is nuclear radiation a cause of cancer? What else does it do? We can't just have: nuke = cancer, can we?)

Nuclear meltdown:
Toxic material area?
Whatever nuclear meltdowns do... Someone else should do this one, I know it's something bad. I might try a different area of disasters. Which leads into...

A Nuke would just do alot of collateral damage and scorch the terrain. The radiation isnt very strong (depends on how big the bomb is and how dirty its built) In hiroshima and Nagasakia it raised the cancer rate by 1% so... instead of 40/100 people dieng because of cancer it was then 41/100. It just destroys the city where its dropped and the military units there pretty badly(biggest tested bomd had a destuction radius of 32Km or something like that). The Electro-Magnetic-Pulse would stop all electronic devices from working. But engines that use diesel would still work because they have no spark plugs. That effect leaded to the creation of the internet because the Americans started connecting all thier underground HQs with underground cables so they can still communicate after the radio communication stops working. After a while more and more computers got connected and then well..... what am i using now? (maybe atomic bombs should lead to the invention of the internet in the tech tree)

Nuclear meltdown: Huge radiation fallout, doesnt do very much material damage. (Fallout area) The animals and "humans or whatever" in the area start dieing. Mutations start appearing in the area. Birthrate sinks in a huge area (continent)

A modern military conflict should count as i disaster (from WW1 till today):
Scorched Earth/Warzone: Craters, burnt earth, destroyed forests, collateral damage, disease
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sat Jul 30, 2011 10:45 am

You're right. I should include trenched lands under the tab for civ-induced disasters and biomes...

Disease will be a function of population, it doesn't change the terrain at all. Blast radius for impacts and nukes is going to need some work...

Good job, guys - I'm going to need some more natural ones too, so keep it up.

@ Scio: We have a disasters page? And you couldn't tell me this the first time I asked?

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
~sciocont
Overall Team Lead
avatar

Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Calling all disasters   Sun Jul 31, 2011 12:04 pm

Mysterious_Calligrapher wrote:
You're right. I should include trenched lands under the tab for civ-induced disasters and biomes...

Disease will be a function of population, it doesn't change the terrain at all. Blast radius for impacts and nukes is going to need some work...

Good job, guys - I'm going to need some more natural ones too, so keep it up.

@ Scio: We have a disasters page? And you couldn't tell me this the first time I asked?
I made it a little over a week ago. I don't remember you asking.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sun Jul 31, 2011 1:15 pm

Of course you don't. Well, I found it now, and I'm dealing with it.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
BastianKraft
Newcomer


Posts : 71
Reputation : 5
Join date : 2011-07-22
Age : 24
Location : Bavaria, Germany

PostSubject: Re: Calling all disasters   Sun Jul 31, 2011 8:24 pm

What about Thunderstorms, tornados and hurricanes?
Back to top Go down
View user profile
Tenebrarum
Society Team Lead
avatar

Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 24
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Calling all disasters   Mon Aug 01, 2011 3:11 pm

Quick note on nukes:

Radiation poisoning. You get big gaps in your DNA sequence, so your body starts to deteriorate as your cells essentially forget how to hold onto eachother or work. First goes the hair and nails. Then the skin, and the eyes. If you're not dead then, your insides start to fall apart.

This is why nukes suck big fat donkey dicks.
Back to top Go down
View user profile
Commander Keen
Industrial Team Lead
avatar

Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Calling all disasters   Mon Aug 01, 2011 4:23 pm

Another quick note for nukes: Plants are able to take very strong alpha, beta and gamma radiation and still survive. They even store the radiation inside them as they live and reproduce. That's why in the Chernobyl Zone, the only safe place are the roads. Plants directly next to those roads contain up to 1000x more radiation than the roads.
Back to top Go down
View user profile
~sciocont
Overall Team Lead
avatar

Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Calling all disasters   Mon Aug 01, 2011 10:38 pm

Another quick fact about nukes (nuclear disasters)- they often have a greater psychological toll than a physical toll. Scientists estimate the low amount of recovery and the high rates of depression and poverty around chernobyl today cause more damage to the people there than the radiation ever could. The people see themselves as victims rather than survivors. It's an extremely sad aftereffect of the event.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
Tenebrarum
Society Team Lead
avatar

Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 24
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Calling all disasters   Mon Aug 01, 2011 10:47 pm

~sciocont wrote:
Another quick fact about nukes (nuclear disasters)- they often have a greater psychological toll than a physical toll. Scientists estimate the low amount of recovery and the high rates of depression and poverty around chernobyl today cause more damage to the people there than the radiation ever could. The people see themselves as victims rather than survivors. It's an extremely sad aftereffect of the event.

Slightly Off-Topic:
Psychology is going to be one of the belguming trickiest things we'll have to play with when making this game.
Back to top Go down
View user profile
jmc-24
Newcomer
avatar

Posts : 40
Reputation : 2
Join date : 2012-04-28
Age : 23
Location : Uk

PostSubject: Re: Calling all disasters   Sat May 12, 2012 4:55 am

Forest fires would be a good one
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sat May 12, 2012 1:15 pm

jmc-24 wrote:
Forest fires would be a good one

All right, they'd get scorched terrain but with a high percentage of carbon as a resource. Good.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
Hegataro
Newcomer


Posts : 16
Reputation : 0
Join date : 2012-05-07
Age : 20
Location : Czech Republic

PostSubject: Re: Calling all disasters   Sat May 12, 2012 1:36 pm

Some disaster ideas of mine :
Sandstorm : Would leave behind sand dunes.
Overgrowth : Would cover everything in plants. Not much of a disaster, but could destroy everything you have built up to now.
Drying : Would start lowering sea levels and all that stuff.
Increased vulcanic activity : Growing global temperature, volcanos everywhere... Also lava.
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sat May 12, 2012 8:34 pm

Hegataro wrote:
Some disaster ideas of mine :
Sandstorm : Would leave behind sand dunes. Good - shifted sand dunes, as there would already be some in a desert.
Overgrowth : Would cover everything in plants. Not much of a disaster, but could destroy everything you have built up to now. Algal blooms and eutrophication are the most common form of this, though a massive plant growth and die-off on land would definitely lead to a drop down a level or so of sucession, if not a completely barren landscape. We'll be paying more attention to this when we have Ocean biomes done. No word yet on how I'm going to manage those...
Drying : Would start lowering sea levels and all that stuff. On land, "drought" would decreaswe water resources but not change the terrain or succession until the actual plants (since sucession is based on plant presence) started to die off.
Increased vulcanic activity : Growing global temperature, volcanos everywhere... Also lava.Think we might have it already, but thanks!

All great disaster ideas, though some will have to be handled with mechanics that have nothing to do with a terrain or a barren (sucession stage 0) area. Keep em coming, I'll sort them later.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
PTFace
Learner
avatar

Posts : 139
Reputation : 7
Join date : 2012-04-24

PostSubject: Re: Calling all disasters   Sat May 12, 2012 8:37 pm

No matter how impossible it seems, I would love to see a nuclear volcano in which instead of lava it would pour out liquid uranium or polonium.
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sat May 12, 2012 8:39 pm

Doesn't mean you're getting one, duckling.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
PTFace
Learner
avatar

Posts : 139
Reputation : 7
Join date : 2012-04-24

PostSubject: Re: Calling all disasters   Sat May 12, 2012 8:41 pm

Figured. A planet hot enough to melt uranium that close to the surface would have no water
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sat May 12, 2012 8:51 pm

PTFace wrote:
Figured. A planet hot enough to melt uranium that close to the surface would have no water

Not to mention that there's never going to be enough uranium....

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
jmc-24
Newcomer
avatar

Posts : 40
Reputation : 2
Join date : 2012-04-28
Age : 23
Location : Uk

PostSubject: Re: Calling all disasters   Sun May 13, 2012 8:34 am

Would an ice age come under this? the expansion of the ice caps to cover large areas of the planet?


Last edited by jmc-24 on Sun May 13, 2012 1:12 pm; edited 1 time in total
Back to top Go down
View user profile
Mysterious_Calligrapher
Biome Team Lead
avatar

Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 25
Location : Earth, the solar system, the milky way...

PostSubject: Re: Calling all disasters   Sun May 13, 2012 12:16 pm

jmc-24 wrote:
Would a ice age come under this? the expansion of the ice caps to cover large areas of the planet?

Yup. They'd convert larger areas to Taiga and Tundra. However, they're less of a disaster than a global shifting of biomes and weather patterns, so we don't exactly have a new stage 0 terrain for them... oh, who am I kidding, this thread stopped being about stage 0 areas a while ago. We might as well just discuss the differential mechanics of disasters from now on.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
Back to top Go down
View user profile
jmc-24
Newcomer
avatar

Posts : 40
Reputation : 2
Join date : 2012-04-28
Age : 23
Location : Uk

PostSubject: Re: Calling all disasters   Sun May 13, 2012 1:37 pm

Mysterious_Calligrapher wrote:
Yup. They'd convert larger areas to Taiga and Tundra. However, they're less of a disaster than a global shifting of biomes and weather patterns, so we don't exactly have a new stage 0 terrain for them... oh, who am I kidding, this thread stopped being about stage 0 areas a while ago. We might as well just discuss the differential mechanics of disasters from now on.

Alright. What about asteroids?
Back to top Go down
View user profile
~sciocont
Overall Team Lead
avatar

Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Calling all disasters   Sun May 13, 2012 3:03 pm

jmc-24 wrote:
Mysterious_Calligrapher wrote:
Yup. They'd convert larger areas to Taiga and Tundra. However, they're less of a disaster than a global shifting of biomes and weather patterns, so we don't exactly have a new stage 0 terrain for them... oh, who am I kidding, this thread stopped being about stage 0 areas a while ago. We might as well just discuss the differential mechanics of disasters from now on.

Alright. What about asteroids?
Covered.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
Back to top Go down
View user profile
jmc-24
Newcomer
avatar

Posts : 40
Reputation : 2
Join date : 2012-04-28
Age : 23
Location : Uk

PostSubject: Re: Calling all disasters   Sun May 13, 2012 4:25 pm

Okay, I'll keep them coming. Tsunamis? flooding?
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Calling all disasters   

Back to top Go down
 
Calling all disasters
View previous topic View next topic Back to top 
Page 1 of 3Go to page : 1, 2, 3  Next

Permissions in this forum:You cannot reply to topics in this forum
Thrive Game Development :: Development :: Design :: Biomes-
Jump to: