Thrive Game Development

Development of the evolution game Thrive.
 
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» THIS FORUM IS NOW OBSOLETE
by NickTheNick Sat Sep 26, 2015 10:26 pm

» To all the people who come here looking for thrive.
by NickTheNick Sat Sep 26, 2015 10:22 pm

» Build Error Code::Blocks / CMake
by crovea Tue Jul 28, 2015 5:28 pm

» Hello! I can translate in japanese
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» On Leave (Offline thread)
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» Devblog #14: A Brave New Forum
by NickTheNick Mon Jun 29, 2015 4:49 am

» Application for Programmer
by crovea Fri Jun 26, 2015 11:14 am

» Re-Reapplication
by The Creator Thu Jun 25, 2015 10:57 pm

» Application (programming)
by crovea Tue Jun 23, 2015 8:00 am

» Achieving Sapience
by MitochondriaBox Sun Jun 21, 2015 7:03 pm

» Microbe Stage GDD
by tjwhale Sat Jun 20, 2015 3:44 pm

» Application for Programmer/ Theorist
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» Application for a 3D Modeler.
by Kaiju4u Wed Jun 10, 2015 11:16 am

» Translator to Serbian here
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» Presentation
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» Application of Sorts
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 Hello everyone.

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Pyrotin
Newcomer


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 19
Location : U.S.A.

PostSubject: Hello everyone.   Wed Aug 03, 2011 5:48 pm

Hi, my name is Pyrotin, and I'm a pretty dedicated lurker . I have been watching the project since it was just a simple, unassuming hoax started by Sven, trying to get along in the digital world. I was interested, and have been watching the developement ever since. I have not joined because I felt that I could not contribute much, but I think I may be of some use. This project seems very promising to me, and I hope for the best. I am mostly going to be lurking around, posting my opinions on some of the problems, and providing some information to other new people.
Also, one question. Will there be an option to disable the rise of sapience in your world? You know, so as to just have a simple planet of animals and plants for aeons. I think that that would be a pretty good addition, and hopefully wouldn't be too hard to code.
Thank you for your time, I am Pyrotin (again) and this has been my introduction. Valete.
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~sciocont
Overall Team Lead


Posts : 3406
Reputation : 138
Join date : 2010-07-06

PostSubject: Re: Hello everyone.   Wed Aug 03, 2011 7:09 pm

I'm assuming that if you've been watching that long, you know who I am. Introductions over with, that's not a half-bad idea.

_________________
Remember our goals: simplicity, science, and playability. Keep them in mind always.
[OE]|[FAQ]|[Wiki]|[My Blog]
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US_of_Alaska
Overall Team Co-Lead


Posts : 1335
Reputation : 29
Join date : 2010-07-07
Age : 23
Location : Australia

PostSubject: Re: Hello everyone.   Thu Aug 04, 2011 8:36 pm

You might know me too, Mr Lurker. And yes, it is a nice little option... Hmm... I think we should see what everyone else thinks, but i think it might be a little overpowered as a generic option.
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Commander Keen
Industrial Team Lead


Posts : 1123
Reputation : 36
Join date : 2010-07-23
Location : Czech Republic (not that anyone would know where it is...)

PostSubject: Re: Hello everyone.   Fri Aug 05, 2011 2:50 am

Welcome. Your work on biomes is pretty darn impressive, I haven't yet got how they work at all

I think you should be able to delay/stop your own species from achieving sapience, but not other species. You could systematically attack them and eventually drive them extinct, though.
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Pyrotin
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Age : 19
Location : U.S.A.

PostSubject: Re: Hello everyone.   Fri Aug 05, 2011 8:20 am

Thanks for the welcome everyone. The option to disable sapience is actually one I meant to be used in situations where the player would intend to play as an animal, and just want a world of diversity and evolution. I think that it should probably also disable player sapience, since I kind of thought that was when it was going to be used...(The player playing as an animal that is).

Edit: So are biomes and the tech editor just about the only things left, or is there more. And if so, can I help?
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Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Hello everyone.   Sun Aug 07, 2011 5:46 pm

Two words: Direction Editor

Let's bring it back people.
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Hello everyone.   Tue Aug 09, 2011 11:16 am

Hi, Pyrotin. I'm Calli, and you've just made my day. (I've been semi-official Biomes person since we decided we needed it...)

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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roadkillguy
Experienced


Posts : 528
Reputation : 17
Join date : 2010-08-25
Age : 23
Location : Rhode Island

PostSubject: Re: Hello everyone.   Tue Aug 09, 2011 12:29 pm

I actually really like that idea, and that's all I've really cared about in this game so far. An infinite animal evolution (Until mass extinction or something terrible) game would be really cool. I think it will spark interest in creating a civilization stage later, and we could get more people on board.
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Mysterious_Calligrapher
Biome Team Lead


Posts : 1034
Reputation : 26
Join date : 2010-11-26
Age : 24
Location : Earth, the solar system, the milky way...

PostSubject: Re: Hello everyone.   Tue Aug 09, 2011 12:31 pm

To be fair, most of our extinction scenarios are "end of an era" rather than "end of the world," so you pretty much have a guarantee of at least bacteria and cockroaches surviving.

_________________
Environmental, Chemical and Linguistic Specialist.
If you speak or write any language that isn't English, we want you.
Now accepting biome donations here.

Please note that there is no currently scheduled time for panic.

Not actually ascended to another plane of existence.
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zotobom
Newcomer


Posts : 83
Reputation : 2
Join date : 2010-09-26
Age : 25
Location : The Netherlands

PostSubject: Re: Hello everyone.   Tue Aug 09, 2011 1:01 pm

Awe! Welcome to the magnificent Thrive Forums! KNEEL before its greatness!

*ahum* Sorry. Welcome!
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Pyrotin
Newcomer


Posts : 36
Reputation : 0
Join date : 2011-08-03
Age : 19
Location : U.S.A.

PostSubject: Re: Hello everyone.   Tue Aug 09, 2011 1:43 pm

Thanks for the welcome. I really hope to do some good around here, and insofar making biomes appears to be that good (thing). I personally hope that the non-sapience options are good, because I want to see what the system will come up with other than sentience as a high mark. Again, thanks for the welcome. Valete everyone.

p.s. Always wanted to use this .
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Tenebrarum
Society Team Lead


Posts : 1179
Reputation : 32
Join date : 2010-10-01
Age : 23
Location : ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn

PostSubject: Re: Hello everyone.   Tue Aug 09, 2011 4:11 pm

In regards to your idea Pyrotin, I think that down the line it shouldn't be too hard to add. However, you'll sort of have it the moment we release the multicellular to aware stages, as there will be a wait between their release and the release of the Society Stages.
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The Uteen
Sandbox Team Lead


Posts : 1476
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Join date : 2010-07-06
Age : 20
Location : England, Virgo Supercluster

PostSubject: Re: Hello everyone.   Fri Aug 12, 2011 1:05 pm

Welcome! And nice idea.
I think disabling sapience would make a good god tool. Good for creating custom scenarios in Sandbox mode, like only one species can achieve sapience in the whole galaxy... Pure zoo planets. Hmm...
*Lost in thought*
*Prepares to head to the god tools list thread*
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PostSubject: Re: Hello everyone.   Today at 11:56 pm

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